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Messages - LDStudios

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121
TI-Nspire / Re: [lua] Adventure- A Medieval Platformer
« on: August 10, 2014, 12:18:56 pm »
That came out nicely. you should add some clouds at the top. :D

Also for some reasons the graphics kinda reminds me of Adventure Time DS games :P

The problem with clouds is the repetition is very obvious (especially with the backdrop repeating 5 across the width of the screen)

Also, I am going to take out some of the grass and add sky at the top, the mountains look a bit high in my opinion.

122
TI-Nspire / Re: [lua] Adventure- A Medieval Platformer
« on: August 10, 2014, 09:32:01 am »
Here's a mockup with DJ Omnimaga's background implemented:

123
General Discussion / Re: [unofficial] Omnimaga Music Contest 2014!
« on: August 09, 2014, 03:22:58 pm »
Is this chilly enough?
http://www.youtube.com/watch?v=moSFlvxnbgk

On a more serious note, I finished a rough draft for my entry. It's called "The Hidden Staircase"

124
TI-Nspire / Re: [lua] Adventure- A Medieval Platformer
« on: August 08, 2014, 10:47:19 am »
Here's the current sprite-sheet (part mine, part ripped)


125
Community Contests / Re: Code Golf Contest #4
« on: August 07, 2014, 03:22:30 pm »
122 bytes in nspire lua

126
TI-Nspire / [lua] Adventure- A Medieval Platformer
« on: August 06, 2014, 05:18:22 pm »
Since my calculator broke, I have released very few projects. I attempted several large scale projects this summer, but all of them were abandoned due to poor speeds on calc. My latest project however, an unnamed medieval platformer, is taking great shape.

The game will be set up similar to Mario, with multiple levels/worlds. So far, i have most of the first level complete. The game also features a lot of my own pixel art, as well as some that was ripped from Mario :P (no, this is not a mario game)

In this topic, I will be uploading screenshots as well as releases of the game. I would greatly appreciate any suggestions you might have! Stay tuned!

Spoiler For screenshots:
   

   


Spoiler For video:
video by ElementCoder


Spoiler For thanks:

I would like to thank
  • Jens_K for his assistance with lua images
  • Matref for testing on a BW calc
  • ElementCoder for testing on a CX multiple times and for recording the results

Planned Features:
  • Playable Game (duh)
  • Home Screen/Help Screen
  • Level Selection Menu/Map IN PROGRESS
  • Additional game components (ice, bosses, items etc) IN PROGRESS
  • Complete Level Set
  • Computer/Ipad Support
  • Level Editor
Controls (Also included in the document)
  • Move: Arrows/Numpad
  • Attack: Down/Enter
  • Quit: Esc
  • Toggle Backdrop: Tab
!!!Beta Release vB1.1!!!
Added Information on backdrop controls
VVVVVVVVVVVVVVVVVV

127
TI-Nspire / Re: [Lua] Worms Clone
« on: August 03, 2014, 03:02:23 pm »
Lots of fun, but occasionally parts of the screen go blank. Also, the map generation is a little awkward :P

128
TI-Nspire / Re: [Lua] Snake
« on: August 03, 2014, 10:54:18 am »
No, I have a pulsing rainbow too
The 5th screenshot (score of 30), is during the rainbow, you just can't tell because its a still picture

129
TI-Nspire / Re: [Lua] Snake
« on: August 03, 2014, 09:45:11 am »
WTF all black? O.O

For one point between 46-47, the background flashes black and white :P

130
TI-Nspire / [Lua] Snake
« on: August 03, 2014, 09:42:42 am »
Based on the browsergame by Sorunome, "Snake" is now available for nspire!

Screenshots:

   
 
   

   

   


Controls:
Move: Arrows/Numpad
Restart: Enter
Home: Esc

Download Below!
Edit: Now 3.1 compatible!

131
Web Programming and Design / Re: [Browsergame] Snake
« on: July 26, 2014, 05:56:23 pm »
Lol the calc version would definitively be nice. Make sure to allow both touchpad and numpad controls though, because Lua touchpad controls are pure garbage for Snake games >.<

Its almost done for calc (i just need to fix up some things), and then I'll keep updating it as Sorunome adds things to the original. And yes, it has numpad controls :D

132
Web Programming and Design / Re: [Browsergame] Snake
« on: July 26, 2014, 09:18:12 am »
coming soon to a calculator near you...


133
Web Programming and Design / Re: [Browsergame] Snake
« on: July 26, 2014, 06:57:14 am »
I made it to 46, its surprisingly easy after 38 :)

134
Web Programming and Design / Re: [Browsergame] Snake
« on: July 25, 2014, 05:46:40 pm »
31. The change at 30... whyyy?

135
Web Programming and Design / Re: [Browsergame] Snake
« on: July 25, 2014, 09:59:06 am »
posting while i wait for point 21 :P

EDIT: 27

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