This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Keoni29
Pages: 1 ... 163 164 [165] 166 167 168
2461
« on: June 03, 2011, 04:55:22 am »
I figured this out: {Y*6+X*GBD1}/16 {Y*6+X*GBD1}^16 These two give you the id of 2 tiles When the x is even I have to check if{Y*6+X*GBD1}/16 When the x is not even I have to check if{Y*6+X*GBD1}^16
How do I check whether X/4 is an even number?
if X/4=????even??? {Y/8+1*6+(X/8)+GBD1}^16->BL {Y/8+1*6+(X+7/8)+GBD1}/16->BR {Y-1/8*6+(X/8)+GBD1}^16->TL {Y-1/8*6+(X+7/8)+GBD1}/16->TR {Y/8*6+(X-1/8)+GBD1}^16->LT {Y/8*6+(X/8)+1+GBD1}^16->RT {Y+7/8*6+(X-1/8)+GBD1}^16->LB {Y+7/8*6+(X/8)+1+GBD1}^16->RB Else {Y/8+1*6+(X/8)+GBD1}/16->BL {Y/8+1*6+(X+7/8)+GBD1}^16->BR {Y-1/8*6+(X/8)+GBD1}/16->TL {Y-1/8*6+(X+7/8)+GBD1}^16->TR {Y/8*6+(X-1/8)+GBD1}/16->LT {Y/8*6+(X/8)+1+GBD1}/16->RT {Y+7/8*6+(X-1/8)+GBD1}/16->LB {Y+7/8*6+(X/8)+1+GBD1}/16->RB End
Is there an optimized way of doing this?
2462
« on: June 03, 2011, 02:29:10 am »
That's soooo good. My game is about 50% faster now  I'll upload the new version.
2463
« on: June 03, 2011, 02:22:06 am »
It does? Yay great  I used fix 0 in my code. This causes the flickering?
2464
« on: June 03, 2011, 02:12:58 am »
Do you start a topic automatically when you add a file to the archive? (I think so...Locked the other topic) Wow, this game is great.  It's just a bit too hard to change the direction, in my opinion.
It was too easy in the first versions. When you play a jumpgame using the gravity sensor in your smartphone you will oversteer sometime. You have to release the button before you hover above a platform or slow down by pushing the opposite button.
2465
« on: June 03, 2011, 01:13:37 am »
Yaaay. Everyone should use it. It's a timesaver man!
2466
« on: June 02, 2011, 01:56:46 pm »
I really don't know. I haven't started a second one :S I have added it to the archive. Same description in that topic... Edit:Maybe you could record the pause function. Thanks for the record anyway
2467
« on: June 02, 2011, 01:48:54 pm »
Can someone record this game for me?
2468
« on: June 02, 2011, 01:46:38 pm »
I want to check if there is a solid tile. I'm using this code for tilemapping.
:[000000000000]→GDB1 :[000000000000] :[000000000000] :[000001200000] :[000003400000] :[000000000000] :[000000000000] :[000000000000]
:For(V,0,7) :For(H,0,5) :{V*6+H+GDB1}→A :Pt-On(H*16,V*8,A/16*8+Pic1) :Pt-On(H*16+8,V*8,A^16*8+Pic1) :End :End :DispGraph
I ripped it from a french tutorial. I don't know if they mentioned this subject.
2469
« on: June 02, 2011, 12:38:45 pm »
Well... It looks like papijump. There is a  bouncing on platforms. Some of them move.
2470
« on: June 02, 2011, 10:21:50 am »
Oh I'm not the only one that goes to T to get sub( afterall 
 I didn't know there was an alphabetical search engine  I do waht Ashbad said, but once I am done editing them I merge them. Illusiat 13 was about 40 sub-programs during early development. Once the program is finished you don't need the sub-programs anymore.
Also although Scout comment was a bit rude, it would be nice if you made a new topic about your first Axe game so we can try it.
I have a topic in the calc related board now  .
2473
« on: June 01, 2011, 03:01:43 pm »
2474
« on: June 01, 2011, 02:38:06 pm »
Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying. By the way: It takes a while to find the sub( command in the archive.
2475
« on: June 01, 2011, 12:33:00 pm »
I just finished my first game using axe
Pages: 1 ... 163 164 [165] 166 167 168
|