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Messages - Levak

Pages: 1 ... 10 11 [12] 13 14 ... 68
166
Ndless / Re: I need help with gbc4nspire!
« on: May 20, 2013, 06:49:45 pm »
A black screen when opening gbc4nspire means no compatible ROMs are found.

167
News / Re: TI-Planet arithmetic contest: the results
« on: May 20, 2013, 09:47:00 am »
Nobody believed it was possible to for a C/ASM program to return something in the math window.

I did :

For Ndless, I'm looking into it since 1hour, I cannot see any beautiful way to hook the catalog and the builtins (I may look at the wrong part of the problem).
Challenge is not forbidden, but strongly not recommended =)

168
Some games simply don't run on the GBC4nspire emulator.
Some roms even make the calculator reboot/freeze.

169
General Calculator Help / Re: Nspire CX CAS got sick after Ndless 3
« on: May 17, 2013, 09:26:26 pm »
For those who have any contact with TexasInstruments Calculators , add an option to lock folders accidental erasure
Not sure to understand what you're saying : there is already a popup asking for the user to confirm the deletion of a folder/file.

170
Just install OS CX CAS 3.1.0 using nlaunch and then install the given Ndless (in the nlaunch package).
The given Ndless is a modified Ndless that is reboot proof toward nlaunch hack, only that.
The reasos you did not manage to use Ndless are :
 * Install an OS deletes Ndless
 * Ndless does not work on any OS different than 3.1.0
 * Nlaunch has a particular behavior toward Ndless and needs to use the one included.

171
Miscellaneous / Re: Random YouTube Videos
« on: May 15, 2013, 10:40:16 am »
Can someone explain me the connection between the actual video and the slogan "we learn more in the cities" ?

172
Game Maker, RPG Maker, Toolkit, etc. / Re: blender users
« on: May 14, 2013, 08:01:14 am »
Blender has a built-in game engine, but never produced high level games, depending on a lot of low level optimisations/features that a lot of graphic cards not used to have, sush as GLSL.
You make a game based on boxes connections such as "event" -> "condition" -> "action", where the "condition" node can be mixed up with a python script.
Now, the game engine has been kept but doesn't seem to be actively developped any more.
On the other hand, Blender has improved a lot in modeling, retopologing and other associated tools, like sculpt mode and dynamic topology and can be used on its own for modeling purposes only.
Finally, I have to say that you're definitly not the first nor the last to think that you'll make an awesome game, looking on the web for tutorials. This is the worst point to begin. If you have an idea but do not have the time/passience to learn the right tools, you will probably fail, such all the other 14years old blender users that thought it would be a great idea to make a game : Absolutly no one managed to make a playable one, no one : even me and my friend.
This is a common problem/dream and has a simple solution : forget about your game and think about what you really want by doing this, there are plenny of other ways to start that does not involve 3D.

173
TI-Nspire / Re: OSLauncher 3.1
« on: May 05, 2013, 12:35:19 am »
Use nLaunch.
OSLauncher was at the cutting edge of the proof of concept on Ndless 2.0 and failed to be correctly ported on Ndless 3.0.
On the other hand nLaunch hacks directly at the boot2 stage which does not depend on Ndless anymore.

Edit : Also, because it is an old topic now, I have to correct Lionel's post about nLaunch CX not existing.
It has been released on 1st april and is fully working.

174
Other Calculators / Re: TI NSpire CX CAS VS HP Prime CAS
« on: May 02, 2013, 04:20:27 pm »
Quote
can you add notes/formulas on the TI Nspire?
Yes.
Quote
can you search your notes?
No.

On the other hand, you can use Lua to make such a program to search through your program notes.

175
Other Calculators / Re: TI NSpire CX CAS VS HP Prime CAS
« on: May 02, 2013, 04:05:50 pm »
Where does the Nspire CX CAS have better CAS than the 89? I'd honestly like to know this.
I do not have benchmarks nor a lot of tests, but if feels better, especially on the speed of computation/solving.

176
Calculator C / Re: [Ndless] Program Won't Run
« on: April 29, 2013, 04:59:44 pm »
This is normal I guess. Look at the console in nspire_emu, it should complain about something like "unsupported bflt loader".
This is a bug in the MakeFile generation using the not-ready-yet bflt loader. You should try to copy a Makefile generated before this version of the SDK that does not use bflt loader.
I do not know why ExtendeD released this version of the trunk with this bug since I already noticed him.
Or, if the trunk has been fixed (I did not looked it in details yet), then sorry for my doubts, and you should update your Ndless on the calc.
But anyway, AFAIK, the trunk has not updated the bflt loader (if it was, it has to appear in news since it did not.. ! )

177
TI-Nspire / Re: z80 emulator for Nspire
« on: April 27, 2013, 03:02:09 pm »
DJ_O, yes. To get it to work, different computers just need to play with the settings. Try to be as minimal as possible, and use the software that isn't entirely new, ya know, just keep with the times, not ahead of them.

178
News / Re: HP Prime: the official video!
« on: April 19, 2013, 12:44:58 pm »
Looks like a render to me :P Screen shine/reflections don't look like that irl.
This is a render too
https://tiplanet.org/forum/gallery/image_page.php?album_id=8&image_id=370

179
Lua / Re: loadstring - MyLib
« on: April 17, 2013, 12:45:52 pm »
Do you know if i can use ".txt" or ".lua" files too?
No, you can't read file, basically. This is why such "hacks" have been introduced.

180
Lua / Re: loadstring - MyLib
« on: April 17, 2013, 04:23:58 am »
If you want to do like Make3D - that is, loading the entire source code from MyLib - you can use loadstring(var.restore("my_file\\my_var"))()
In my_var of the TI-Nspire document my_file.tns, you have a string (be careful on its size tho, there is a limit, like 16K chars or so) contaning your source code.

For example :
In my_file.tns (normal document, inside MyLib - don't forget to refresh libraries)
Code: [Select]
my_var := "function on.pain(gc) gc:drawString('Hello world', 0, 0, 'top') end"
In my_example.tns (Lua document)
Code: [Select]
function on.restore()
   _, err = pcall(function() loadstring(var.recall("my_file\\my_var"))() end)
  print err
end
This should display "Hello world" (haven't tested yet but you should understand the logic)

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