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Other / Re: Arduino's Game of Life
« on: July 15, 2012, 04:24:43 pm »
Wow, that's so awesome. And the touch-lcd shield looks quite good as well (for the super cheap price it is sold). Does it run at full speed or is it slowed down?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 151
Other / Re: Arduino's Game of Life« on: July 15, 2012, 04:24:43 pm »
Wow, that's so awesome. And the touch-lcd shield looks quite good as well (for the super cheap price it is sold). Does it run at full speed or is it slowed down?
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Axe / Re: Axe Q&A« on: July 11, 2012, 11:29:26 am »Pt-Mask draws on the two buffers to get 3 shades of grey.No there isn't. But the reason Pt-Mask has only 3-level gray is that the fourth color/combination is transparent, so you don't need to have always square shapes. 153
Axe / Re: Game Design help- Shootemup?« on: July 10, 2012, 03:59:32 pm »
There actually are some tutorials about that:
Epic7's Bullet Tutorial Deep Thought's Tutorial for Arrays in Axe (Enemy/Bullet Code Tutorial) Deep Thought's Tutorial for Making a SHMUP (shoot-em-up) in Axe I didn't check the first one, but the last two are pretty good and that's where I learned a lot of array stuff from. 155
TI Z80 / Re: Tanx 3D« on: July 08, 2012, 03:23:26 am »
The idea with the port is nice, but I couldn't get it working well. The other issue is that not everyone has a link cable and I always like to make it playable on a single calc.
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TI Z80 / Re: Tanx 3D« on: July 07, 2012, 03:49:46 am »
Yeah, but I will definitely finish this. I went quite far with what I've done for now, so stopping atm wouldn't be right imo. And you probably will get a better game since I have more time now.
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TI Z80 / Re: [Contest] Tanx 3D« on: July 05, 2012, 12:37:55 pm »
Ok, some updates:
I've been working on this the last two weeks but I couldn't really finish a lot. I hoped to complete it for this weekend, so I still would have had the saturday for making it nice, optimize and zip it, make a nice description file etc. But since I had so much work to do for school the last days, couldn't brace up myself to code and had a lot of trouble with axe (code that used to work was suddenly not working anymore, random errors) yesterday (at least two full hours of debugging with producing anything new), I sadly have to say: I can't finish this for sunday. I planned the time a bit to tight, not scheduling the trouble I could have. So I won't enter this for the contest. The better news is that this game will be finished someday - not now, but I think if I do it a bit at a time I can finish it in a month. So that's it for now. Maybe I can participate in the next contest with an entry if I have more time. 158
Axe / Re: Axe Q&A« on: July 02, 2012, 03:27:06 pm »Is it possible to write to the back buffer ?Sadly, no. The text command is an OS routine by TI, so it isn't possible to write text to any other buffer than the main. You have to write it to the front buffer and copy the part you want to the back buffer. If it is a whole line, the copy() function is the right one, otherwise you might have to make your one routine or use the pt-Get() function several times (lot of size and takes some time). The last possibility would be to use your own font and just 'sprite' it there. 159
TI Z80 / Re: [Contest] Tanx 3D« on: June 24, 2012, 02:38:07 pm »Also, if you add multiple sets of teleporters per map, make sure to color/number/letter-code themYou can place up to 2 sets of teleporters per map. In the screeny you can see that hovering with the cursor over teleporter highlights the linked pad. In the board game the teleporters where color-coded, but I'm not sure if I want to add that here (It wouldn't be that hard though). That's what I wanted to cause. * MGOS also lost
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TI Z80 / Re: [Contest] Tanx 3D« on: June 24, 2012, 02:23:37 pm »will firing bullets through teleporters work?No, the teleporters aren't like portals, more like flat pads on the ground. In the board game version there is the possibility to place nukes, and those can get teleported as well if you lay them on a teleporter. 161
TI Z80 / Re: [Contest] Tanx 3D« on: June 24, 2012, 02:05:11 pm »I'm wondering, have you coded your AI yet?In my head yes, but not implemented yet. There will be two or three different opponents (e.g. offensive, defensive and medium) and the choice to play against a friend. ooh, strategy games =DI'm not a big fan of RPGs, so when I read the topic was "AI", the first thing that came in my mind was a strategy game. what all, exactly, is going to be included? how many units are there, and what sorts of special tiles? is the map randomly generated on every play?There will be four maps. You can edit them with the app and transfer them to other calcs if you want to share the maps. In this version, there won't be a random map generator, but I will create a few sample ones so you can test it without having to make them yourself. As you may have seen in the screeny of the editor, there are 4 slots for units for each player. Both players have always the same units at the beginning. There are three types:
In game mode, you can select one of your tanks. You can choose to either move on field (straight or diagonally if nothing is in the way) or to shoot. All possible fields will be indicated/highlighted and you select the field to make an action. Each turn you can make two moves, then it's the opponent's turn. Tiles are:
I hope that answered your qustions I will add a spoiler in the first post with all the exact rules later. 162
As said, I can't finish this for the contest, but I will work on it since I put a lot of effort in it.
Spoiler For History of the game: The graphics are almost done and the editor and the main menu are already finished. The game will be like the first board game version, so players take turns after each other. Since a lot is already done and the game like this is a classic for me and my friends, I won't change the rules or the main setup. The board will be viewed from above, you won't be able to move the camera. The tilemapper (not the latest version) and the editor: The gray is perfect on a TI-83+ Feel free to ask questions and let me know what you think. 163
Axe / Re: Axe Q&A« on: June 22, 2012, 12:21:57 am »
The fonts won't affect the Calc that much, it only looks weird at first, until it is restored. Interrupts will always lead to a crash if not reinstalled.
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The Axe Parser Project / Re: Features Wishlist« on: June 20, 2012, 12:24:46 am »
No, it only wasn't the latest version of axe on that calc and he accidentally ran an axe fusion program.
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The Axe Parser Project / Re: Features Wishlist« on: June 19, 2012, 09:20:18 am »
Maybe add that programs compiled to Axe Fusion won't crash when axe isn't installed. E. g. let it return to homescreen when the axe app can't be found.
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