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Humour and Jokes / Re: Anagram of "programmer"
« on: September 09, 2012, 05:51:58 pm »Or pencil and paperMaybe, but there are 3628800 permutations for the word programmer alone, so it's impractical
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Humour and Jokes / Re: Anagram of "programmer"« on: September 09, 2012, 05:51:58 pm »Or pencil and paperMaybe, but there are 3628800 permutations for the word programmer alone, so it's impractical 92
General Calculator Help / Re: I have a problem« on: September 09, 2012, 05:22:20 pm »
Hmm, the obvious, but do you have enough space, did you try reattaching the wire? How about restarting the computer? Kind of obvious, but it may help.
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General Calculator Help / Re: I have a problem« on: September 09, 2012, 05:15:59 pm »
What software are you using, and what program are you talking about?
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Humour and Jokes / Re: Anagram of "programmer"« on: September 09, 2012, 05:13:57 pm »
That is rather cool, I love indie games
Anyways if anyone needs some code to find ALL anagrams of a word, here you go!: http://pastebin.com/EtnBMXeG And the code is also this (C++): Code: [Select] #include <string>
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News / Re: OmniURL virus« on: September 08, 2012, 08:33:02 pm »
Ooh, you're a Canadian too? Isn't it awesome?
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The Axe Parser Project / Re: How to move a sprite while updating greyscale???« on: September 08, 2012, 04:53:23 pm »
Thanks, that made it work, much smoother and visible too.
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The Axe Parser Project / Re: How to move a sprite while updating greyscale???« on: September 08, 2012, 04:23:58 pm »
Hmm, well I tried this according to what yeong said: but it isn't working? Whats wrong >.>
Code: [Select] :.A
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The Axe Parser Project / Re: How to move a sprite while updating greyscale???« on: September 07, 2012, 09:54:59 pm »No, when you display it, you do /256, which means that you have to add 512 to the value in order to move 2 pixels. It's kind of hard to explain it in a condensed form, I'd try looking at some of the many physics tutorials.K, and this is used in pretty much all physics right? 99
The Axe Parser Project / Re: How to move a sprite while updating greyscale???« on: September 07, 2012, 09:51:27 pm »Yes, *256 inflation is used for physics, which allows the player to move at 1/256 of a pixel at a time.How does that work, say you have to move 2, then *256, it becomes 512, doesn't that go over the limit of 96 px? 100
The Axe Parser Project / Re: How to move a sprite while updating greyscale???« on: September 07, 2012, 09:44:11 pm »simple.Okay, thanks, and one more question, why is most sprite movement multiplied by 256? it it for some specific reason? 101
News / Re: Coding Battles Results« on: September 07, 2012, 09:43:01 pm »
They are IRC bots, i'm pretty sure you can interact/play with the on the omnimaga irc on some channel.
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Introduce Yourself! / Re: Hello!« on: September 07, 2012, 09:30:23 pm »
Welcome, and here some more peanuts!
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The Axe Parser Project / How to move a sprite while updating greyscale???« on: September 07, 2012, 09:29:14 pm »
So, I understand grey-scale, and physics and so on, So I decided to make some sort of simple game. Except I don't get how to make a sprite move around using getkey or whatever, and still not pause the actual gray-scale updating? Can someone tell me how, to say make a small gray-scale box move around the screen? Just need an idea for the loop structure, that's all.
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ASM / Re: How prolific are you?« on: September 07, 2012, 07:56:09 pm »
Hmm, currently at 38798 lines, including all projects (c/c++/ruby and so on)
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The Axe Parser Project / Re: Axiom Requests« on: September 06, 2012, 09:45:03 pm »When Axioms are released, do they automatically get included by default with newer Axe releases?I don't think so, it's possible they might get included in the future, but I had to download mine separately. Perhaps they could do something like #include <stdio.h> like in C? but instead for axioms? |
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