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Messages - Levak

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781
[FR] Hors-Sujet / Re: La taille de la communauté française
« on: June 04, 2011, 10:21:18 am »
ou pas .

782
[FR] Hors-Sujet / Re: La taille de la communauté française
« on: June 04, 2011, 09:35:28 am »
Donc vous faites bien un forum avec ? C'est beaucoup de travail mais pourquoi pas...

Le seul point négatif c'est que ça va diviser encore un peu plus notre petite communauté.
Je peux rien dire pour l'instant, mais ça, ya que toi qui le dit ;)

783
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 09:18:26 am »
Yay I hope it works with the CX!
Why it can't work ? (Because actually, it works)

784
[FR] Hors-Sujet / Re: La taille de la communauté française
« on: June 04, 2011, 09:15:12 am »
Par contre, ce n'est pas parce que vous avez décidé de prendre un CMS qu'il faut bâcler, hein, faudrait pas que Critor ait plein de modifications à apporter après coup. ;D
Justement, étant donné que ni Adri, ni moi pouvons nous en occuper, c'est Critor qui s'amuse dessus. =)

785
[FR] Hors-Sujet / Re: La taille de la communauté française
« on: June 04, 2011, 08:34:07 am »
Chaud la tournure que ça prend :/

Vous recréez un site et un forum ? En le programmant ou en utilisant un truc pré-créé ?
Etant donné qu'on a pas envie que ça nous prenne tout notre temps libre (Adri et moi-même avons nos partiels) on est parti sur un CMS (ou encore un WYSIWYG ← j'adore ce mot).

786
[FR] Hors-Sujet / Re: La taille de la communauté française
« on: June 04, 2011, 07:57:48 am »
Je supprime mon post, pas d'inquiétude, c'est pour la bonne cause


Je poste ici pour te répondre, puisque Mic s'est amusé à 1)bannir mon IP (trololol ça me prend 5 secondes pour en recréer une nouvelle) 2) supprimer ma réponse dans la sh00tbox :
Adri, Critor et moi-même sommes en train de bosser sur un nouveau site, et Mic ne comprend que ce qu'il veut comprendre (à commencer par ce qu'il a cru comprendre sur la sh00tbox de tibank "oui, il y aura des réorganisations Lundi, tout le monde va être content" << WTF quoi). La réorganisation de TIBank ça va être plutôt le mettre à la benne et repartir sur du propre, sans Mic.

787
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 05:08:53 pm »
Hmm, it actually seems as though they DO have 5.1.4 on it O.o  No idea why the += operators aren't working then.  I explicitly remember being able to use them when I used Lua a few years ago, and I've seen code examples with double ops in them.

Well, in the official Manual, " += " appears only one time, in the C integration part :
http://www.lua.org/manual/5.1/manual.html#lua_CFunction

788
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 04:58:37 pm »
If it could help you to understand :


789
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 04:31:48 pm »
Most double math commands like +=, -=, and the like usually work in lua, with exceptions of a few good ones like ++, --, and depending on the platform and what version was ported, the bitwise shifting ops.

Good try, but ... you're wrong.
On the TI-Nspire Lua langage you can't do that.
Example of the given error :

790
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 03:44:05 pm »
It looks like the original game, excepted that there's only one kind of enemies, and there's no "houses". Also, the enemies doesn't go faster as they go down, but the speed increases with the level.
Only one thing (don't have the time) : In the real game, the ennemy speed increases when they were less only because it was a performance lack. More ennemy there were, more the game was laggy !

791
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 02, 2011, 07:07:35 pm »
That would only be worthwhile if you could set up some kind of anti aliasing with it
Already said that it is impossible if I wan't to keep my 30 fps animation.
                                                                         ↑
                                                                yeah this is not a joke

792
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 02, 2011, 07:04:23 pm »
I think your best bet would be to just do this:

Code: [Select]
function SetPixel(x, y)
  gc:fillRect(x, y, 1, 1)
end

Rectangles are inherently fast to computer than lines ;)

I don't get it. You wan't me to make a FillPolygon function using a cheated setPixel function only to make the render "nicer" but the render time extremly important whereas there is already a fillPolygon() function that works perfectly ? :D

793
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 02, 2011, 06:57:37 pm »

794
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 02, 2011, 06:54:15 pm »
I edited my post with the picture to explain a crude way of obtaining anti-aliasing between colors on a plane.

But this method is usuable only if we have a setPixel() function. But in the Lua API, there is no such a function ! Personnaly I draw things with drawPolyLine() which is an implemented method of the TI-Nspire API. And I can't control the screen buffer since there is no getPixel() function.

Thus, I can't make an anti-aliasing filter because the drawing part is handled by the TI-Nspire API !

795
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 02, 2011, 06:42:02 pm »
Basically, anti-aliasing is a graphical term, in which you color smooth out the edges of contrasting colors by putting intermediary colors between them.  Example of anti-aliasing compared to non-aliased lines:

Yes, I know that (I use Blender a lot, made also a RayTracer), but I don't understand why BrownyTCat proposed me to make an anti-aliasing in Lua ?!
It is quite impossible since this routine has to be included in the gc:drawRect one !

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