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Messages - LordConiupiter

Pages: 1 ... 18 19 [20] 21 22 ... 24
286
Axe / Re: Pop ups in axe
« on: July 01, 2010, 11:03:41 am »
perhaps u should create an appvar from 768 bytes, and store the current screen there temporarily???

287
The Axe Parser Project / Re: Features Wishlist
« on: June 30, 2010, 12:25:18 am »
yes, I allways have liked connecting anything with anything else :P

288
Axe / Re: Brackets
« on: June 26, 2010, 06:00:36 pm »
yes, ure right, I'll correct that!

289
Axe / Re: Brackets
« on: June 26, 2010, 05:56:59 pm »
I really like the bitmap() command. I haven't used it jet, but that's because I'm also programming in c#, which has a little priority right now for me for this week. next week I'll start to code intensively in Axe. But the bitmap command is just like the sprite command, except the first two bytes: they are the height and width. After them comes the data in bits, so a little smiley of 9 x 9 would look like this:

10011001
000111000
011000110
100101001
101010101
100000001
101000101
100111001
011000110
000111000
in bytes, which is in hex: 09091C31A535580D1672C61C0

I thougt. please correct me if I'm wrong!

290
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 04:05:54 pm »
L3 is working, and so is L6, but only when I copy the Pics straight into the Axe program, and then Copy them to L3 and L6.
But I want to load the Pics into an AppVar, and then load them from there into L3 and L6, which are the back and normal buffers

291
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 03:26:14 pm »
but what was now wrong in my code? It's still not working! Is it perhaps a bug in Copy from an AppVar? Or is it Copy to an AppVar that doesn't work the correct way?

292
Axe / Re: The Case of the Missing RAM
« on: June 24, 2010, 01:26:36 pm »
so this is the code:
Code: [Select]
:.PWD
:ClrHome
:DiagnosticOff
:
:
:
:.SET UP APPVAR
:"vPwdTries"→Str1
:GetCalc(Str1)→A
:!If A
:GetCalc(Str1,1)→A
:Return!If A
:3→{A}
:End
:
:
:
:.LOCKDOWN MODE
:If {A}=0
:Disp "    LOCKDOWN"
:Pause 3000
:If getKey(54)
:If getKey(55)
:If getKey(56)
:3→{A}
:End:End:End
:Goto SD
:End
:
:
:
:.SET PASSWORD
:DeltaList(34,26,18,35,27,19,36,28)→GDB1
:
:
:
:.GET INPUT
:Output(1,3,"INPUT PASSWORD")
:Output(4,4)
:For(I,0,7)
:While getKey(0)
:End
:0→K
:Repeat K
:getKey→K
:End
:K→{{L1}+I}
:Disp 63►Frac
:End
:
:
:
:.CHECK INPUT
:1→K
:For(I,0,7)
:If {I+{L1}}≠{I+GDB1}
:0→K
:End:End
:ClrHome
:If K
:Goto AG
:Else
:Goto AD
:End
:
:
:
:.CORRECT
:Lbl AG
:3→{A}
:Disp " ACCESS GRANTED",{i}
:Return
:
:
:
:.INCORRECT
:Lbl AD
:{A}-1→{A}
:Disp " ACCESS  DENIED"
:Pause 3000
:
:.SHUT DOWN
:Lbl SD
:ClrHome
:Asm(EF0850C9)

Generated by SourceCoder (http://sc.cemetech.net)
© 2005-2010 Cemetech (http://www.cemetech.net)

I don't really get what's all the code doing, and why all the code is the way it is, so perhaps u could explain it a little more?
like the .LOCKDOWN MODE part ???

293
The Axe Parser Project / Re: Bug Reports
« on: June 23, 2010, 05:00:30 pm »
yes, it allways does.

294
The Axe Parser Project / Re: Bug Reports
« on: June 23, 2010, 04:41:44 pm »
yes, I know that, and that's exactly what I did, but this is the way cemetech converts it, to show that it's a single token.
@calcdude: it looks more like it with your code, but the whole image is shown with the upper part down, and the lower part up.
In my case it is a mans head and upper body, so his head is shown at the bottom of the screen, and his body at the top.

295
The Axe Parser Project / Re: Bug Reports
« on: June 23, 2010, 04:22:12 pm »
something strange going on here. It's not really a bug I thing, thoug it's some kinda error.
In one program I save 2 pics to an AppVar, and in another one I try to use them as Pics, which isn't really working for me.
here is my source:

the one:
Code: [Select]
:.PRGONE
:[Pic0]→Pic0
:[Pic1]→Pic1
:"vGNTPICS→Str1
:GetCalc(Str1,1536)→P
:Copy(Pic0,P,756
:Copy(Pic1,P+756,756

the another one:
Code: [Select]
:.PRGTWO
:"vGNTPICS→Str1
:GetCalc(Str1→P
:[Pic0]→Pic0
:[Pic1]→Pic1
:Copy(P,Pic0,756
:Copy(P+756,Pic1,756
:Copy(Pic0,{L6},756)
:Copy(Pic1,{L3},756)
:For(K,0,50
:DispGraph[sup]r[/sup]
:Pause 16
:End

Both Generated by SourceCoder (http://sc.cemetech.net)
© 2005-2010 Cemetech (http://www.cemetech.net)

296
The Axe Parser Project / Re: Features Wishlist
« on: June 23, 2010, 03:48:03 pm »
IMHO external variable handling is even more important than interrupts, Axioms and a new syntax for lists and matrices.

but that's just MHO :)

297
The Axe Parser Project / Re: Features Wishlist
« on: June 23, 2010, 02:32:32 pm »
A small question: do you mean with 'native BASIC commands' that external basic prgm files can be executed, or that inline BASIC can be compiled? The last option is the most difficult one I think, while some tokens got a new 'mask' :)

298
Axe / Re: Help for grayscale
« on: June 23, 2010, 02:26:40 pm »
thanks, I'm already experimenting :P

299
Axe / Re: Help for grayscale
« on: June 23, 2010, 12:38:47 pm »
thanks! good tip!

There is another thing I really would like to know: Is there a way to get other kind of data pointers than just only the prgm and AppVars? like Pics? I would like to read my Pic0 and Pic1 straight from my RAM instead of compiling it with my code.

another question: how long does it approximately take to DispGraphr

300
Axe / Help for grayscale
« on: June 23, 2010, 12:31:51 pm »
I get a 'BAD SYMBOL' error at 46% when I try to compile this code:
Code: [Select]
:[Pic0]->Pic0
:[Pic1]->Pic1
:Pic0->L6
:Pic1->L3
:0->K
:Repeat K
:getKey->K
:DispGraph[sup]r[/sup]
:End
what am I doing wrong this time?
Something with storing in L6 doesn't work or something.
When I jump to with prgm my code is flipping and flickering when I move the cursor.
I am using 0.3.1 at the time.

ps: sorry guys, I got it: I missed a curly bracet before the L3 and L6

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