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Messages - LDStudios

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136
Web Programming and Design / Re: [Browsergame] Snake
« on: July 24, 2014, 09:12:42 pm »
I'm gonna make this for my calc next Soru, thank you for 'nspiring me (pun intended) ;)


Edit: 24!

I was also planning on making this now. (great job Soru)
And is it for nspire ClrDraw? challenge accepted!

137
Web Programming and Design / Re: [Browsergame] Snake
« on: July 24, 2014, 07:15:14 pm »
22, the slow motion part was cruel >.<

138
TI-Nspire / Re: Hill Climb Racing
« on: July 23, 2014, 05:20:30 pm »
nice, I wasn't even aware of on.rightMouseDown :)

139
Community Contests / Re: Code Golf Contest #2
« on: July 23, 2014, 01:51:12 pm »

140
TI-Nspire / Re: nGravitron- a VVVVVV minigame
« on: July 22, 2014, 07:12:27 pm »
my best is like 8 seconds

141
TI-Nspire / Re: Hill Climb Racing
« on: July 22, 2014, 11:38:00 am »
You can, I just tried it out :P
Probably just temporary for testing the physics

142
TI-Nspire / Re: Hill Climb Racing
« on: July 22, 2014, 11:36:03 am »
Haha, if your car gets stuck, just spawn like 50 cars under it to fling it forward :P
Anyways, great job!

143
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: July 11, 2014, 03:41:20 pm »
That makes sense, but you should at least be able to minimize the header so that you don't have to scroll through it.
Yes, but work! I'll have to completely rewrite many functions to make it possible to collapse/expand parts of the code; that'll take some time. I'll first implement a faster method of scrolling (as you suggested months ago); I only have to find a event for that: I think I'm already using all available Buttons  :/

You don't need collapsible functions, just have a menu item that hides the header.

Anyways, I probably won't be downloading JSE updates for a while, my calculator is broken and its useless on Student Software. I might be able to get a new one at the start of the school year but I'm not sure yet.
That's bad news! I hope that won't keep you from developing!

Hopefully it won't, I may get a new one at the beginning of the new school year, and I still have student software.


144
TI-Nspire / Re: nGravitron- a VVVVVV minigame
« on: July 11, 2014, 03:17:24 pm »
UPDATE
  • Now Works on 3.1
  • Minor optimizations completed
As some of you may know, my calculator is broken, so if someone can test it on calc for me, that would be great!
Download below!

Couldn't you just use a set of prerendered rotated images? I know the file size would be atrociously large but it would still do the job prretty well for older OS 3.1 and you can still keep a 3.2+ version available too.

Read what I said in my last post ;)
Anyways, that's how I did it.
(Except the images are small, so I decided to keep it as just 1 file, instead of 1 for 3.2+)

145
TI-Nspire / Re: nGravitron- a VVVVVV minigame
« on: July 10, 2014, 09:35:59 pm »
Looks fun! But on 3.1 it has an error:
109: attempt to call field "rotate" (a nil value)

it would be great if this could be fixed!!
thx

I did mention in the topic that it only runs in OS>3.1
The problem is that images can't rotate in 3.1, and I didn't want two images for the player (up and down)
I suppose I could make a 3.1 version with two separate images, I'll see if I have a chance tomorrow
There are also a few optimizations I've been wanting to make, that I'll include in the update.

146
I can think of a reason why not to make myself a colorful slidecase: my calculator is broken! :D
Anyways, great work that looks really sweet! Also welcome to Omnimaga! :D

147
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: July 09, 2014, 04:05:00 pm »
-Custom Libraries, with Adriweb's Better Lua API as a built in library. Also the ability to add other libraries of your own.
Sorry, but I don't like the idea of a special environment. I want to keep the compatibility of the script as it is to any emulator. But you could pack the library into a library file and load it in your script! Another option would be, that I'll implement the option of setting a custom standard "Header" which is inserted in every new file you create. (Sorry, my english is bad today  :P )

That makes sense, but you should at least be able to minimize the header so that you don't have to scroll through it.


Anyways, I probably won't be downloading JSE updates for a while, my calculator is broken and its useless on Student Software. I might be able to get a new one at the start of the school year but I'm not sure yet.

148
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: July 08, 2014, 09:06:38 pm »
I missed a lot while on vacation, this is looking amazing!
I can't wait to try it, great work as always!

I have a few suggestions:
-Ability to enable a specific key to restart script while on the page that runs it (any key or no key) because its annoying to do ctrl+left, escape, menu, enter, enter every time you want to restart it.
-Custom Libraries, with Adriweb's Better Lua API as a built in library. Also the ability to add other libraries of your own.
-Menu Items that are toggle based should have a checkmark next to them when turned on (checkmark character is in the character lib.. somewhere) EDIT: for things like font, write the current font next to it.
-Still waiting for that Standard Lib API guide  ;)

EDIT:

Okay, so I tried it out, and I have a few more suggestions/bug reports:
-Use of cursor.set() for selecting items in a dialog box, and for buttons
-Ability to  click the X in the top right of the customize box
-Clicking outside of a dialog box is the equivalent of pressing escape
-The application that runs the script didn't work for me until I clicked on the page, after the first time it worked fine
-In the customization menu, draw a square with the current color of the item, next to the name of the item so you can tell what it is currently set to
-Ability to mark check boxes with cursor as well as buttons
-Customization of syntax separate from customization of other stuff
-Ability to save custom themes
-Ability to customize dialog box colors

Also, how did you use ctrl+M to select the line?

2nd EDIT: I just wrote a lot of stuff ^ I understand if you don't want to do any of it, or if its just too much. Just a few of my thoughts to improve. Can't wait for the next update!  :D

149
TI-Nspire / Re: CleverCalc v1.0
« on: June 28, 2014, 02:41:18 pm »
I'll release an alpha version soon.

How soon????

Unfortunately, I'm very busy with a lot of different projects right now. I'm also going on vacation soon. Probably in a few weeks, sorry for the delay.

150
TI-Nspire / Re: CleverCalc v1.0
« on: June 21, 2014, 11:41:40 am »
Clever Calc now has the ability to learn. Inputs you give are added to its memory and it spits them back out when it thinks they will make sense. I'll release an alpha version soon.

Indeed. :P

Also, can it make you lose ? That's an addition you may want to consider, as well as replying to rickrolls.

It has way to much fun doing so :P (its off screen, but the last message before this screen shot was "Have you lost the game today?")

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