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Messages - Ki1o

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61
Portal X / Re: Portal Prelude
« on: November 15, 2012, 08:10:13 pm »
Wow! ok... but how did you get it to be so seamless? (as in there is no white space?)

62
Portal X / Re: Portal Prelude
« on: November 15, 2012, 07:55:42 pm »
I'm just curious as to how you got Axe to support the 5x5 sprite size?

63
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 14, 2012, 06:10:16 pm »
I'm just wondering... can I make an entry and enter it in this and the Cemetech contest?

64
General Calculator Help / Re: How ROM dump?
« on: November 11, 2012, 04:00:54 pm »
There was none. I got the link to ticalc and all there was was the console exe, the readme and the source.zip. I read the readme and it said that I needed two programs to send to my calc. I look in the source folder and those files weren't in there.
Edit: redownload and found get folder... don't what the issue was before.... :-/

65
General Calculator Help / Re: How ROM dump?
« on: November 11, 2012, 03:24:44 pm »
The one I have is a console program and it is saying to send two programs to my calc but those programs aren't there.

66
General Calculator Help / How ROM dump?
« on: November 11, 2012, 03:05:07 pm »
I have Rom8x but it is missing the necessary programs to dump the ROM is there any other way to do this?

67
General Calculator Help / Re: Terrible terrible problem....
« on: November 11, 2012, 02:30:54 pm »
Oh no no I'm not compiling for DCS. I was wondering if I were to download a DCS compiled game would zStart be able to open it?

68
General Calculator Help / Re: Terrible terrible problem....
« on: November 11, 2012, 02:15:05 pm »
Oh? Ok... does zStart support DCS compiled programs?
Edit: I removed DCS and got the same problem...  :-\
Double Edit: Removed DCS appvars and now its just gibberish
Triple Edit: I cant quit the source... had to pull a battery...

69
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: November 11, 2012, 02:12:08 pm »
Aaaaaaaaahhhhh ok thanks DJ! That helped a lot.

70
General Calculator Help / Terrible terrible problem....
« on: November 11, 2012, 02:09:44 pm »
Ok I am using Pixelscape to make my sprites and I exported them as Axe source. When I open it to edit the program I get an inverted screen with a bunch of random scrolling chars then a RAM clear  :'( . What's the problem and how can I fix it? I am using zStart and DoorsCS.

71
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: November 11, 2012, 01:34:32 pm »
Just curious as to how the tilemapper works. Is the character actually moving or is the map moving around the character?

72
TI Z80 / Re: PapiJump
« on: November 10, 2012, 08:03:41 pm »
*Ki1o lost :P
Anyways, I can't see the images :(

73
General Calculator Help / Re: MathPrint glitching up
« on: November 10, 2012, 08:01:37 pm »
Thanks penguin! That did it! Also thanks to parserp I now use zStart and I love it! I have an awesome custom font. (When my teacher asks to use my calc to demonstrate something I may need to turn it off lol)

74
General Calculator Help / MathPrint glitching up
« on: November 10, 2012, 02:09:47 pm »
Hi all. I have  TI-84+ SE. All I have on it is DoorsCS and Axe. Whenever I use mathprint in school for fractions and stuff and press enter to calculate it it always skips down to the middle of the screen. If I were to use a square root in that fraction then the calc would cut out completely and I would get a RAM clear. What seems to be the issue here?  ??? If it helps, I use the homerun feature a lot for Axepaint.

75
Site Feedback and Questions / Re: Omnimaga saving act
« on: November 10, 2012, 02:00:13 pm »
I'm in favor of a new youtube channel that way we can start the fanbase from scratch. While people from omni will undoubtedly know about it, outsiders might look and see that the channel not only has a lot of subscribers but views as well and therefore would subscribe as well. I also think that we should all work on a large project collab and post stuff like project updates on that channel. that way there will be activity on both youtube and here when people want to find out more about projects. Calc game reviews are also a good idea. Ticalc.org has a lot of games and that's where people from here and cemetech and other communities post to gain more downloads from the comunity in general.  But, however we also need to make use of our own archives therefore more people will come here to download games instead.

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