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Miscellaneous / Re: Awesome pictures thread
« on: December 20, 2013, 05:35:57 pm »
because there is so much more to on calc internet than wolfram alpha

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Miscellaneous / Re: Awesome pictures thread« on: December 20, 2013, 05:35:57 pm »
because there is so much more to on calc internet than wolfram alpha
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Miscellaneous / Re: Awesome pictures thread« on: December 20, 2013, 05:30:59 pm »
Let me know if you want to buy one!
only $999.99 USD ![]() (yes, thats a microphone and camera at the top, and yes, it connects to internet) 318
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: December 19, 2013, 08:03:17 pm »
Another thing, Every now and then, the ball gets stuck in a pattern, and you have to quit. It gets really annoying because ill still have 3 lives, and then the ball will get suck bouncing between 3 blocks in an endless loop.
![]() Also, a level select would be nice ![]() 319
Today I made a very simple (but very fun) pong game in lua.
It is not done yet, but progress will be slow because I am mainly focusing on other projects. Every 5 points, the paddle slides up, and the game speeds up ![]() (the physics are pretty terrible because I really rushed them, hopefully later I will fix them up) EDIT: press enter to restart, press tab to change colors, use 4 and 6 or left and right to move 320
Miscellaneous / Re: Awesome pictures thread« on: December 15, 2013, 08:48:06 am »
because burgertime! http://www.omnimaga.org/index.php?action=arcade;sa=play;game=89
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TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: December 13, 2013, 12:43:07 pm »
I finally got around to playing this, and its lots of fun
![]() Could you make it work with the numpad? the arrowKeys are rather clumsy and unresponsive on a lot of NSpires 323
TI-Nspire / Re: Jumping Squares 2« on: December 13, 2013, 12:33:23 pm »
Yes, a menu is planned, with selectable levels (each level will be about as long as the tutorial you played, so you will not be able to choose the exact screen)
As far as highscores, there will be a time-attack mode with highscores for each level. (coins will be for unlocking new graphics modes ex: Winter, or characters, not for highscores) Lives however, are not planned, as the idea is more to implement difficult puzzles that take time and thought, rather than trying not to die. Im not sure yet for sure whether I want fluid cube motions, because the buttons on the numpad do not respond to being held down, and the arrowKeys on most nspires dont work that well. If the square moved only a few pixesl at a time, I can imagine how annoying it would be to mash the 4 and 6 buttons, because as it is its annoying to move your square all the way across the screen. As far as your opinion on JS1, a reworking of that is also planned, with a much better script, as well as some major changes to the gameplay. I hope you'll like it better And thank you for your level storing suggestion, I will see about implementing that ![]() 324
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 13, 2013, 11:54:23 am »
6277: You use /me on iMessage by accident all the time
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TI-Nspire / Re: Jumping Squares 2« on: December 11, 2013, 11:04:12 pm »
Here is the tns for the tutorial of the game (it is still very early in, and most of the code will be rewritten)
It does work on 3.1 Let me know what you think! 327
Math and Science / Re: .9 repeating equals 1?« on: December 11, 2013, 06:15:58 am »
@harold
The explanation I have heard is that it approaches one without reaching it, like an asymptote on a graph, it will get infinitely close, but cannot equal the value of the asymptote. Im not saying that I completely believe it does not equal 1, but it does hurt my head to think it does ![]() 328
Math and Science / .9 repeating equals 1?« on: December 10, 2013, 09:16:43 pm »
Someone please help explain this to me because I cant decide whether or not .9 repeating = 1
Here is my reasoning for why it should: 1) Fraction Approach .3 repeating = 1/3 1/3*3=1 .3 repeating*3=.9 repeating 2) Algebraic Approach I will write .999 to represent .9 repeating to simplify things .999=.999 x=x (substitute x for .999) 10x=10x 10x-x=9x 10(.999)-.999=9x 9.999-.999=9x 9=9x 1=x .999=1 Here is my reasoning why it does not equal 1: 1) It does not make any sense! It should not equal 1! ![]() 2) You could argue that 1 as a value for x in the algebraic approach is extraneous because when plugged back in, it comes out to .999=1 So thats my reasoning so far. Can someone please help to explain to me whether or not it does equal 1? Thank you ![]() 329
TI Z80 / Re: MiniGolf for the +C« on: December 10, 2013, 07:41:12 pm »![]() ![]() 330
Calculator C / Re: Interested in C Development for Nspire CX CAS« on: December 10, 2013, 02:33:25 pm »
I got mine in August 2012 and it works fine with ndless, im fairly certain its only a problem with calculators from the second half of 2013
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