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Messages - Keoni29
Pages: 1 ... 39 40 [41] 42 43 ... 168
601
« on: January 11, 2014, 08:20:17 am »
I am building a SID synthesizer with a MOS 6581 and an ATmega328 (microcontroller subject to change) Test setup with MIDI! I want to add some knobs that allow me to change patches and stuff. The test setup consists of a SID chip, a microcontroller and a 1MHz oscillator circuit.
602
« on: January 09, 2014, 03:31:55 pm »
Sounds like a fun contest. I might doodle some characters over the weekend.
603
« on: January 09, 2014, 02:49:13 am »
604
« on: January 06, 2014, 01:42:40 pm »
Testing my syntax highlighter with the graphics test code:
; Graphics.inc ; Tile based graphics. For use with the Parallax Propeller multicore chip.
; Routine: copy tilemap ; RR2 holds pointer to the tilemap in flash cp_tilemap: ;add R5,#20h ;Calculate address of last tile ;adc R4,#01h ld R1,#0 row: ld R0,#0 ;Amount of columns tile: ldc R2,@RR4 call w_tile incw RR4 inc R0 cp R0,#17 jr ne,tile inc R1 cp R1,#15 jr ne,row
ret
w_tile: push R0 ;Send x coordinate call putc call delayshort call delayshort
;Send y coordinate ld R0,R1 call putc call delayshort call delayshort ;Send tile number ld R0,R2 call putc call delayshort call delayshort call delayshort pop R0 ret
605
« on: January 06, 2014, 04:53:44 am »
I made a test setup for my SID soundchips (real ones) to see which ones still worked. So far I got 2 functional SID chips. I want to try to interface one with my calculator.
606
« on: January 04, 2014, 05:39:28 pm »
All complete. I think they are all sold by now. They were all great games.
607
« on: January 04, 2014, 03:50:20 pm »
I saw some other cool ds games as well. They had a whole stack, but I did not allow myself to buy more than one game.
608
« on: January 04, 2014, 03:41:07 pm »
I got the prequel to Mario and Luigi dream team: Mario & Luigi partners in time for the nintendo ds recently. I played it for a bit and I finally got past the wiggler boss. Before I owned it I played it on my R4 cart. I usually just use it to try out games. DS games are pretty cheap these days and I was happy to pick up a complete copy for €15.
609
« on: January 04, 2014, 07:00:49 am »
On it
610
« on: January 03, 2014, 03:57:42 am »
Too bad it's only available for dsi and 3ds. I don't own those consoles.
611
« on: January 03, 2014, 03:46:43 am »
Ah so that causes the weird modulation effect. You should use PWM instead.
612
« on: January 02, 2014, 05:27:41 pm »
The pitch can be off, but all channels should still be in tune when only the base frequency is changed.
613
« on: January 02, 2014, 05:24:29 pm »
The read buffer size seems to be hardcoded and I think the read buffer is located in the cog's own memory. I am not going to rewrite the code for serial. Instead I am going to write code for an SPI slave which writes the incoming bytes to shared memory where the tilemap is stored. This means that the bytecode interpreter is only needed to bootstrap the cores, but it does not act like a bridge anymore. This will increase the speed!
614
« on: January 02, 2014, 05:20:33 pm »
I tried it in wabbit. There seems to be some sort of weird modulation going on instead of clean separated channels.
615
« on: January 02, 2014, 03:01:35 pm »
The soundchip in the commodore 64 computer from the 80's
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