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Messages - LDStudios

Pages: 1 ... 15 16 [17] 18 19 ... 29
241
Web Programming and Design / Re: I made a thing
« on: February 19, 2014, 07:51:47 pm »
I got 3 :D
And btw, am I just stupid, or is the only way to restart by refreshing the page?

242
TI Z80 / Re: Flappy Bird - Hayleia
« on: February 18, 2014, 04:09:53 pm »
I think with all of these flappy clones combined, we get more downloads than the real game.

243
TI-Nspire / Re: Dont Fall
« on: February 18, 2014, 03:19:26 pm »
Not until after flappy and TI Concours

244
TI-Nspire / Re: Flappy Bird
« on: February 18, 2014, 08:12:00 am »
Game speeds should now be fixed on OS 3.6

245
TI-Nspire / Re: Flappy Bird
« on: February 17, 2014, 05:49:25 pm »
Sorry, I tested on OS 3.2, and 3.1, i thought it would be balanced for 3.6 as well.
I should be able to fix it though. Sorry for the inconvenience

246
TI-Nspire / Re: Flappy Bird
« on: February 16, 2014, 09:14:19 pm »
UPDATE!!!
-Horizon and ground sprites
-Constant speeds on all platforms (i think)
-Improved graphics on computer view
-File Size is almost 10x smaller
-Small graphical errors fixed

PLANNED
-Complete redo of graphics setup (for now, use calc view on computer, else it will look very bad)
-Tilting bird on all OSes
-Any other ideas? Let me know! :D

Update is attached to the first post
Enjoy!

EDIT: For now use the link on the first post of this topic, the version in the downloads section still has to be approved

247
TI-Nspire / Re: Flappy Bird
« on: February 16, 2014, 06:31:10 pm »
The category for lua is hangman. I don't want to say anything about my specific entry until after the contest

248
TI-Nspire / Re: Flappy Bird
« on: February 16, 2014, 09:38:13 am »
I'm working on TI-Concours too. In this version I also removed the "night" because the horizon don't fit with the dark blue :)

Okay, well I'm working on it, and I already made a different horizon sprite for night :)
I'll release an update in a few days

249
TI-Nspire / Re: Flappy Bird
« on: February 16, 2014, 06:23:36 am »
@AnToX98: Is all that you did add the horizon?

Anyways, even though I can't focus on it very much, I can't help but do a little work, so this is progressing alongside my TI Concours submission. Pretty soon I'll update it with consistant speeds for all platforms, as well as the more detailed graphics on horizon and grass.

250
Lua / Re: Lua Q&A
« on: February 15, 2014, 09:44:07 pm »
Well, I'm not really an expert, but here are some things:
You can use on.activate() so that every time u open it up it returns to the title screen. In on.activate, i would call a function to reset it to the title screen, and you can call the same function in your on.escapeKey() function.

To make the screen black:

gc:setColorRGB(0,0,0)
gc:fillRect(0,0,w,h)

251
TI-Nspire / Re: Flappy Bird
« on: February 15, 2014, 01:30:51 pm »
This project is on hold while I work on my entry for TI-Concours

252
Lua / Re: Lua Q&A
« on: February 15, 2014, 11:18:32 am »
Yes I'm guessing that trigonometry is essential if I want to learn to program games. I learned basic trig in Geometry, how can I apply that to programming? It's something I've been wondering for a very long time, as i want to program my first game in lua, on the nspire.
EDIT:
Not actually ON the nspire, just for it.

Trig isnt really essential, unless you are going to work with rotating around a fixed point, or I guess if you are making some sort of 3D environment like DJ Omnimaga said

253
Lua / Re: Lua Q&A
« on: February 15, 2014, 07:17:39 am »
Well, I'm assuming you're talking about trigonometry?
I once started (never finished) a game in which the player moves with 2 arrows, controlling a line, that curves, sort of like snake, but not tied to a grid. I used sine and cosine to move the snakes destination point around a circle when the arrows were pressed. Thats one example.

254
TI-Nspire / Re: Flappy Bird
« on: February 14, 2014, 02:40:58 pm »
Just hold on everyone, I have no school this next week, I'll get it working on 3.6 as soon as possible :)

255
TI-Nspire / Re: Flappy Bird
« on: February 14, 2014, 08:12:35 am »
@Hussein5498: When its ready, could you test the next version on 3.6 before I release it?

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