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Messages - LDStudios
Pages: 1 ... 6 7 [8] 9 10 ... 29
106
« on: August 30, 2014, 10:04:04 am »
Awesome! I'll test to see if it works under OS 3.1 
EDIT: Kinda slowish on that OS although I guess I can live with it. What are the controls by the way? It might be a good idea to put them in the first post. I also recall an option to disable the background, right?
Ahh yes thankyou! It will run slowly on OS 3.1 with background enabled. Controls can be viewed by pressing the help button while on the home screen (but I forgot to mention that tab toggles background). It should run well on OS 3.1 if you turn the background off. I'll add that to the help screen, and also I'll put the controls on the first post.
107
« on: August 29, 2014, 08:19:11 pm »
Most (fake) things are cheaper, not the same price.
Unless the original product is generally cheap, and the fake is incredibly epic. I don't know about you, but I'd gladly pay a few dollars for a solid gold golfish cracker, but if it were the real thing, no way!
108
« on: August 29, 2014, 02:20:47 pm »
Nice work! I think the cars should definitely have higher acceleration though, because i keep getting stuck, and its impossible to make any good jumps.
109
« on: August 29, 2014, 11:46:22 am »
The first level is released as a beta version! See the original post!
110
« on: August 28, 2014, 08:36:08 am »
Hum, no, I was rather thinking like being able to do : if a>b c=3;a=b>3?4:5 etc. which would then translate into lua : if a>b then c=3 end a=b>3 and 4 or 5 But meh, I don't really have much time right now :p
Ah, that would definitely be useful. Let me know if you make any progress on it.
111
« on: August 28, 2014, 07:58:43 am »
Lately, I've thought o fmakinga Lua "preprocessor" thingy/language that would feature much shorter things but in the end it would be run as Lua. It might be called GolfLua, who knows (any idea ? )
Set up as a library like BetterLuaAPI but designed for golf? That would be really cool, I might do something similar.
112
« on: August 26, 2014, 07:04:02 am »
162 NSpire Lua, but still working on it
113
« on: August 23, 2014, 10:33:03 pm »
I added ice!  Anyways, the game is basically functional, so once I finish designing a few solid levels, I'll release a beta version for testing.
114
« on: August 13, 2014, 02:02:49 pm »
116
« on: August 12, 2014, 03:36:29 pm »
I implemented the parallax background. Unfortunately, it causes some lag on OS<3.6, so I have the option to turn it on and off. Also, wizards:
117
« on: August 11, 2014, 10:14:03 am »
I got 93 by doing it char by char ^^ Not sure if I am after deadline though...
How?
118
« on: August 10, 2014, 07:20:10 pm »
But you do it char by char so it's not the same 
Anyway, your way, I got a bit more than you so I won't submit it ^^
Also, made one in C that's 143 chars + length of input string.
You should either submit it, or show me, because I'm curious to see what you did ^^
119
« on: August 10, 2014, 04:25:38 pm »
got a 113 chars in Lua ^^
I got 105 ^^
120
« on: August 10, 2014, 02:17:14 pm »
Jens_K has finally submitted, bringing the score on Nspire Lua from 122 to 115! Can LDStudios do any better?
I'm down to 118 bytes.. we'll see
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