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Messages - Lunar Fire
76
« on: December 26, 2013, 11:46:43 pm »
Simple equation to make you understand: Rule 63 + Ponies = Clop
And I was just telling JuJu how hot his OC is.
77
« on: December 26, 2013, 11:34:06 pm »
So for PWM it will really be 36,000 writes to the link port per second? And if I am doing PWM at 18KHz, won't the noise from that be audible?
From my experience, 18KHz is about the minimum frequency you can use and not be able to hear it. If I moved my head around, I could hear doppler effects, but sitting still it sounded fine. I was 18 when I decided this, so take that as a reference because the younger you are, the higher the frequency you can hear. If you use 20KHz, you should be safe with all age groups.
Edit: Also, what really sucks when you start doing sound is that you find out that not all calculators run at the same clock rate. Your range is basically 14.5MHz - 17.0MHz
From what I learned in my classes, we can hear audio at frequencies from around 20Hz to 20 kHz. That's why audio is most of the time sampled at 44kHz (avoids aliasing). Around 18kHz will probably be fine for you. You might have a few audio glitches but anything under 44kHz will. As for the actual method of implementing it, I can't really help you. Sorry.
78
« on: December 26, 2013, 10:58:32 pm »
I am the pony. It's me.
If you are really that pony, then I must say you are a pretty hot mare. Care to come to my place and do some hoof-stomping sounds? (I better be careful with that kind of remarks, if I don't want my nickname to become clopper ) On this, I hope you all had wondeful time with your friends and/or family this christmas.
79
« on: December 23, 2013, 09:34:19 pm »
I don't know about you, but I go crazy everytime I hear this: To me that is the single best video game theme. I fricking love it.
80
« on: December 22, 2013, 10:21:07 pm »
You have to see with the remaining program space you can use and the available processing power to determine at which rate you can play the audio. I honestly don't believe you will be able to play audio at 18 khZ, but this seems to be a starting point. You can lower the quality after if it slows down your program.
If I looked at your timing loop well, once it is done rendering a frame it waits for your 1/30th second to render the next. You will have to change your timing loop for it to process your waveform audio before waiting for the next frame. Basically here your goal will be to calculate your image and audio generation loops to have as few waiting time as possible between frames.
81
« on: December 22, 2013, 05:16:19 pm »
I use 000webhost as well and never had any speed issues. You shouldn't have any problems, unless your website has a lot of traffic, in which case Deep Thought would be probably not be on a free host.
82
« on: December 18, 2013, 05:49:11 pm »
I remember programming the Sierpinski triangle using a much simpler algorith that only required the value of the 3 pixels directly over the currently plotted point. The algorith was simple enough that I didn't even bother to program it in ASM, it rendered smoothly in BASIC on a 6 MHz calc.
Have you tried rendering other fractals using the Chaos Game? Is it even possible to do other Sierpinski fractals with this method, or does it end up filling the shape like the square?
83
« on: December 18, 2013, 11:39:08 am »
Hey Sorunome,
Your website works great. I looked around a bit and found only one bug. Your spoilers "Show" buttons don't work. Other than that it looks awesome.
84
« on: December 18, 2013, 12:52:20 am »
I don't know how fond you guys are of IRL events, I personnally didn't have the chance to do any because there aren't a lot of people from Quebec where I usually go, but I might be interested in one if you feel like it (Calcs in hand for a full afternoon of coding ). I should also check out the BroniesQC thing on Facebook (Ugh, Facebook...).
85
« on: December 18, 2013, 12:28:23 am »
fb39ca4: Your video is pretty impressive so far.
For your unregulated video rate problem, I think there are crystal interrupts on some models of TI. I can't remember which calculator had which interrupts available, but this would be your most reliable time base. Then you can add counters to divide the frequency and find out exactly when to render the frame for the selected frame rate.
I haven't done anything with TI calculators for a while, tell me if I'm wrong.
86
« on: December 17, 2013, 10:57:08 pm »
I thought about it a bit. I have a kit with a PIC microcontroller and 4 PWM output. If I wire my christmas lights accordingly, I could make patterns with the different colors. *Leaves to get a christmas lights kit, a solder iron and some duct tape*
87
« on: December 17, 2013, 10:37:42 pm »
Really awesome, fun to use... Did this tonight, all in the editor
88
« on: December 17, 2013, 03:53:37 pm »
89
« on: December 17, 2013, 12:42:03 pm »
I did this a while back on Ti-83+, it's actually pretty fun to do. While this is not extremely hard it is a great learning experience. I was into really esoteric languages a while back. I wanted to do a Piet interpreter, then remembered that I could not get 20 colors on a monochrome display
90
« on: December 17, 2013, 02:19:19 am »
Simple answers to simple questions, no and no (we're not from the same place)
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