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Axe / Re: Routines
« on: March 24, 2010, 06:22:47 pm »
I would just recommend to write one or two subroutines which convert real number to string and vice versa
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 331
Axe / Re: Routines« on: March 24, 2010, 06:22:47 pm »
I would just recommend to write one or two subroutines which convert real number to string and vice versa
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Axe / Re: Routines« on: March 24, 2010, 12:15:59 pm »
yes, of course we can use other bytes to extend it ourselves, if really needed...
I got an idea to use Then for: a kinda switch-case statement like this: Code: [Select] :If VAR something like that would be nice, I think. 333
Axe / Re: Key codes (for Getkey() users)« on: March 24, 2010, 12:04:11 pm »
yes, and it uses 3 colors? white-gray-black?
how many colors are going to be used for grayscale games in Axe? I think 3 is enough, but perhaps 4/5 could be nice/usefull 334
Axe / Re: Routines« on: March 24, 2010, 11:26:45 am »
thanks! this works! (not with 0.1.2, but with 0.1.3 its doing fine)
But there the maximum number is 65535 (serveral times pressed 9, or the [Y=] key ) I am writing something for a string input, but my calc crashed I'll figure it out somehow 335
The Axe Parser Project / Re: Features Wishlist« on: March 24, 2010, 02:45:57 am »
yes, that's true.
but if you want to use ur asm prog within a BASIC prog, than it's easy to store some settings in a list, or in Ans. BTW, In BASCI you cán edit the AppVars, when you convert them to a program (just one or two bytes different). But I assume that will not happen very often. And perhaps u sometimes just want to be able to check your game loading system, so then it is just usefull that lists or whatever can be accessed, i think... My opinion: AppVars are usefull for game saves, and lists/Ans are/is usefull for settings to use in tour asm prog. 336
Axe / Re: Key codes (for Getkey() users)« on: March 24, 2010, 02:37:16 am »
yeah, just happend to me that I had to take out my batteries.
But I wont give up. I also like the grayscale idea, but I think that will slow down your programs, so there has to be something to switch it on/off, like: FnOn/FnOff 337
The Axe Parser Project / Re: Features Wishlist« on: March 23, 2010, 05:13:52 pm »
I almost completely agree with you, except that accessing user variables is perhaps a little more helpful
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Axe / Re: Routines« on: March 23, 2010, 03:31:31 pm »
yes, I downloaded it yesterday.
I typed the second code right after the first code. when I delete that code and 'sub(A)', there are no errors, but then just only the enter key works to stop the prog... 339
Axe / Re: Routines« on: March 23, 2010, 03:14:05 pm »Ok, I made a couple of routines for anyone who wants them, the first one is like TI-Basic's input command, the second one displays a number without the spaces. It's not working for me! the r's are [2nd][Angle]->3:r ? the E's are [2nd][EE] ? further I just typed everything in my calc as you posted it, but at 26% I get a 'BAD SYMBOL' error... can you please guess what could've gone be wrong? 340
The Axe Parser Project / Re: Features Wishlist« on: March 23, 2010, 11:58:30 am »
OK. thanks for the encouragement ^^
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The Axe Parser Project / Re: Features Wishlist« on: March 23, 2010, 02:48:02 am »Also I think so far he is doing a good job at Axe. The goal is to make a language that is similar to TI-BASIC but not necessarly 100% similar and mostly game-oriented. It might be difficult to implement everything but at the rate this is progressing, I am confident he'll succeed in implementing a lot more.I agree completely with you. Axe is realy a great 'invention.' That said let's try to remain polite and respectful towards other people, though. That goes for both regular users and new people, but in case of new people, if they are rude or overly negative on their first few forum posts and did not even contribute anything else in the TI community so far, it is easier for their image to be tarnished.Yes, I know, but when I typed my third post, I did not intend to be rude or someting, but it sounded rude because my english is not that good you know... Please forgive me? :'( 342
The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 06:34:04 pm »
OK, right now I'm coding an input (with Axe), and I am going to use that code as a subroutine in my other programs, but I need to read some user variables to read the settings for the input. But right now I will do just the basic coding, and later on the more user-friendly usable thing.
I think BASIC in Axe is not a very bad idea, but isn't it too difficult to implement? Perhaps it could be just executing a BASIC program. 343
The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 05:57:11 pm »
yes, I'am sorry, I've chosen the wrong words.
I just only meant to say that I would like to know why he assumes that "the feature will be built-in Axe pretty soon." I think I mentioned I was was going to add it in a few threads before.I'm also very sorry I haven't read the entire topic before posting this question, but it seemed to me to take lots of time to do that (yes I'm a little lazy ) I've another question: is the command Input going to do the same thing as in BASIC, or will there be an other layout, or perhaps the possibility to draw the input-text in small font? 344
The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 02:32:54 pm »Hi and welcome here ^^Thanks! I would like to know why you assume that "the feature will be built-in Axe pretty soon." 345
The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 01:57:07 pm »I also would like the ability to use ElseIf: OK, Nice! *LC hopes to hear from you soon* |
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