181
Axe / Re: text thingy for RPG
« on: June 06, 2012, 11:32:16 am »Oh I thought that was axeNo, It only works in TI-Basic, but with what you can do in axe I can't see any use of the Horiz command in axe.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
Axe / Re: text thingy for RPG« on: June 06, 2012, 11:32:16 am »Oh I thought that was axeNo, It only works in TI-Basic, but with what you can do in axe I can't see any use of the Horiz command in axe. 182
Axe / Re: text thingy for RPG« on: June 06, 2012, 11:28:31 am »Or you could try the Horiz command? It cuts the screen in half horizontally where the top is the graph screen and the bottom is the home screen, which could easily be used for text Since this is on an axe board, I think he wants to do it Axe - and there is no Horiz command. 183
Axe / Re: Scaling Vectors Help« on: June 05, 2012, 01:02:08 pm »Also, make sure you used "²" which is the square operator, and not ^2 which is a modulo operatorOh, I totally overlooked that. 184
TI Z80 / Re: [Contest] TI Siege« on: June 05, 2012, 06:49:13 am »
Wow, this looks amazing so far. Incredible what you can do with just TI-Basic. Good Luck!
185
Axe / Re: Scaling Vectors Help« on: June 05, 2012, 04:48:18 am »
Also, make sure to add the parentheses in the square root bracket, because axe will compute it like this:
Code: [Select] (W²+V)²
186
TI-BASIC / Re: TI Basic Tutorial« on: June 05, 2012, 04:43:06 am »
for me the same, you should finish it. Don't forget "if-then-end" and the "for" loop. Also you should add a note that "remainder" and "Zquadrant1" aren't accessable on a TI-83+.
187
The Axe Parser Project / Re: Bug Reports« on: June 04, 2012, 04:47:26 pm »
Ok, thanks for the explanation. That makes it a lot clearer for me. So I will have to use other key combinations to make sure nobody accidentally presses them like I did.
188
The Axe Parser Project / Re: Bug Reports« on: June 04, 2012, 03:13:56 pm »
I'm having trouble with getkey(49) (graph). It returns one each time the key down and [right + zoom or left + trace] are pressed (all three the same time)
189
Art / Re: Sprite Request: 8x8 artillery sprites« on: June 02, 2012, 12:30:20 pm »
Monochrome is best and 3-level gray is ok as well. But 4-level isn't possible
191
Art / Sprite Request: 8x8 artillery sprites« on: June 01, 2012, 07:21:19 am »
No need anymore.
Spoiler For original post: 192
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 31, 2012, 05:01:24 pm »z8o should be z80 (zee- eighty) I know, but it just looks cooler 193
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 31, 2012, 02:40:15 am »
I have a really good idea planned out quite well, so if I find the time I will participate in Z8o Axe/Asm with a strategy board game in awesome 3D-ish graphics.
194
Miscellaneous / Re: How cheap is your keyboard?« on: May 31, 2012, 02:36:35 am »
IC BROWN OX JMP OVR AZY DOG
That's the keyboard of my dad's old medion laptop. Not that good. 195
Other / Re: Building a CPU!« on: May 29, 2012, 05:24:09 pm »Most likely I'll be using 1-cycle instructions. Makes life so much easier. And I'll most likely be using 4 bit ram and 8 bit rom. That's the same what I did, except for 12 bit for the rom, which makes life abit more easier (*MGOS wonders if that's correct english öö) cause the program loads the same speed the cpu cycles. I think you can't do that with any smaller width. |
|