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Art / Re: Sprites, Please?
« on: October 02, 2010, 12:08:02 pm »
So, how's that second enemy coming, shmibs?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 481
Art / Re: Sprites, Please?« on: October 02, 2010, 12:08:02 pm »
So, how's that second enemy coming, shmibs?
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The Axe Parser Project / Re: Funny program« on: October 01, 2010, 08:54:52 pm »
Ah, thanks. I was unaware of that.
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The Axe Parser Project / Re: Funny program« on: October 01, 2010, 08:40:05 pm »NoReally? I made a simple greyscale program a while ago, and I broke out of it with ON + CLEAR. ON also paused the program while it was held down. 484
The Axe Parser Project / Re: Funny program« on: October 01, 2010, 08:37:33 pm »
Can't Axe programs be broken with ON + CLEAR?
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Math and Science / Re: math stuffs« on: October 01, 2010, 08:33:27 pm »
Hmmm.....I haven't taken calculus yet (I'm in precalc/AP Stats) I would find the value of 3-x at 1, then set the second equation equal to that, and solve for one the variables. I guess that would get the same answer as you. Can't be much help, sorry.
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Miscellaneous / Re: A small survey!« on: October 01, 2010, 03:34:37 pm »
If it's not too late, here's mine. (Go XC and track!)
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Axe / Re: Realistic gravity help« on: October 01, 2010, 10:10:38 am »
Well, acceleration due to gravity is -9.8 m/s/s, but jumping is whole 'nother matter. Builderboy's pretty good at this stuff, you might want to ask him. Here's what I know:
1) You need an initial velocity when you jump. 2) Gravity is constant negative acceleration. (Which means everything is always accelerating down) 3) Your horizontal velocity doesn't change for a projectile (although if you're jumping, disregard horizontal velocity) 4) Your velocity coming back down should equal the opposite of your velocity going up. 488
TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:42:35 pm »
Ah, I see. Yeah, that would probably be easier. (Before I was just having the program check the whole screen b/c I was lazy)
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:29:53 pm »
But I still have to separate the scientist one too. (Which I don't have a pic of) I think it would be easier just to go through the program and find the split.
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Other Calculators / Re: Splut« on: September 30, 2010, 10:27:51 pm »
Wow, looks nice! Interesting concept, too. Definitely looks like a worthwhile download.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:24:15 pm »
Yeah, but I still need to separate the hero from the enemy, though. I'll think about your suggestion. Would that make the routine any slower? (Also, what's the limit on number of elements in a list?)
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Miscellaneous / Re: SAT (Standardized Testing)« on: September 30, 2010, 10:21:37 pm »I just studied the the guide they sent. I took it back in seventh grade for Duke TIP. I got a 630 on writing, 650 on Reading, (because I studied the words), and 800 on math, because, well, I code calcs.Hey! I did that too, except I took the ACT. I think I got a 25 overall. (Although I just took a practice test and got a 34, so....big improvement since 7th grade) 493
TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:08:51 pm »Oh, so you mean you want one list that has just the hero and then a list that contains the enemies?Or just separate lists for each one. SWEET! i love it!Well, I only requested the two aliens (how's the second one coming, btw?), but if you want to make more go ahead. I'll be happy to implement them. EDIT: 300th post!!! 494
TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:59:27 pm »
Yeah, that's what I was wondering.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:57:11 pm »
Oh, I really don't know. You mean the drawing routine?
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