Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LordConiupiter

Pages: 1 [2] 3 4 ... 24
16
KnightOS / Re: Feature Requests
« on: December 28, 2010, 04:37:59 am »
The homescreen and KBasic will use a tokenizer.  Those of you who have used a Nspire or an 89 have a similar experience.
(Also, California highways suck for typing on a soft keyboard)
And for the input-routine? How will tokens be chosen? from menu's like in tiOS? Or will tokens be disabled, or perhaps optional enabled?
(haha, lol. I can imagine that ;) )

17
The Axe Parser Project / Re: Features Wishlist
« on: December 27, 2010, 04:25:26 pm »
.< and .> would be cool.

I'm glad I did some Axe today, otherwise I wouldn't have reminded of this possible new feature ;)
Good idea! It would be very sufficient indeed to have multi line comments.  :w00t:


ow! how stupid am I today! perhaps I'm working too much for the contest, and sleeping too little :(

could you also add port reading in the future? I do not mean the I/O port etc, but ports like these: All ports by Address

EDIT:
another feature for the next Axe version after 1.0.0:
the Function command, for labels to be used as commands like subs. I'll explain what I mean with an example:
normally, when you want to use a subroutine, you do:
Code: (Axe) [Select]
sub(SUB,1,2,"HELLOL"
Return

Lbl SUB
Exch(L3,L6,768)
Text(r1,r2,r3)
Exch(L3,L6,768)
Return
but the idea of Function is that this could be done:
Code: (Axe++) [Select]
Text(1,2,"HELLOL")r
Return

Function Text(3)r
Exch(L3,L6,768)
Text(r1,r2,r3)
Exch(L3,L6,768)
Return
this is some kind of Axiom thing, but than in Axe itself, right?
could this be added in Axe++?
this feature request has been somehow forgotten, but my wish hasn't changed...
I would really like to see implemented this. Here is a better description of what I tried to say in the above quoted post: access to serveral ports/pins of the processor, so anyeone can write his/her own routine for for example USB linking.

18
Web Programming and Design / Re: JSON/AJAX
« on: December 27, 2010, 04:04:39 pm »
I don't know what exactly you're intending to do using this kind of client/server communication, but there are several things I'd like to point out:
*I see you're using a self written piece of code to send ajax requests (GET), instead I'd using a already given library, such as jQuery or MooTools, although i'd recommend jQuery, as the mootools project is discontinued.
Upside of mootools however is, that the code is understandable, many people don't understand the entire jQuery code.

*Creating a client-side query and the sending it to the server is a MAJOR security leak.
Unless you're going to use the program for private use, any user that could get past your code CAN and most likely WILL search the DOM for leaks.
This isn't a leak, its a hole in the wall, just sayin'.
Because this, basically, gives any user the privilege to execute MySQL query's without the need of your password/host/username and stuff.

*json_encode and json_decode are not supported on every server, if you're ever going to release your code, you might consider including the following code:
http://walotech.com/jsonsource.php

Below that code you see a part written by me, allowing support for any server, only defining the functions if they don't exist :)

The intention is to load certain database data unto the client in javascript, so it can be ordered easily without needless server requests.
*I have seen the jQuery library, but I still like to code things myself, and even create my own library.
*The client side queries you saw are not sent to the server. When you look deeper in the code, you'll see those queries are coverted to javascript conditions, and used for getting data from the loaded databasepart.
*Thanks, but I knew was it was supported since PHP 5.2 or so, so that's a prequisite. Perhaps I should have mentioned that in my first post. With this piece of code I can make it more generally usable!

Thanks for the feedback! Don't hesitate to give me more if you have. Feedback optimizes, and comments keeps alert(!)

19
Web Programming and Design / JSON/AJAX
« on: December 27, 2010, 07:14:38 am »
This is a thread I started because I just discovered JSON as a great way of creating webpages which need to update using new information from the server. I already have written a javascript which makes it even easier to request info from the server. An example is attached. If you don't know how to test  them, here is a program freely available for download. Copy the example files in the USBWebserver/root directory, and start usb webserver8.exe or somthing like that. You also could use XAMPP, which will perhaps do the job even better, but I just downloaded that program today, because a schoolmate of mine recommendet it, since is also has a Linux version. (wow, that's a long sentence :P )

BTW: the attachment is zipped with 7zip compression, which is done by jZip. I've done this because it's the smallest an fastest compression I ever saw. Decompression can be done using winRAR, jZip or 7zip, and even lots and lots more applications I don't know of.

20
Web Programming and Design / Re: My Website - My calculator Projects
« on: December 27, 2010, 06:59:58 am »
perhaps you should start using JSON or only basic AJAX, because then you won't have to reload the entire page every time the visitor of your site enters a number. I have written a pretty easy to use JSON script, and if you're interested, you'll get it!

EDIT: I just started a topic in Webdevelopment.

21
Miscellaneous / Re: Neuro-Linguistic-Programming
« on: December 25, 2010, 08:02:53 am »
Interesting! controlling emotions is somthing I learned myself just a little while ago, and I can confirm it really works!

22
The Axe Parser Project / Re: Bug Reports
« on: December 25, 2010, 07:26:57 am »
Blast and damn.

How come using Pt-On routines clip gracefully?  Is there a difference in routines?
Is there a way to make a bitmap act more like a sprite (in terms of briefly going off screen)?

You're going to have to write your own bitmap routine with Pt-On(, then :-\ That's pretty much how the OS's Bitmap( works, anyhow.
...or you should perhaps check whether your Bitmap is being drawn outside the screen area, or draw your bitmap at the coords (X^(64-BMPwidth),Y^(96-BMPheight))...

EDIT:
.. or you could copy the bitmap to a temp buffer, and change the data to the part of the sprite which should be drawn, using the coords.

23
The Axe Parser Project / Re: Features Wishlist
« on: December 25, 2010, 07:22:03 am »
Nice! I can't wait, because I already have plenty of ideas how to re-create my constest entry, but I want to do it in Axe 1.0.0 ;)

*LC wishes he could understand all those ASM code snippets, and decides to look for a clear tut somewhere*

24
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:21:52 pm »
yeah!!! objects!!
that is going to be implemented for Axe++ I thougt, right?

25
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:14:46 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post :P

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)

26
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:10:43 pm »
Me too! but there are so many other things I am looking forward to, I can't mention everything in just one post :P

27
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 12:06:29 pm »
Just saw you changed your progress change to 70%.  Good job.
I wonder how many non-omnimaga users use axe.  I occasionally see something on ti-calc  from a non-omnigamian.

Anyways, great work, i can't wait.

request: what are the chances of two bytes for send( ?
somewhere near zero: look at this post

I really am looking forward to the next release! good luck!

28
tiDE / Re: tiDE Team
« on: December 13, 2010, 10:30:42 am »
I already posted my list; here it is.

an I also posted something at codeplex!

29
tiDE / Re: tiDE Team
« on: December 10, 2010, 05:33:47 pm »
I work all saturday long, so that's no option for me...
Sunday isn't either, as i already explained
on monday I have abusy day, so that day is not possible for me.
all the other days are regularly possible for me from 2:30 till 5:30PM GMT, since I allways have something every evening...

30
tiDE / Re: tiDE Feature Requests
« on: December 10, 2010, 05:32:39 pm »
LordConiupiter, not easily.  There would be issues with that, files would be bigger, and it would be more of an inconvenience on the programmer.  It really isn't that slow, user's won't notice a different.  And after the first time, it is the same speed as a regular call.
OK, I was just worries about the same thing DJ was worried about, but when it doesn't take that long, it's not necessary to do very difficult things.

Pages: 1 [2] 3 4 ... 24