This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - MRide
16
« on: September 04, 2010, 02:19:15 pm »
Hello, I'm am looking for some sprites to use in-battle for my game. The sprites should be monochrome, and kept reasonably simple, as the game is pure BASIC, and I'll be drawing them with line( commands. They will just be displayed once on the screen, though, so no speed worries. They can take up maybe 1/2 to 2/3 of the height of the screen and 1/4 to 1/3 the width (as two of them will be displayed at one time.)
The first is for the main character. He should be standing in profile, facing right, maybe in some sort of fighting position. Also, I would like another one of him holding a bazooka-looking thing over his shoulder.
The next one (or two) will be enemies. They should be facing left, and be alien-looking.
The last one will be some sort of deranged, half-starved scientist guy, maybe holding a gun. He, too should be facing left.
I thank you in advance, and apologize for my being an awful artist.
17
« on: September 02, 2010, 09:41:11 pm »
Is it possible to have "If L1=L2"? Specifically, I'm trying to add two lists together and see if they equal a third. I realize this is possible through a For( loop, but it seems too simple not to have a command that does this.
18
« on: August 15, 2010, 10:56:32 am »
I'm modifying this to reflect what's really going on. This a pure BASIC RPG. It is a work in progress, and the .zip file is just the skeleton of the game. The game is intended to be a quality BASIC game with decent graphics, so speed might be a little slow, but that sacrifice means cool animations, graphics, etc. Here are the features currently implemented: -All maps, character movement, etc. -Saving (at any location.) -Information boxes that drop down. -ability to pick up keys and gun. -Character appearance change when gun is picked up. -Title Screen Working on: -Battle System Screenshots: The key puzzle Title Screen
19
« on: August 13, 2010, 02:50:39 pm »
I can upload the program if you like, but here is an outline of the code:
ClrDraw If not(L Then If not(M Then mapdata->Str1 mapdata->Str2 End If M=1 Then . . . End End display code
The problem isn't with the display code, that part runs plenty fast. When I run the program, it takes a second or two to begin displaying the map. Is there a way to speed this up? It doesn't matter which room I choose, it still displays slow. I have 15 rooms (so 30 8x16 strings).
20
« on: August 09, 2010, 07:59:53 pm »
Is this computer awesome? Or just really, really, scary?
21
« on: August 09, 2010, 07:48:58 pm »
Why never to use goto.
22
« on: August 08, 2010, 11:08:35 am »
I'm looking for good combinations of characters to create cool looking text sprites. The method for displaying these is: display text on graph screen, store pic, display other text at same location, recall pic. for an example, look here. Ones I've come up with are: Finance N with O X with ^, makes cool "person-looking" character H with capital i there are others, but I can't remember right now. If you know any good ones, post them!
23
« on: August 06, 2010, 10:03:37 am »
As I'll be taking the PSAT this year, and the SAT sometime, I'd like to buy a TI 89 Titanium. What's the lowest price I'll be able to find this for? I do want it pretty much new-looking with all the cables. Also, where should I get it at? If the 89 Titanium isn't actually the best calculator for this, that info would also be appreciated.
Thanks.
24
« on: July 29, 2010, 03:33:12 pm »
A piano and violoncello duet. Currently unnamed, so any suggestions for a name are welcome.
25
« on: July 28, 2010, 12:17:03 pm »
Thanks to SirCmpwn and nemo, I was able to write a tilemap display routine. I then added scrolling by one tile at a time (as opposed to one pixel.) Here is the code:
:.ATILMAP :[11111111111111111111→GDB1 :[10001000000000000001 :[10000100000000000001 :[10000001000000000001 :[10000000001000000001 :[10001000000000000001 :[10000010000000000001 :[10000000000000000001 :[10010000000000000001 :[10100000000000000001 :[10000000000000000101 :[11111111111111111111 :[55AA55AA55AA55AA→Pic1 :[FFFFFFFFFFFFFFFF :0→S→D→U :ClrDraw :sub(DS) :Repeat getKey(15) :If D<40 and getKey(1) :20+D→U :End :If D≠0 and getKey(4) :D-20→U :End :S+(S<4 and getKey(3))-(S≠0 and getKey(2))→T :If D≠U or (S≠T) :U→D :T→S :ClrDraw :End :sub(DS) :End :Return :Lbl DS :For(Y,0,7) :For(X,0,11) :{Y*10+X+GDB1+D+S}→A :Pt-On(X*16,Y*8,A/16*8+Pic1 :Pt-On(X*16+8,Y*8,A^16*8+Pic1 :End :End :DispGraph
For some reason, it skips two tiles at a time. So far, I have been unable to figure out why this is.
27
« on: July 21, 2010, 10:26:38 pm »
This is a woodwind quintet I wrote entitled "The Lightning Thief". It is a tone poem on the book,so it is meant to tell the story in the book, The Lightning Thief. http://www.mediafire.com/?scn4drvnwak0gw8
28
« on: July 21, 2010, 02:05:31 pm »
This is a piece written for piano, clarinet, and violin, entitled, "Sonatina in D Minor."
29
« on: July 21, 2010, 11:18:01 am »
I've written the following code in BASIC:
randInt(1,9->X prgmNUM2STR Str3->Str1 randInt(0,9->X prgmNUM2STR While Str3=Str1 randInt(0,9->X prgmNUM2STR End Str3->Str2 randInt(0,9->X prgmNUM2STR While Str3=Str2 or Str3=Str1 randInt(0,9->X prgmNUM2STR End Str1+Str2+Str3->Str1
I would like to convert this code into Axe. I know the randInt(s can be converted to rand^10->X, and I've replaced prgmNUM2STR with sub(NS). If I'm using it correctly, I believe I can change Str3->Str1 into Copy(Str3,Str1,1) (I'm not entirely sure though.) I am having the most trouble with Str1+Str2+Str3->Str1.
Also, If you know of a better way to generate a random three digit number where no two digits are the same, and store it as a string, that would be most appreciated.
30
« on: July 20, 2010, 02:18:41 pm »
Is it possible to create a random integer in Axe? You could multiply the rand command by a power of ten, but there is no ipart or int command either.
|