361
Miscellaneous / Re: Exam results
« on: October 29, 2010, 11:49:10 pm »
Yeah, that too. But other than those, Java >> TI-BASIC
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 361
Miscellaneous / Re: Exam results« on: October 29, 2010, 11:49:10 pm »
Yeah, that too. But other than those, Java >> TI-BASIC
362
Miscellaneous / Re: Exam results« on: October 29, 2010, 11:46:49 pm »
So, in one aspect, TI-BASIC > Java?
363
Miscellaneous / Re: Dragon cave --trick or treating« on: October 29, 2010, 11:45:59 pm »
As long as people keep the number of eggs reasonable it shouldn't be a problem. Or maybe we could upload the images to {AP} Image Uploader.
364
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 29, 2010, 11:39:58 pm »
You don't need to use Menu(. Make your own menus, that don't need gotos
EDIT: Ninja'd 365
Miscellaneous / Re: Dragon cave --trick or treating« on: October 29, 2010, 11:38:27 pm »
Yeah, it is. It makes the images in your sig load slow too.
366
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 29, 2010, 11:36:26 pm »
But it's entirely possible to have the shop on the homescreen, and not difficult, so I don't see any reason why it shouldn't be on the homescreen. If the game is on the homescreen, anyway, then it's not going to have superb graphics.
367
Miscellaneous / Re: Exam results« on: October 29, 2010, 11:34:00 pm »
I tried to optimize a java program using Boolean logic, but apparently you can't type-cast a Bool to a byte, and you can't multiply a Bool by a number.
My teacher actually gives us some freedom, as long as we get the requirements done. We had to do a ton of paperwork for C++, but not so much in java. 368
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 29, 2010, 11:20:28 pm »sure, but NONE of the gameplay can involve it. Shops is an exception too^this 369
TI-BASIC / Re: TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines« on: October 29, 2010, 11:11:54 pm »
Or you just get in the practice of writing without them. Using loops isn't all that difficult.
370
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 29, 2010, 11:10:13 pm »
I think so. I'm not sure shops should be an exception, though. Makes too much of the gameplay on the graphscreen. I'm not running the competition, though.
371
Miscellaneous / Re: Dragon Cave discussion« on: October 29, 2010, 08:32:17 pm »
Oh, I see. So will they eventually die?
373
Miscellaneous / Re: Dragon Cave discussion« on: October 29, 2010, 08:27:20 pm »The way I decided to do it, was have no more than 3 eggs, 3-4 hatchlings and 3-5 dragons in your sig. You don't have to remove the dragons, because then they get no clicks. They need clicks.Why? I thought they didn't... 374
Humour and Jokes / Re: Just in case...« on: October 29, 2010, 08:25:57 pm »
Noooooo....You removed the on-calc rickroll......
375
Other Calc-Related Projects and Ideas / Re: [All the World's a Battlefield] Discussion« on: October 29, 2010, 05:54:05 pm »
Well, I look forward to playing it.
EDIT: For some reason, I can't find my post count... |
|