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TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: August 30, 2011, 03:06:48 pm »
I scaled down the herocore logo. It looks nice on calc
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2386
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: August 30, 2011, 03:06:48 pm »
I scaled down the herocore logo. It looks nice on calc
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: August 23, 2011, 02:14:05 am »
The doorways work now. Now I have to make 6 testrooms and fill em up with enemies.
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: August 22, 2011, 12:55:04 pm »
Working on the doors. I have connected 2 rooms with so called door-tiles. There is a weird bug that allows players to walk trough walls next to the doorway. I hope I can fix this as fast as possible.
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TI Z80 / [83p] Hero Core« on: August 22, 2011, 07:24:02 am »
Hero Core
By keoni29 (PC original by Daniel Remar) Compatibility:
16k of ram (estimated) 16k of archive (estimated) Run from a shell such as mirageOS or DCS (compiled for ion) About: Daniel Remar, the creator of the PC original, said it was all right to port his game and he'd like to see it on a calculator. That was back in 2011 and my Hero Core port is still not finished. In this topic I will be posting updates and development builds. ![]() To do: - TestWorld (100%) - Enemy AI (60%) - Bosses (0%) - Player controls (80%) - Health, injure & overheat (100%) - Soundeffects from the I/O port (40%) - Animated tiles (30%) - Blade (cut away dirt and pipes that are in the way)(100%) - Pause screen w/ map and settings (30%) - Tile graphics (70%) - New tile system (10%) - World map (10%) - Music (music only for soundchip users) - Events, doors etc. (0%) - Map screen (50%) - Save progress (0%) This game will be If your game is too: include this in your topic. Code: [Select] [url=http://8times8.host56.com/?p=98][img]http://tinyurl.com/orcpbkp[/img][/url] Downloads: ![]() If you encounter any bugs: that's normal. They're supposed to be there ![]() 2390
Axe / Re: 4*4 or 8*8 tiles?« on: August 20, 2011, 03:37:25 am »
The tilemaps are going to be huge when I use the standard way to do it. The most common tile is an [FFFF] 4*4 tile I could also draw an inverted square instead of waisting ram. The sprites will never walk on tiles because they are solid, so I can simply draw the 4*4 sprites, refresh the screen then draw a black square over them and redraw them at the new position.
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Axe / Re: 4*4 or 8*8 tiles?« on: August 20, 2011, 03:13:28 am »
Lol even those graphics are hard to port to the crappy 96*64 screen of the TI84. 4*4 it will be. The sprites are going to be 4*4 too I guess. It looses the whole graphic dimension by doing this
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Axe / 4*4 or 8*8 tiles?« on: August 19, 2011, 10:11:48 am »
I'm trying to make a Hero Core clone for the TI series. The original game has 8*8 sprites and tiles and the playfield measures 20*20 tiles. The TI-84 however has the capability to draw 96 8*8 tiles or 384 4*4 tiles which comes close to the original max of 20*20=400 tiles. Is it better to use 4*4 tiles and have more room to play with or plain 8*8. Scrolling is no option, because the original game has no scrolling at all.
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Music Showcase / Re: Burning rock - keoni29« on: August 16, 2011, 04:49:46 am »
Yeah Updo is down because of illegal upload content. Should be up in a few months.
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Other / Re: Making a mini-computer« on: August 07, 2011, 09:23:21 am »
Oooh nice man. Can you play realtime games with it?
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Axe / Re: Sound in Axe« on: July 17, 2011, 01:29:59 pm »![]() Finally did it. Oh sh*t yes! 2396
Music Showcase / Re: Burning rock - keoni29« on: July 16, 2011, 06:32:25 am »
I'm working on it right now. I will upload the final version when it's done!
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Introduce Yourself! / Re: Hi everyone, I'm new and way lost lol« on: July 15, 2011, 12:40:17 pm »
Welcome! I was a newbie a few months ago. You will be surprised how fast you can learn a programming language.
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Music Showcase / Burning rock - keoni29« on: July 15, 2011, 12:06:56 pm »
I was messing around with some guitarsynths. Do you like it?
http://updo.nl/file/2397ba9f.mp3 Gimme feedback and thumbs up when you like this. 2399
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 15, 2011, 04:30:35 am »
Lol, use one from another game like a space pirate from metroid.
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 15, 2011, 04:08:48 am »
Wow guys! Youre awesome with animation. I can sprite, but I suck at animation
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