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Messages - LordConiupiter
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226
« on: August 24, 2010, 11:29:42 am »
when I tried to compile a program as an Application (which already existed) I got a "Defragmenting..."-screen. after a while I got a RAM clear. I saw the Application was gone, and tried another time: and now I succeeded! when i tried it for the third time, everything went the way it should, except the 2nd Pass %-value was flickering very weirdly, and so it was the 4th time.
227
« on: August 24, 2010, 10:52:44 am »
Long live Axe! I would enjoy it very much if you made it OpenSource!
228
« on: August 23, 2010, 09:15:55 am »
That sounds like it could work. Though it wouldn't necessarily be the next End, since If's don't count, not being looping constructs. Also, it would be nice to be able to specify how far out to go, possibly like "Goto End(3)" to break out of three loops. (This is constant, of course. "Goto End(X)" won't compile, just like "getKey(X)" won't.) What token would work after Goto for a continue, though, since there's more than one looping construct?
Can't "Goto End(EXP)" also be used for If's? that would perhaps be more convenient for the compiler, but of course I don't know how the compiler exactly is handling End commands... perhaps the token "Connected" could be used for continue? and otherwise "IS>("? that would be handy because of it's location (prgm -> A)
229
« on: August 21, 2010, 02:53:48 pm »
I would call it Axe, because there will be perhaps some BASIC ans ASM support later on, which I will call then Axe BASIC and Axe ASM ...
230
« on: August 21, 2010, 02:11:53 pm »
Could you perhaps impelement "Goto End" as Break? on this code it would jump to the next End that is read. Is that a good idea?
231
« on: August 21, 2010, 02:07:25 pm »
Yes, I'm lovin' it! very nice update again!
232
« on: August 18, 2010, 04:34:28 pm »
Tou see 4 lines of data when it is converted. you can just only use the first line, which is the left topmost sprite of 8x8 pixels!
233
« on: August 18, 2010, 03:40:40 pm »
OK, I was also thinking of that, so I'll do that for the next update
234
« on: August 18, 2010, 03:39:35 pm »
me too!!!
235
« on: August 18, 2010, 03:37:34 pm »
The "Default" could be written like "Case ?" or perhaps "Else"?
236
« on: August 17, 2010, 05:05:54 pm »
Alright, Enough said. I FINALLY got the menu working and now I can start creating sprites for the actual game now!
you can easily create sprites with my MaskConverter. the tiles.bmp file can be created with any program you like. personally I like to use Paint.NET. good luck!
237
« on: August 17, 2010, 03:19:01 pm »
Oh, disqualified? Poor Snake_X Well, we can still help you make a great game, even if not for the contest
when he wants to continue, I'm willing to help too, cuz it looks like it's gonna be a great game!
238
« on: August 17, 2010, 02:32:22 pm »
well, yes I know, and Wine should also work. There is a bug right now, so I'll update it, and after that you should try it, so not right now. It doesn't crash your calc or whatever, it just makes a tile from the upper left 8x8 pixels...
239
« on: August 17, 2010, 02:09:39 pm »
Here is a tool to use for creating 3 lvl grayscale 16 x 16 tiles: 2 x 2 Pt-Mask sprites. It generates hex data in ASCII format, which can be pasted into cemetech, and then exported and sent to your calc. it reads every non-black or -white pixel as grey, and every pixel with an alpha of no 100% as transparent. ask your questions in this thread about it when you need any help or support, or ask for new features when you have some suggestions! It is written in c#.NET, so the .NET framework is needed, and I think it only runs on Windows machines. when you used this for a program, I wouldn't feel uncomfortable at all when I would be added to the credit list UPDATES: 1. fixed a bug 2. drag image files to the form to load them or open them with an openFileDialog 3. open images with this program, changed the layout a little 4. immediate hex conversion on tileselection, help button added
240
« on: August 13, 2010, 03:46:39 pm »
that would really be very nice!
and I assume you mean 0.4.4 with next version?
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