Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Levak

Pages: 1 ... 56 57 [58] 59 60 ... 68
856
News / Re: Nspire Lua Games!
« on: April 20, 2011, 05:44:42 pm »
I discovered missing events inside the OS itself (we just had to open a hex editor to see what was invisible)
http://hackspire.unsads.com/wiki/index.php/Lua_Programming

857
News / Re: Nspire Lua Games!
« on: April 20, 2011, 03:30:46 pm »
Hum ... I think there is only one thing missing in all those games : incompatibility with the nspire-player we use at TI-Bank.fr to preview before downloading the TNS.

This is why I made a common Button class relatively easy to implement without changing lots of lines.
http://levak.free.fr/ftp/nspire/Make3D/Buttons.lua

If you don't want the keypad to appear oncalc, just add a "plaform.window:width() > 320" or something.

=)

858
News / Re: OS 3.0 breaks compatibility
« on: April 20, 2011, 08:46:56 am »
I guess

859
Calculator C / Re: Nspire Cross-OS libs?
« on: April 19, 2011, 10:14:31 pm »
Well, it calls directly subroutines of the OS. And Ndless refers each address for you.

861
Lua / Re: Relative speed of Lua?
« on: April 19, 2011, 08:58:37 pm »
Wow! is that your port of Make3D getting 30 FPS? That's probably looking pretty fuzzy on the screen (darn crappy lcds :P), and that is really, really fast!
Yes !
Have a look :
http://education.ti.com/html/nspireplayer/3.0.1/application/index.html?locale=en&nspirefile=http://levak.free.fr/ftp/nspire/Make3D/Make3D.tns
(I have to keep a GUI for nspire-player whereas there are many shortcuts activated to modify some globals)

862
Lua / Re: Relative speed of Lua?
« on: April 19, 2011, 08:33:06 pm »
Exactly : 8
I can make a 30fps program displaying 3D models in a complete animation.
This test has been performed by calculating how fast my program can display a model during a rotatation of 2*pi with a pi/100 increment and a refresh rate of 100fps (100fps => 30fps, 10fps => 7fps).

It is really good, to my mind, comparing to the TI-Basic that need over than 2 secondes to display the same model only one time.

863
News / Re: OSLauncher, LUA to TNS converter and TI document player
« on: April 19, 2011, 07:40:44 pm »
Very good job.
To improve your work, I think you should add a -f option to erase an old result, cause when I used it to create a quick function and test it with de nspire-player, I made many mistakes and had to change each time the url =/

864
Miscellaneous / Re: Random YouTube Videos
« on: April 18, 2011, 06:30:49 am »
On this video ?
Nope, it is a 3D Nspire model (so, in a way, yes it is a picture) and a screen compositing overlay (not only GIF) made with After Effects. Thus, I can manage as I want the duration of each screen frame (to be synchronized with the music for example).
You can see another making-off I made :
 

865
Lua / Re: Can you code in Lua?
« on: April 18, 2011, 06:23:18 am »
* Levak is jalous

866
Miscellaneous / Re: Random YouTube Videos
« on: April 18, 2011, 05:53:00 am »
:D

867
Miscellaneous / Re: Random YouTube Videos
« on: April 18, 2011, 05:07:47 am »
Totally Random :

868
Lua / Re: Can you code in Lua?
« on: April 18, 2011, 05:02:56 am »
Personally, I've scripted my gedit to "maketns" and save wiith Ctrl+L (like "L"ua).

869
News / Re: OS 3.0 breaks compatibility
« on: April 17, 2011, 04:04:12 pm »
Some people among us do already know how to decompress data compressed with the unspecified 0D compression method.
err, the decryption is not "known". Just  kind of hack in the built-in XML_parse function with the emulator

870
News / Re: Nspire Lua Games!
« on: April 17, 2011, 03:15:23 pm »
but wait, doesn't 3.0 have a realtime 3D grapher?
Yes it does. But only for 3D functions. My goal is to make a mini-Blender, as I managed to do with the TI-BASIC (but with a really lack of performance while rendering), and help French HighSchool student to modelize their exercices in 3D and understand better the math concepts.

Pages: 1 ... 56 57 [58] 59 60 ... 68