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Messages - MRide
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496
« on: September 30, 2010, 08:48:11 pm »
Well you could just save the screen with both of them into a picture variable, run my program, put that list into another, then run it on the other sprite. Would save you some work of going though it.
Hmmm? I want two separate lists. The hero one will always be used, and the enemy ones will change. It would be very mem-wasteful to have combos of all the characters.
497
« on: September 30, 2010, 08:40:41 pm »
Lists. I was being stupid and put the coordinates for the hero and evil scientist dude in one list, though. Now I'll have to find where the jump is and separate them.
498
« on: September 30, 2010, 08:18:05 pm »
That looks great! Are actually using the programs I gave? I was just curious because they get displayed differently than how mine do and all.
Yeah, I am. I just sorted the list ascending. (in the screenie its actually descending)
Holy crap! That looks great! I am amazed at how fast the sprites are generated and how complex they are while being generated that way. How large are each sprite, though?
Keep up the good work on this project!
Thanks. Rough estimate: about 25 pixels wide, 30 pixels tall. Wow, that's epic. Excellent job MRide!
Thanks. The sprites are all shmibs work, though (and the unseen work of meishe for compression) I actually have more done than this. I've got a lot of the formulas worked out, but as you can't actually attack yet, there isn't a way to show it.
499
« on: September 29, 2010, 10:45:00 pm »
Screenshot!
Here is the basic layout of the battle screen. The version is a little old (now it displays the sprites right to left and fills both health bars at the same time), but the final screen looks the same.
I'll also put this in the first post for convenience.
All credit goes to shmibs for the sprites, and thanks to meishe for his compression program (and display routine)
500
« on: September 29, 2010, 10:42:09 pm »
That looks great! I'm not too particular about the exact looks of it. If you want to do something original, go for it.
501
« on: September 29, 2010, 09:05:12 pm »
Ok. My description in the first post was pretty bad, so here goes. Preferably two different alien sprites. (In the game, they are supposed to be sort of humanoid, but mutated) They should be in profile, facing left. No more than 36 pixels high (preferably a few less), and less than half the screen width. Not sure how much detail you can get, but a head (or maybe two?), a few arms, legs, would be fine. Have fun with the mutations . Also, to make this clear, they should be two different, separate sprites (not like one partially behind the other or anything). Tell me if you need any clarifications. TIA, shmibs
502
« on: September 29, 2010, 07:50:42 pm »
I am afraid all our spriters are gone now, so sprite requests will most likely remain unanswered until Christmas time, sorry
For such sprite maybe Illusiat 10 enemy sprites could be useful, though.
@ DJ: Here is the post you asked about. Not sure if they would work now though. They might look out of place next to shmibs's sprites. (I haven't actually looked at them, but I don't want the enemy sprites looking too small or big or anything, or just not similar enough to shmibs's )
503
« on: September 28, 2010, 09:57:22 pm »
I have a Vista, but I guess it can't hurt
504
« on: September 28, 2010, 09:44:34 pm »
Well, I mean when you open a file, you have to use Windows Explorer. Whenever Windows Explorer tries to show the file, it crashes.
505
« on: September 28, 2010, 09:12:14 pm »
I am experiencing very strange backup issues. After backing up everything except for Apps onto my computer, I was going to make a screenshot in Wabbitemu. There is a bug with TI Connect (or maybe with my calc) that won't allow me to do this, but there is a way around it, using sourcecoder. Unfortunately, windows explorer crashed as soon as I opened it. Then, when I actually tried using windows explorer (not through sourcecoder), it opened fine, but once I reached a certain point in scrolling down, it crashed. I am very lost and confused. Is there a corrupted file in the backup or something? I know it's not a program (because windows explorer didn't crash when I opened it in Wabbit), so it has to be something else.
506
« on: September 27, 2010, 11:19:19 pm »
Hmmm...weird. I just tried again and it worked. I wonder if it was window setting that was off or something? No matter. It works now. (yay!) Now to implement them... Also DJ, you said the Illusiat 10 enemy sprites might be good enemy sprites for this?
507
« on: September 27, 2010, 09:54:38 pm »
Edit: Ok, got the program I said I would create ready now. It didn't take long to create, just didn't start until late. Anywho, here it is.
Note: All "Ls" and "Es" in these code sets are the scientific notation E and the little list header thing L.
Prompt X,Y,W,H 1→D For(A,Y,Y+H-1 For(B,X,X+W-1 If pxl-Test(A,B Then BE6+AE4→K Repeat not(pxl-Test(A,B B+1→B End K+E2B-E2+A→LP(D D+1→D End End End X and Y are the coordinates at which the sprite starts. H and W are the width of the sprite. This program, if you hadn't looked yet, exports the coordinates of a line into one element per line in LP. If you want an actual program that will actually put each line in a Line( command, I could probably whip something up. This just seemed like you were going to do so that's why it is in a list.
The program I used to check that program was this:
ClrDraw For(A,1,dim(LP LP(A Line(iPart(E2fPart(Ans/E8)),-iPart(E2fPart(Ans/E6)),iPart(E2fPart(Ans/E4)),-iPart(E2fPart(Ans/E2 End Hmm....I just tried and got weird results. It seems there is something wrong with the second set of coordinates generated. The right edge is all correct, but it gets really messed up with the second X and Y coordinates. I have gone over to make sure I've typed the program in accurately. Are you sure this is the correct code?
508
« on: September 24, 2010, 10:55:47 pm »
Wow, still pretty good for $72, though. As long as it has games
I think there was actually a suggestion in the article to turn it into a gaming computer. * MRide wonders what kind of specs you could get for a computer for the cost of a TI84+SE
509
« on: September 24, 2010, 10:52:40 pm »
I was thinking the other day (which is always a bad sign ), and I came up with an idea for a really cool gaming system. We have virtual reality stuff (I've never actually used this, but...) And we have the Wii. put one and one together and you get: totally awesome games where you actually run around, etc. It would be like Wii (physically active and stuff), but so much cooler.
510
« on: September 24, 2010, 08:47:10 pm »
Same one as you . It's pretty standard for games that use graph commands.
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