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Messages - LordConiupiter
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211
« on: September 02, 2010, 07:03:29 am »
I have a pretty big problem. Is there also a maximum of includes? I added an include to my contest project and changed some vars like A, B, X, Y etc. to poiners like {L1+A}, and now the compiler craches around 40 % of the 1st Pass. is my contest project too big? what could be the problem?
212
« on: September 02, 2010, 01:51:32 am »
I'm also in! my game is already in some kinda alpha fase!
213
« on: September 02, 2010, 01:42:25 am »
the axe "variables" are stored in the allocated portion just before L1, are they not quigibo(im just guessing here). if i wanted to set them all to the same value with one command instead of [num]->A->B etc could i just use for(A,0,number of vars:0->{L1-[whatever the offset is]+L:end? also, i too am unsure as to how reading from the arch works(probably because i havent read the command lists in a while, but because someone else already brought it up i dont feel guilty about asking )
the easiest way is (imo): 5->A Fill(L1-56,56
and @quigibo: are can the current 2 Archive pages also be read? when running an App with data stored into GDB1, I can just do a Pt-On(X,Y,GDB1) on my calc, or is this strange?
214
« on: August 31, 2010, 06:10:02 pm »
oh! with "FILE" you mean Y0-Y9? nice to know!
215
« on: August 31, 2010, 06:03:08 pm »
yes, in DCS it's working. my source is about 5000 bytes, and my executable is 6876 bytes, but I'm also using data separatly in Appvars, which are created by a setup Application I wrote in Axe. all with all I have only 6049 bytes left of RAM memory. but DCS handles it, but is a little bit more time-consuming to use, for the startup time...
216
« on: August 31, 2010, 02:02:12 pm »
why does Axe need so much space when running a program? I get many times an ERR:OUT OF MEM, while I just have left a little less than the size of my program. this is really very annoying, you know! is this a problem that can easily be fixed? or is it something that is needed for Axe? please help! I'm running out of mem this way! I can't develop any further right now! and how does the read from archive function work exactly? I don't understand the Commands documentation with GetCalc(PTR,FILE) or something like that...
217
« on: August 31, 2010, 05:23:21 am »
can't you read from Archive with Axe? Or is this because of Bitmap is an OS ROMcall, which isn't fully converted to Axe command (jet)?
218
« on: August 31, 2010, 05:06:06 am »
for#3: I created allways backups from my BASIC progs, but once I created a BackUp group, which was pretty large, and got a RAM clear the next day or so, and when I tried ungrouping my backup, it said
UNGROUPING... Done
so I lost everything, which was about 6 weeks work :'(
but now I started the project again, but in Axe. This time I create backups as groups for portability, and for safety on my PC...
219
« on: August 30, 2010, 09:22:30 am »
to be precise: 82800 tokens per hour. that's pretty much more than 9000
220
« on: August 30, 2010, 12:58:49 am »
sounds like a plan! but who is gonna decide who is the winner? can we all vote for the winner in his topic? or will there be some kinda jury?
221
« on: August 27, 2010, 12:37:47 pm »
when the output command is performed, then the screen is also being redrawn, I thought. so when you call Output(0,0,"") after your routine (which would be pretty useless of course), your data will be drawn! but I'm not sure about that right now. Not anymore in any case...
222
« on: August 27, 2010, 06:29:15 am »
yes, since there are 128 char places on the screen, the length of L5 is 128 bytes. so you could write your own Disp or Output( routine
223
« on: August 24, 2010, 06:40:58 pm »
I got something like this also, with Axe 0.4.4. also after running a program that ended with a Disp command. when i modified some things, everything went all right again.
224
« on: August 24, 2010, 06:25:21 pm »
OK, I'll do that.
225
« on: August 24, 2010, 05:33:58 pm »
New update!
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