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Messages - Link
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106
« on: September 05, 2012, 07:58:21 pm »
Unfortunately, you have to mess around with pauses (or interrupts ) in order to get the greyscale as flickerless as possible. A more detailed description can be found here.
Hmm, thanks, I might do a calibration screen though.
107
« on: September 05, 2012, 07:01:00 pm »
Ooh, thanks, it works now, Time to go see If i can remove flicker now.
What flicker? There shouldn't be any flickering except when your loop is two slow. Can you post your code?
Its the above provided one, its just like diagonal scanlines and that seem to move horizontally.
108
« on: September 05, 2012, 04:22:49 pm »
I meant the "..." also why is it pt-off instead of pt-on?
Yeah, remove the dots (you can add other code in there, like movement) Make sure to initialize X and Y or replace them with constants.
Pt-Off is slightly faster than Pt-On (when X is a multiple of 8 ), so that's why I used that for the example. But doesn't really matter.
Hex: [FFFFC3C3C3C3FFFF] for front buffer [FF81BDA5A5BD81FF] for back buffer
That should be a neat little box with all colors!
Ooh, thanks, it works now, Time to go see If i can remove flicker now.
109
« on: September 05, 2012, 03:02:29 pm »
I meant the "..." also why is it pt-off instead of pt-on?
110
« on: September 05, 2012, 02:58:31 pm »
It's above, just change the hex codes.
Okay, and I'm guisng to remove the ellipsis? Also why is point off?
111
« on: September 05, 2012, 02:52:38 pm »
Hmm, Thanks, But do you have some sort of working example? Anything small?
112
« on: September 05, 2012, 02:33:50 pm »
Okay, I'll try it out on my calc and see if I have any other questions, but thanks! Edit: Tried it out, but it doesn't seem to work out (the pic I'm trying to do is this) Can you show some sort of miniexample?
113
« on: September 05, 2012, 01:55:52 pm »
Okay, I was looking at all the greyscale tuts for axe, but I still don't get it. More Specifically, I don't actually get how the sprite is displayed to the screen, and what commands to use. Very very confused. However I do get the principle of the back and front buffers, L3 and L6 respectively, as well as how the buffers overlap to make the white, light grey, dark grey and black. Can someone help me with how the commands work, and excatly what commands do I need, Like do I need both DispGraph and DispGraph^r or just one? and so on. Thanks in Advance!
114
« on: September 04, 2012, 06:30:02 pm »
Can it withstand a battery pull?
If yes, can it withstand a battery pull as you are pressing enter to type a password.
If yes, can it survive 1) Pull a battery, 2) Hold DEL, 3) Insert battery, 4) (muck around until it turns off), 5) On?
I'd test it if it was approved
A normal pull yes, but not when it's in between typing pass. and I can't patch the del thing as that's the bootloader issue.
115
« on: September 04, 2012, 04:10:31 pm »
Oh, updated files create new topics too?
Possibly, or maybe this thread may be auto edited?
116
« on: September 04, 2012, 04:06:06 pm »
Why are new topics created before the download is approved? The topic just gets lost in the other posts, and I, for one, don't remember to download a file once it has been approved. (unless there is a new topic, of course)
This was approved, but I added an update. Which shows up as not approved.
117
« on: September 04, 2012, 11:57:37 am »
CalcLock3http://www.omnimaga.org/index.php?action=downloads;sa=view;down=824Hi, this program is basically a locking utility for the calcs listed above. (Ti-83+/83+SE/84+/84+SE) It's NOT breakable by the ON key and uses a 4-KEY password. Allowing for about 4 Million possible passwords. Comes with: 3 apps, so it can't be removed from the RAM, documentation is included Have fun! ~Link
118
« on: September 04, 2012, 11:50:30 am »
Not really, just make each piece an object, and make it follow the rules depending on the pieces ID, check against a rules class.
Ok, cool - can't wait
Yea, should be able to do it in a month or two, with school starting and all. Edit: Hmm, actually, maybe a normal server client app would be better, as an irc bot may mess-up formatting
119
« on: September 04, 2012, 11:42:15 am »
I might actually do this, given I have enough time, It seems simple enough.
I think the most difficult part is to check whether a move is possible or not. (Right player's turn, piece can move in that pattern, no other pieces are in between (except for the knights))
Not really, just make each piece an object, and make it follow the rules depending on the pieces ID, check against a rules class.
120
« on: September 04, 2012, 11:31:26 am »
Just an idea... How about an IRC bot which hosts a chess game? The players type their moves like b2-b4 and the bot checks if the moves are valid/legal and prints the board.
I might actually do this, given I have enough time, It seems simple enough.
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