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Messages - LDStudios

Pages: 1 ... 4 5 [6] 7 8 ... 29
76
TI-Nspire / Re: Triangle Solver
« on: October 27, 2014, 05:09:24 pm »
then what if you have like 0.00000000000000001° corners >:D
Well, they can't all be  0.00000000000000001° because it has to add up to 180°. Also, you can only type in 10 digits :P But yes, if you made one angle 0.00000001°, it would look a lot like a line :P

77
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: October 27, 2014, 05:08:09 pm »
This coming out really good! I like the standard advanced lua guide, but I don't like having to put it in myLib. It's kind of annoying to not have everything in one file in one place. Couldn't you just put it in the document, and if someone didn't want it they could delete the page? (I'm assuming you put it separate just to save  the 17Kb..)

78
TI-Nspire / Re: Triangle Solver
« on: October 27, 2014, 05:02:19 pm »
* Sorunome wanders what happens if you make a side ridiculously long :P

It automatically scales down the drawing so the largest side is always the same length :)

79
TI-Nspire / Triangle Solver
« on: October 26, 2014, 08:43:10 am »
Lately, ApprenticeCoder (on cemetech and tifreakware) and I have been working on a triangle solver in lua for nspire, and I must say its coming out awesome!

It uses the law of sines and law of cosines to solve any right or nonright triangle, and even draws a picture of the triangle!
Also features two color themes

Screenie:


Download Below! ^^^


80
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: October 22, 2014, 08:52:52 pm »
Isn't there a free alternative to student software to look at Lua source code?
Yes, I think  you can use luna, but its much easier to use student software, and I assume he has student software, since he has an nspire.

81
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: October 22, 2014, 07:23:37 pm »
looks awesome! mind id i look at the code?

The project is open source (as are pretty much all nspire lua projects), so I'm sure he wouldn't have a problem with it.
Click Script Editor, Edit Script in the student software, while that document is open.

82
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: October 22, 2014, 05:05:18 pm »
Hum, I'm not sure to understand what you mean...
By "update" you mean people downloading a new version of your tns, right ?

If so, then the "hcrdata" of the user wont' exist anymore since the .tns will be replaced by your file...

Or maybe what you mean is that people who update will have to copy/paste the lua code into their own tns file (which contains their hcrdata), and then, yes indeed only the lua code will be updated and the data will be still there :)

(Also, security by obscurity isn't really secure :P But yeah, it sure will prevent most cheaters I suppose ^^)

Also, just tested, it's pretty cool, good job.

He might mean a way to copy the file data from the file without opening the script editor, and then ability to paste it into a future version. (or something like that)

83
TI-Nspire / Re: CHAOS
« on: October 11, 2014, 07:46:16 pm »
Graphics are getting pretty!
[ Invalid YouTube link ]

EDIT: Added an intro!

84
TI-Nspire / Re: CHAOS
« on: October 06, 2014, 08:52:10 pm »
Aaah ok, it would have sucked if the first levels or so required at least 20 retries until you finally find all the invisible spikes to avoid one by one :P


Also level themes would be cool. For example, World 1 could be grass + sky as default color set, world 2 the current colors, world 3 some fire place, etc. A level editor would definitively be great too :)

Themes like this are planned, except the entire game occurs in a limbo-like world called "Chaos". So instead of grass and sky and such, each Act will have a different platform color, but all will have a black background.

85
TI-Nspire / Re: CHAOS
« on: October 06, 2014, 08:11:01 pm »
This looks awesome, but I have some concerns about that level being unfairly abusing invisible traps >.<. Is it because the game focuses on the player memorizing where spikes are? Because if that's not the case then it might be better to make it so when you are right next to the spike location, a small hint is given about the presence of the spike. Eg if you walk on platforms the part below you could change to a darker gray until you jump or move to the next block, but when next to an invisible spike maybe the platform could turn into a slightly red-ish gray tone?

Part of the point is memorizing where the spikes are, and being careful not to touch them. Don't worry, the example video isn't an actual level, and I don't plan on having too much stuff with ridiculous (almost impossible) jumps like the one shown.
That said, I've just started working out the story and level set. I'll probably have a level editor as well.

86
TI-Nspire / Re: CHAOS
« on: October 06, 2014, 05:44:18 pm »
This is why its called a rage game!
[ Invalid YouTube link ]


87
TI-Nspire / Re: CleverCalc v1.0
« on: October 01, 2014, 06:19:06 am »
Does russian roulette quit and delete the file if you lose? :P
No, but if you lose, the program encounters an error and you have to exit out and reopen it.

88
TI-Nspire / Re: CHAOS
« on: September 30, 2014, 08:12:53 pm »
Glad that you revived. :D I assume the new platform graphics will be the new graphics for the final game? Also don't forget about 3.1 compatibility :P

Do you plan to re-add the fade in/out animations like in the video above? They added a nice touch to the game since no other Nspire Lua game uses such effect.
I may or may not use the platform graphics in those screenies. I haven't really decided yet. For the most part, the graphics in those screenies are completely temporary, and yes, I plan on fading from the title screen.

EDIT: Spikes

Squares explode upon impact

https://www.screenr.com/is4N

89
TI-Nspire / Re: CleverCalc v1.0
« on: September 30, 2014, 08:03:49 pm »

90
TI-Nspire / Re: CHAOS
« on: September 28, 2014, 08:51:40 pm »
Huge Necropost:
This is an active project again. I'm starting over the code from scratch, but the basic concept is the same.

EDIT: Screenshots

Next thing to do is add spikes!

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