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Messages - MRide

Pages: 1 ... 34 35 [36] 37 38 ... 56
526
TI Z80 / Re: Jump!
« on: September 20, 2010, 10:27:47 pm »
I have 4 scores that are over 4000. :P
but not >9000? :P

527
Humour and Jokes / Re: North Korean Website
« on: September 20, 2010, 10:26:19 pm »
Uh...what are supposed to be seeing?  I can't find any of the <strong>'s anywhere.

528
Computer Projects and Ideas / Re: BasiC++
« on: September 20, 2010, 10:17:09 pm »
Yeah, I would like to see this completed.:D

529
TI Z80 / Re: The most in-depth innovative BASIC game... in one program.
« on: September 20, 2010, 10:13:49 pm »
Nope, today's the first time anyone online's ever seen them. :)
Uh...no we haven't :)
lol :P

530
Art / Re: Sprites, Please?
« on: September 20, 2010, 10:06:06 pm »
Is there an easy way to get the sprites onto the calc?  I do want them as line commands, but even with FinaleTI's render-er, it seems very tedious.  I found a couple picture to line command converters on ticalc, but I can't figure out how to get the actual sprite on my calc.

531
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 20, 2010, 09:35:19 pm »
Nice to see more progress. Btw for the text scrolling, if you don't mind the calc turning OFF when left idle for a while and if you don't mind ENTER being the confirm key, you can save a lot of memory by using Pause "Extermly long Text Pause allows you to scroll"
lolwut?
The text is scrollable on the last line of the homescreen.  You can go either forward or back and read at your own speed.  Oh, I see what you were saying, no, I mean scrolling left to right.  It's not really a lot of text.
What is the lolwut for? Care to explain? I was simply giving a suggestion for coding.
I'm guessing that that was his reaction as "What is the great coder DJ Omni doing telling me to use Pause for?!  I've never used Pause like that.  *Time passes*  Oh!  The great coder Rick Astley (DJ) is teaching me how to make my game win and this will be the game that everyone loves if I pause like this!  I must celebrate with the feasting of Nethams!" or something like that. ^-^
Something like that. :P

532
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 20, 2010, 08:37:37 pm »
Nice to see more progress. Btw for the text scrolling, if you don't mind the calc turning OFF when left idle for a while and if you don't mind ENTER being the confirm key, you can save a lot of memory by using Pause "Extermly long Text Pause allows you to scroll"
lolwut?
The text is scrollable on the last line of the homescreen.  You can go either forward or back and read at your own speed.  Oh, I see what you were saying, no, I mean scrolling left to right.  It's not really a lot of text.

Good luck on the battle engine!  That's always the hardest part. :)
Thanks.  I've got some cool sprites from shmibs, so I'm hoping this will turn out pretty cool.

533
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 20, 2010, 06:27:21 pm »
The storyline is coming along well.  Now when you turn on a computer, you get a data log with a part of the story of the building you are in.  It's kind of like Desolate.  I also wrote the intro program with a cool text-scrolling thing like Serenity.

So pretty much all I have left is the battle engine (oh boy) and a way to actually win the game. :P

534
TI Z80 / Re: Imagination Quest 2: Reality
« on: September 20, 2010, 07:55:14 am »
Looks very nice. I can't wait to see what you'll come up with :)

Please finish Imagination Quest 1, though, lol :P
Don't worry.  I will.  This is for when I get frustrated with the first one, I have something else to do to cool down.

535
News / Re: Pyramid Solitaire for the TI-89
« on: September 19, 2010, 11:03:41 pm »
This looks great! I really wish I had an 89....

536
Introduce Yourself! / Re: Another late introduction
« on: September 19, 2010, 10:57:13 pm »
nah, thats calc84maniac you're confusing him with.  :P  although I m wondering how you got 1000 posts so quickly.  :P

apcalc:  so there are two kinds of them now too? 
* yunhua98 thinks they should take of the "Only 5 bags produced" part.  :P
Yes, clearly, someone (The Game,Inc.) has begun to produce more.

537
tiDE / Re: tiDE
« on: September 19, 2010, 10:52:01 pm »
That's almost worse.  Well, good luck!

538
tiDE / Re: tiDE
« on: September 19, 2010, 10:47:06 pm »
That sucks.  Do you not have any previous versions at all?

539
tiDE / Re: tiDE
« on: September 19, 2010, 10:40:57 pm »
Uh....ouch? :(

540
Art / Re: Sir Cmpwn Sprite
« on: September 19, 2010, 07:21:23 pm »
Woah.....that looks awesome and very scary.

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