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Messages - KermMartian

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346
TI Z80 / Invalid Tangram DE
« on: July 20, 2007, 03:47:00 am »
:Dbiggrin.gif Thanks DJ_Omnimaga, glad to hear it.  Yup, I too am a big fan of the PC version, which is what prompted me to make this.  I'll look into your forum access.

347
TI Z80 / Invalid Tangram DE
« on: July 19, 2007, 06:44:00 pm »
I am happy to release my primary calculator project for the last month or so, Invalid Tangram for the TI-83+/SE/84+/SE series.  Invalid Tangram can best be described as a cross between Space Invaders and Tetris. Build block combos to gain powerups, then blast the enemies into oblivion while avoiding destruction. Instead of health, you have time: powerups add to your time, but enemy shots can remove it. Run out of time and the game ends. Invalid Tangram DE is based on the PC game by Josh Szepietowski and is available for both Doors CS 6.0 and Ion.

Download:
user posted image http://www.cemetech.net/scripts/countdown.php?/83plus/asm/games/itde.zip&location=news
user posted image http://goosey.info/Personal_InvalidTangram.php

user posted imageuser posted imageuser posted imageuser posted image

348
News / Doors CS 6.0
« on: June 20, 2007, 07:42:00 pm »
QuoteBegin-Jon+20 Jun, 2007, 22:48-->
QUOTE (Jon @ 20 Jun, 2007, 22:48)
Heh, i'm liking that idea. :Dbiggrin.gif

 Glad to hear it. :)smile.gif

So any feedback on this release yet? Adulation, criticism, flames, praise, anything? :Dbiggrin.gif

349
News / Doors CS 6.0
« on: June 20, 2007, 06:23:00 am »
QuoteBegin-Halifax+20 Jun, 2007, 12:18-->
QUOTE (Halifax @ 20 Jun, 2007, 12:18)
Oooo instantaneous gotos. I like this idea, but don't you think that is going promote goto abuse in n00b basic programmers and make the people using MOS have slow basic programmers. Unless Kerm did it in a hook then that is cool :thumb:thumb.gif

Not goto like Goto A, Goto like ERR:BREAK: 1. Quit \ 2. Goto.

Edit: oh, I guess my account _does_ work. :Ptongue.gif

350
News / Doors CS 6.0
« on: June 05, 2007, 05:47:00 pm »
Will do.  I shall rerelease TabFunctions utilizing XTthetaN and Stats.


user posted image

Doors CS 6.1 'Montuori' Beta 2 is here, only slightly more than two days since Beta 1. I believe you will all be happy with the fixes, which increase stability substantially and should solve all issues reported thus far. The complete list of new fixes and features:


351
News / Doors CS 6.0
« on: June 05, 2007, 04:15:00 pm »
Yeah, I think that's not a bad idea.  Perhaps [MODE] and [DEL]?

352
News / Doors CS 6.0
« on: June 05, 2007, 03:28:00 pm »
Calc84maniac: Zomg, that's so true, I didn't think of that.
Storm: Some people might still want to use it...

What do you think? Change TabFuncs, or change the F1/F2 for DCS Menu and Up Fld?

353
TI Z80 / NexGenGS
« on: June 05, 2007, 02:23:00 pm »
My gosh, have you all been brainwashed?! I know Omni doesn't get a ton of respect in the community, but I've always tried to withhold judgment because I used to respect Kevin O as a programmer and friend.  However, this episode is seriously undermining my respect.  My post *let me emphasize this* was carefully phrased to be extremely respectful and DID NOT insult anyone or anything here.  As you noticed, my post was DELETED, which removes all evidence that I was being friendly and non-confrontational.  Of course you guys trust Halifax more; why would he lie?

[ don't quote my pm's without my permission. I gave you notification about the deletion. ]

354
News / Doors CS 6.0
« on: June 05, 2007, 01:49:00 pm »
Well, got that all fixed up! I also released the trailer on YouTube; currently I'm just adjusting the multilingual versions to fit (I had -22 bytes free in the French version :Dbiggrin.gif).

I'd estimate Montuori Beta 2 shall be out in a few hours. :)smile.gif

355
TI Z80 / NexGenGS
« on: June 05, 2007, 01:29:00 pm »
I thought so.  I prefaced my post by "I don't want to start a flame war" and "Feel free to ignore me completely..." My post went on to point out a few similarities between Doors CS and the mockup of NexGenGS, but also congratulated Halifax on his progress so far as well as acknowledging the different aims of NexGenGS and Doors CS.  I likened Doors CS to a "hulking 4-in-1 Swiss Army knife" and NexGenGS to "a sleek, streamlined [switchblade? can't remember]".  Anyway, I suggested that it might be advantageous to both of us if NexGenGS was an addon or module for Doors CS instead of a standalone shell, as that would allow it space for more core functionality and would also prevent reinventing the wheel of program execution, libraries, etc etc etc.  Halifax apparently took my friendly post as an ad hominem attack, and I received an extremely offensive PM in my PM box.  If anyone (including moderators) has a cache or backup copy of my post, please send it to me; I need it for my records.  Thanks in advance.

356
News / Doors CS 6.0
« on: June 05, 2007, 03:28:00 am »
QuoteBegin-Fallen Ghost+5 Jun, 2007, 5:23-->
QUOTE (Fallen Ghost @ 5 Jun, 2007, 5:23)
Kerm, you sound like a pressure-seller  

:)smile.gif I think I've heard that before, what with my trailers, posters, and press releases. 8) Works for me.

Currently the only impassable problem I'm having is with the Editor; I managed to make it crash constantly on my development copy. :Ptongue.gif Hopefully I can deal with that today.

357
News / Doors CS 6.0
« on: June 04, 2007, 05:39:00 pm »
bfr, please do so, I'd love to see how it turns out.
Yup, Montuori is progressing very smoothly.  I wouldn't be surprised if Beta 2 was released tomorrow or Wednesday.

358
News / Doors CS 6.0
« on: June 04, 2007, 03:40:00 pm »
Ah, cool.  Does the TabFunctions SE make the GUI any more attractive to you?

359
News / Doors CS 6.0
« on: June 04, 2007, 03:15:00 pm »
Yay, glad to hear it! What was preventing you, some of the issues that I've tweaked and adjusted since 6.0? The editor? The copy/rename fixes? The InfoPop? :)smile.gif

360
News / Doors CS 6.0
« on: June 04, 2007, 02:49:00 pm »
Hehe, thanks.  I've almost finished off the rest of the stuff and the new bugs that have been reported, so expect Montuori Beta 2 in the next few days.  Provided that that goes smoothly, I'd like Doors CS 6.1 to be out within a week or two.  

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