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The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: July 10, 2011, 12:31:56 pm »
I have a rom. I just wanna know why I cant load apps in wabbitemu. Can someone plz send the asm
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2401
The Axe Parser Project / Re: MIDI To Axe Music Converter« on: July 10, 2011, 12:31:56 pm »
I have a rom. I just wanna know why I cant load apps in wabbitemu. Can someone plz send the asm
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TI Z80 / Re: Willi - Axe contest entry 2011« on: July 10, 2011, 09:40:47 am »
There is not even the slightest bit of information. I found everything on the back of the cd case.
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The Axe Parser Project / Re: MIDI To Axe Music Converter« on: July 02, 2011, 09:24:19 am »
Why can't I load axe in wabbitemu? Can I solve this? Otherwise please upload the asm of the player
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Music Showcase / Re: Keoni29's Newground songs« on: June 28, 2011, 09:08:56 am »
Made a new song for my game Tipover3D
Listen here: 01 MENU.mp3 - 0:54 2405
TI Z80 / Re: Willi - Axe contest entry 2011« on: June 23, 2011, 02:36:10 am »
Yes I tought about that earlier, cuz you wont see a thing there. Maybe I remove the score feature and put the time in an 8*8 cube so that I have bigger levels. The time square will always be solid and maybe the player could push the time square too
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TI Z80 / Re: Willi - Axe contest entry 2011« on: June 22, 2011, 02:13:02 pm »
I have an emulator now, so I recorded a simple test level. Do you like it so far?
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ASM / Re: Question about bits« on: June 22, 2011, 12:25:15 pm »
This image will explain everything. The point is that you think that it's just too complicated, but it's really simple. Be open minded like me and you'll understand.
Spoiler For Spoiler: 2409
Other / Re: TI 84 indication leds« on: June 22, 2011, 08:27:27 am »
Thanks
![]() I had this in mind: analog signal input: Signal__________+------------+ |AD-converter|___1_____==] USB port |(4-bits) |___2_____==] | |___4_____==] | |___8_____==] | | +------------+ digital signal input: Single 4-bit,Double 2-bit or 4 1-bit signals. 1______+---------------+______1___==]USB port 2______|Voltage limiter|______2___==] 4______| |______4___==] 8______+_______________+______8___==] Output: digital output: Pulse: (Replace the led's by a relais or use of other circuit) Light: Indication led that is on when the circuit is powered. Every in and output will have an indication led. Sound: There will be a little buzzer in the interface. This indicates overflows and several crucial errors. The software will be written in axe and basic to save time. Maybe some asm parts for the live data stream and the usb port, but that will be it. The software will be capable of the following things: -Showing graphs -Voltage meter -Imitating a certain circuit. You can make it compare 2 2-bit signals or 4 1-bit signals. -Responding on a certain voltage by showing an image or sending sound to the 83 linkport. -Saving data to one of the lists. -Maybe some easter eggs ![]() 2410
Other / Re: TI 84 indication leds« on: June 21, 2011, 09:34:48 am »
My next project is slightly bigger. I needded a subject for my profile essay. I decided to make a piece of hardware that collects data from sensors and then convert the analog data into a binair signal which is translated by the calc and then stored in an appvar or a list. This allows students to measure the voltage from a dynamo while the calculator converts the voltage into the exact speed of the bike. The software will also be able to count pulses and respond when a certain number is reached. This all sounds complicated. Believe me: it is
![]() When it's done I will ask TI if they like it ![]() 2411
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: June 20, 2011, 09:11:48 am »
I'm remaking an old puzzle game. Like most dos games it doesnt work on newer systems so I have to remake is based on my memory. I added some features. In the original version you wherent able to push rocks. This feature changes the game entirely. I will also add buttons that can be triggered by throwing a rock on it. This opens doors. The moss of the original game will be replaced by mushrooms and there won't be score. Only a time limit. The time left over at the end of the puzzle is your score.
You can check out my game topic here: http://ourl.ca/11680 2412
TI Z80 / Re: Willi - Axe contest entry 2011« on: June 20, 2011, 06:55:36 am »
It's hard to optimize code under pressure :S
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The Axe Parser Project / Re: MIDI To Axe Music Converter« on: June 20, 2011, 06:49:31 am »
I don't have a rom image for that emulator
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The Axe Parser Project / Re: MIDI To Axe Music Converter« on: June 20, 2011, 01:30:00 am »
Just dowloaded the newest version. I cant transfer those songs to my calculator
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Axe / Re: Converting this in Axe-Language« on: June 19, 2011, 12:33:45 pm »
Why do you want to convert everything to axe. Axe is not ment for these thing. Axe is a language especially for games.
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