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Messages - LordConiupiter

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301
Axe / Re: Sound in Axe
« on: June 22, 2010, 04:08:32 pm »
yeah! very cool! I wish you also good luck...

302
The Axe Parser Project / Re: Features Wishlist
« on: June 22, 2010, 04:07:30 pm »
there's a fairly big chance that it is a ROM call I think, but I don't understand why it can't be used in BASIC then?

303
Axe / Re: Sound in Axe
« on: June 22, 2010, 03:58:13 pm »
well, I would also like your experiment in C. I think music is the coolest thing on the calc I can think of at the moment!

304
The Axe Parser Project / Re: Features Wishlist
« on: June 22, 2010, 03:52:44 pm »
OK, so sprites will perhaps be optimized in the future. Is it really that slow? How many time does Bitmap cost more than multiple 8x8 sprites?

305
The Axe Parser Project / Re: Features Wishlist
« on: June 22, 2010, 02:45:28 pm »
I just noticed that 'Sprites larger than 8x8' is still in this features list. Are the Bitmaps currently added not the thing you meant with this?

306
The Axe Parser Project / Re: A message for DJ Omnimaga
« on: June 17, 2010, 04:34:09 pm »
Yes, of course he can make such decisions. This is his forum. But I don't completely understand what the problem is. Could someone perhaps explain what's exactly going on?

307
The Axe Parser Project / Re: Bug Reports
« on: June 04, 2010, 12:36:50 pm »
Well, it was with version 0.2.5, with an archived sourcefile. Right now it seems to be working again for me.

308
The Axe Parser Project / Re: Axe Parser
« on: June 03, 2010, 04:53:36 pm »
I don't know exactly what is the reason for it, but my program that started within a second with version 0.2.5, now takes 2 seconds to startup. is this perhaps because of the interrupts? of could it be so because of I start my program with a pretty complex for-loop? Has that become slower?

309
The Axe Parser Project / Re: Bug Reports
« on: June 03, 2010, 04:31:02 pm »
I have a problem with the kinda jump-to-error feature: The first few times I used it, there were the characters if the source code, but after some time it showed just only question marks. Could this be fixed?

310
Axe / Re: Routines
« on: June 01, 2010, 04:50:44 pm »
yeah, I also like the vid!

311
Axe / Re: help with Ans
« on: June 01, 2010, 04:47:37 pm »
well, not within the next few years I guess. And after my study I'm not sure to quit, although I'm sure I will be programming ownmade hardware more.

312
Axe / Re: help with Ans
« on: June 01, 2010, 04:44:00 pm »
ok, thanks for your reply

I've been doing other things last months, i moved for instance.
And now I returned, and I've also started playing around with hardware: http://www.vandam.tk/

I just started remaking PIXIE, my sprite editor, in Axe, but I'm not very familiar with Axe right now, but that'll change in a very short time (I hope ;) )

313
Axe / help with Ans
« on: June 01, 2010, 03:59:37 pm »
I would like to use my program in basic, and use some values from the BASIC program, but the easiest way to do that is in lists.
Now that is my problem: I can't read from lists in the Ans var in my Axe program, while it allways returns 0.
Here is the code I use:
Code: [Select]
:.A00
:Ans->{L6}
:Disp {L6}>Dec
:Disp {L6+1}>Dec
is there a way to use BASIC lists in Axe?

314
Axe / Re: i am a noob i wish for help
« on: June 01, 2010, 03:43:32 pm »
ok i am extremely new at thiis
what is wrong with my prog.
all i know so far is that i think prompt is not supported
____________________________________________________
sry parents get on just to bug me and dont let me finish
_______________________________________________
also i am completely new at axe so things will look comppletely wrong
_________________________________________________
Code: [Select]
.AXEEE
0->A
1->B
Prompt {C}r
If {C}r less than or equal to 2
Stop
If Remainder({C}r,2)=(0)
A+1->A
While ({C}r//B)  greater than or equal to  (squareroot({C}r))
If Remainder({C}r,B)=(0)
A+1->A
B+2->B
If A greater than or equal to 2
Goto 1
End
Disp "PRIME"
Stop
Lbl 1
Disp "Composite"
Pause
Disp "BYE"
The Disp command does only support pointers, not strings like u did
so
Code: [Select]
Disp "BYE"
should be:
Code: [Select]
"BYE"->Str1
Disp Str1

315
Axe / Re: Routines
« on: April 07, 2010, 04:08:00 pm »
BTW: instead of Typing
Code: [Select]
0->X
0->K
etc...
you can just type
Code: [Select]
0->X->K->etc...

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