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Messages - LDStudios
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91
« on: September 28, 2014, 08:40:05 pm »
It's not too great yet, but I'm not sure I'll ever end up working on it again. So, I've decided to release a beta version of what I finished.
Commands: /learn- turns on learning /reset- resets learned data /math- does math (ex: /math 1+1) /help- returns a list of some of the possible commands /screen- returns screen dimensions /view- returns current view /language- returns the current language /russianroulette- plays a game of russian roulette
Feel free to let me know how it goes, but I probably won't ever update this.
92
« on: September 28, 2014, 08:19:21 pm »
Upcoming challenges sound challenging, but really cool! Good luck, I hope this contest keeps up!
93
« on: September 28, 2014, 01:50:25 pm »
Aah ok, so basically a level where the background is part of the tilemap would definitively be slower, unless it was only like 20 tiles (such as clouds in Super Mario Bros)
I still don't get why a 150 MHz Lua language can't even compete with xLIBC+BASIC on a 15 MHz color calc, though. >.< Even Flappy Bird 84+C, which is written in BASIC with the help of xLIBC, scrolls faster than sprite-based OS 3.1 games. At least I'm glad that OS 3.6 solves this, but I don't want to use that OS because Ndless has to be re-installed every reboot and I don't want to fill my memory with two OSes to use nLaunch dual-booting.
I didn't really have much of a problem with reinstalling ndless every reboot. It only takes about a minute or two, and I honestly didn't reboot my calculator that often.
94
« on: September 28, 2014, 07:59:00 am »
I assume that the speed is entirely based on how many tiles there are on the screen? Eg the more tiles the map has, the slower it gets?
Yes, somewhat, but that shouldn't have a huge impact, because i only draw the tiles that are actually visible. What could potentially slow it down is one part of a level that's very dense with objects.
95
« on: September 26, 2014, 06:36:36 am »
Just for reference, (in case you were wondering), the nspire doesn't like to multiply "x(1+y)" because it thinks that x is a function and 1+y is the argument.
96
« on: September 15, 2014, 07:38:54 pm »
Quick question, is it okay on a color calc, if i make the rings gray scale to save bytes? It doesn't seem fair for me to have to do full color when anyone on a grayscale calc doesn't have to. 496 bytes (but so pretty!):  161 bytes:
97
« on: September 14, 2014, 01:48:55 pm »
I've already gotten rid of the sky gradient  As far as non-parallax backgrounds, i don't think they'll help, because the game is slow on 3.1 with backgrounds, even when you aren't scrolling. I'm not sure there is any real way I'll be able to make backdrops run well on 3.1  As far as trampolines, I wasn't planning on adding that. I am working on red platforms that move/fall though.
98
« on: September 14, 2014, 09:00:22 am »
Does the first post version now include the 2nd level? Also is it still currently being worked on?
No, first post doesn't include the second level. It is being worked on, but slowly now that school has started again. 123outerme is helping me design levels though, so hopefully by October i can release all of the first kingdom. I'm also starting to fix up a few things in the code.
99
« on: September 13, 2014, 07:38:01 pm »
I wish we could choose to be the guy on the opposite side of the screen answering all the cleverbot users.
That'd be great entertainment
There is no guy on the other side of the screen, its actually a bot. Also, this reminds me of my clevercalc project... I need to work on that at some point...
100
« on: September 07, 2014, 12:55:59 pm »
Interesting, but it will be sad if a ton of game makers come out for nspire, because then it would become pointless to actually program games.
101
« on: September 05, 2014, 06:10:37 pm »
how to play videogames
This includes NBA Elite 2011, Custer's Revenge, E.T, SNES Super Hockey, Shaq Fu, Action 52, Call of Duty, that one horse riding game, bass fishing games, DDR, RPGs, platformers, everything (regardless of the quality and genre).
Keoni29 wasn't trying to say they should learn every language of programming. Just that they should have a basic sense of how programming works. So I think just a general knowledge, and a bit of experience with some different video games, would be considered comparable.
102
« on: September 02, 2014, 09:29:57 am »
I liked the sandal one, because the expression in your voice when you say "Okay, where is my other sandal?" was rather funny. The actual effects in it were pretty bad though. Favorite is definitely the first, even though the throw looks much better than the catch. Also, to embed videos: https://www.youtube.com/watch?v=QH2-TGUlwu4 = [ youtube ] QH2-TGUlwu4 [ /youtube ] (without spaces)
103
« on: August 31, 2014, 09:42:21 pm »
Finished designing level 2! If anyone wants to help with level design, let me know, I could really use the help!
104
« on: August 31, 2014, 11:14:11 am »
True but that would still not stop the calc from glowing in the dark (assuming special paint was used). Plus most people would probably use common sense and charge the calc if they notice it's almost dead and that they plan to use it soon. 
How about glow in the dark paint with glow intensity in direct correlation to the amount of charge in the calculator
105
« on: August 30, 2014, 09:35:50 pm »
Even if a command already existed to do this, you can't even write "code" in three characters.
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