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166
« on: August 29, 2012, 06:38:27 pm »
I have no idea, just using my calculator, What I see depends, sometimes it shows text, with unicode symbols and stuff. Flashes black and white . Then freezes the calc. Other times just a simple RAM RESET after a blank screen and flash of the word "PROGRAM" EditSolved it with a full flash clear.
167
« on: August 29, 2012, 05:03:17 pm »
That didn't work, actually I can't seem to edit any of my programs.
168
« on: August 29, 2012, 04:48:40 pm »
So, would a RAM clear fix that?
169
« on: August 29, 2012, 04:40:49 pm »
Okay, thanks, last question, I compiled my axe program, but when I try to edit the soucre again, everything is black and white random letters, jittering and then crashes and RAM clears. The rest of the calc is fine though.
170
« on: August 29, 2012, 04:15:40 pm »
Something not in program memory, something that can be accessed from multiple programs?
171
« on: August 29, 2012, 04:11:07 pm »
Oh, okay then, is it possible to create something with Buff that is permanent?
172
« on: August 29, 2012, 04:04:05 pm »
Hmm, i'll try to do a custom list then. But when I do say LKEY, it says it doesn't exist?
173
« on: August 29, 2012, 04:01:08 pm »
Whoa, did not know that. should I use L1 instead then?
174
« on: August 29, 2012, 03:53:48 pm »
Yea, mistake on my part, also thanks , Finally No, I do move quite often between them, about very few months. Also do you think you can tell me what's wrong. Now I have the lists (L6), and put data in it with K->{B+L6} . However it doesn't seem to actually be put in the list?
175
« on: August 29, 2012, 02:39:00 pm »
Thanks, really appreciate it also I meant Axe 1.1.2, was probably thinking about something else :p. Also it works Gotta love axe.
176
« on: August 29, 2012, 02:29:40 pm »
Basically games are made up with a main loop. What happens is this: 1. Game starts 2. All the windows are set up and so on. 3. You enter the main game loop 4. The loop continually does the following: a. Get input, and process it b. All game logic (i.e. move sprites, updates positions, and checks collisions.) c. Update the screen d. Goto [a]. 5. Thats it Here is some Pseudo-code of the main loop. while(running){ while(SDL_PollEvent(&Event)) // Get key-presses and process them currentState->Event(&Event); currentState->Loop(); // Check gamelogic currentState->Render(); // Update screen }
177
« on: August 29, 2012, 02:05:01 pm »
Well, was porting a few of my programs from Ti-Basic to Axe, and I've hit a stumbling block. I went through the docs, but can't figure out how to properly use lists in Axe (along with getkey).
Here is my first try for the Axe code:
:For(A,1,4) :Repeat Ans :getKey→K :End :Copy(K,L1(A)) :End
This waits for 4 key-presses and puts them in a list, but it doesn't work. For some reason Getkey only has unicode garbage, and even that doesn't seem to be saved to the list.
What am I doing wrong?
178
« on: August 28, 2012, 07:02:33 pm »
Brilliant! Thanks, really appreciate it!
179
« on: August 28, 2012, 06:40:25 pm »
Well, been playing around with Axe for a month or so, and was wondering if there's a way to turn off the calculator and exit the program? Is there some sort of axiom or asm technique to do that?
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