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Messages - Levak

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692
TI-Nspire / NYAN NYAN NYAN NYAN ... this is the game :D
« on: August 13, 2011, 07:07:18 am »
I'm going to particpate to the Contest #2 with a random troll game :D

NYAN CAT GAME !

I've done it in 1.5 days, I understood why games are pretty fast to program :D

The beautiful psychedelic title screen :

you have to avoid vegetables ....

... and eat candy ...

... without dying ...


On-calc it has a better render but it is slower, since it was coded in 1.5 days I haven't searched to be extensible.

As you can see, I'm using a bug of the TI-Nspire API to put the Lua Game in FullScreen :D
http://levak.free.fr/ftp/nspire/NyanCat/screens/P13-08-11_02.13.JPG
http://levak.free.fr/ftp/nspire/NyanCat/screens/P13-08-11_08.18.JPG

693
Official Contest / Re: Nspire Game Contest: Who's participating
« on: August 13, 2011, 06:52:26 am »
Finished \o/

694
Official Contest / Re: Nspire Game Contest: Who's participating
« on: August 12, 2011, 11:33:50 pm »
Going to make a random project during 2 days ...

695
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 09:03:06 am »
How the motor works? I dunno how directly adpat these engine in C...

Yeah ... that's the problem ...
The 'How it works' is a too large question.

I work with two tables : points and faces.
points is basicly a table which contains successively X, Y and Z coordinates (i.e : points = {x1, y1, z1, x2, y2, z2, ...)
faces is a table of tables. Each of theses table contains numbers (2, 3 or 4). Those numbers refer to the point position in the points table.

With this information I'm abale to do what ever I want. After, it is a mathematical problem.

696
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 08:37:41 am »
Can we move the camera?
For now we can rotate the camera, but a move is planed

Quote
(related with the motor...)

A what ?

697
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 05:31:15 am »



What's new :
 - Modes demo, using the same code for each widget (saved)
 - Properties mode displaying the lastest selected properties
 - Text input (related to the properties mode)
 - Display objects's label
 - bugs fixed

From the Properties panel we can change directly object's data, except its name. Why ? because I store each object as : cube.[datas], cube2.[datas]

If we change the object's name, we have to :
 1) Change its name (obviously)
 2) Duplicate the object and monitor it
 3) Delete the old object

only to change its name. The name will be choosen at the object's creation.

698
Other Calculators / Re: Just bought a TI-Nspire CX CAS, came with 3.0.2
« on: August 11, 2011, 09:06:45 pm »
And where do I get LUA apps?

Where you want ... here or on ti-bank, tutorials on inspired-lua

699
Other Calculators / Re: Just bought a TI-Nspire CX CAS, came with 3.0.2
« on: August 11, 2011, 09:04:33 pm »
Oh okay. Thanks.
But, I can use Lua?

Yes ! =)

700
Other Calculators / Re: Just bought a TI-Nspire CX CAS, came with 3.0.2
« on: August 11, 2011, 08:56:07 pm »
How do I do that?
I have no idea how to do any of this, and google isn't bring up many good results.
We told you that you have to wait for Ndless 3.0.
The TI-Nspire CX haven't been opened to Ndless yet.


Edit : ninja'd

701
Other Calculators / Re: Just bought a TI-Nspire CX CAS, came with 3.0.2
« on: August 11, 2011, 08:51:12 pm »
I'm not understanding.
Will Ndless work on 3.0.2?

Ndless 3.0 which is not released but will (planed, ExtendeD seems to get it) work on OSes 3.0.x

Ndless lets you execute native code (ASM/C) on the TI-Nspire that is not available by default. TI-Basic's functions sucks.

A good alternative to more powerfull function of the TI-Basic is to use the built-in Lua API.
http://inspired-lua.org/

702
Other Calculators / Re: Just bought a TI-Nspire CX CAS, came with 3.0.2
« on: August 11, 2011, 08:45:22 pm »
Wait.











EDIT : ok, a little bit short : Wait for Ndless 3.0 =)

703
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 11, 2011, 06:37:36 pm »
I have missed something: does it mean the built-in tool palette cannot be used with the player and the Computer Software?

Actually I was half-wrong. Yes the TI-Nspire-online-Viewer doesn't include the toolpalette support. On the other hand, the TI-Nspire Computer Software manages the user's toolpalette. I was used to have this toolpalette on the top of the interface, like on the version 1.6 to 2.1 of the software, but they changed its place on the side panel, where I wasn't enabled to see !





On the other way, here a demo of my menu in TINCS :


704
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 10, 2011, 09:28:50 pm »
Ok, nothing really special during the past 3 days, so I rewrote the menu engine to make it compatible with the built-in  toolpalette.

Now, I've a dual menu. Why ? It lets me now make it compatible either with the Nspire-viewer and the TI Nspire Computer Software (with my personal menu) or with the TI-Nspire handheld.
So ... why keep the built-in toolpalette ? Because I'm sure it will be enhanced in future updates of the TI-Nspire API (if you see what I mean ;) )



Here is a comparison with the built-in toolpalette :


705
General Calculator Help / Re: Nspire Emulator for Linux
« on: August 10, 2011, 04:42:11 pm »
Well, it doesn't have a name x)
http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=2099 (and replace the nspire_emu.exe by this one)

Under Linux, you can use a pretty Zenity GUI I've made to navigate through the menus (really simple, nspire_emu.exe remains the same)

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