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Messages - Keoni29

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811
Other / All of my projects in one zip file.
« on: November 07, 2013, 06:18:15 am »
Most of them... Includes:
-Finished calculator games and tools.
-PC games
-Arduino projects
-Music including unreleased stuff.
-Pictures, schematics
-Links to my websites

rev1 (2013) Download (114MB)

812
Can people release their game after the deadline or do they have to wait for the judges to finish?

813
TI-Nspire / Re: Super Hexaspire Alpha!
« on: November 07, 2013, 03:18:59 am »
Finally! It's here after waiting so long for a super hexagon port!

814
Miscellaneous / Re: Quick Survey About You and Omnimaga.
« on: November 06, 2013, 05:14:51 pm »
1) I first learned about it after discovering axe. What made me want to stay were the helpful and inviting community members.

2) Most community members have a good sense of humor, like a good challenge and are creative thinkers.

3) I started here on omnimaga as a calc programmer. I don't use the cemetech forums as much, but I frequent their irc. I do post hardware threads there.

4) Welp... coding and having fun doing so?

5) Strictly un-professional.

6) Maybe it did. I dunno.

7) Wacking people with a fishbone is fun. I wonder why people forgot about this one. I don't see it on irc very often anymore.

8 ) The Netherlands.

815
TI Z80 / Re: Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 02:47:01 pm »
The image width tag worked. Thanks for that Hayleia. Anyways got to go to class. But I'll work on this during class.
I hope it's not an important class. I failed a lot of math tests because I found the calculator more interesting than math :P

816
News / Re: Contest 2013 Calculator Gaming Roots - Prizes and Deadline
« on: November 06, 2013, 02:45:06 pm »
I was working on a second game for the contest in case tipover wouldn't be as fun as I hoped, but I wasn't really sure where I was going with the gameplay of that other game. Something with a jetpack and lava. I only had the jetpack part done. Might make it into a full game and release it after the contest.

817
TI Z80 / Re: Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 02:42:59 pm »
Or use image editing software to shrink it down.

818
TI Z80 / Re: [Contest 2013][Axe] Piko Piko
« on: November 06, 2013, 02:42:21 pm »
Just played the flash game. It's a neat idea. I have never seen it before.

819
TI Z80 / Re: Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 02:37:41 pm »
My internet is really fast, but it struggled with this image....

820
News / Re: Contest 2013 Calculator Gaming Roots - Prizes and Deadline
« on: November 06, 2013, 10:07:08 am »
I should clear my calc cause there are gonna be a lot of games to try out after this contest :D

821
TI Z80 / Re: Tipover - the crate game <<contest 2013>>
« on: November 05, 2013, 04:53:13 pm »
I just submitted my entry. Lets hope for the best :3

822
News / Re: Contest 2013 Calculator Gaming Roots - Prizes and Deadline
« on: November 05, 2013, 02:25:30 pm »
I am about to submit mine too. Keep refreshing that mailbox :)

823
TI Z80 / Re: Tipover - the crate game <<contest 2013>>
« on: November 05, 2013, 11:45:51 am »
I used sprites for them. Two sprites per digit.

824
TI Z80 / Re: Steins;Gate 8-Bit (TI-84+CSE)
« on: November 05, 2013, 03:31:08 am »
Yeah I was thinking about the double buffered approach once too, but in AXE interrupts are not fast enough to get high-pitched sound out of a calculator.

825
Art / Re: Mockups "please say this is going to be a game"
« on: November 05, 2013, 03:17:53 am »
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.
[ Invalid YouTube link ]

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