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Messages - MRide

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586
TI-BASIC / Which one looks better?
« on: September 07, 2010, 08:04:43 pm »
So, I'm making a game in pure BASIC with dual-layer characters, and in it, the main character picks up a gun.  I could add right/left flipping to look cool, but I'm not sure what combos to use.
EDIT: Whoops, forgot to add, I'm using turn-by-turn RPG battles, so a flipping sprite to see gun direction isn't crucial.
EDIT 2: And the game is a top down view, so no jumping or anything, either.

Option 1: No flipping, but that means a cool sprite for holding the gun.


Option 2: Same starting sprite, but flipping, using the Pt-on(X,Y,3 to get the little cross


Option 3: Regular X for starting sprite, then the following for flipping (also using the pt-on cross)


If you have other ideas, please post them!

587
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 07, 2010, 08:17:02 am »
Actually, both are possible.  If you use Pt-on(X,Y,3)  It makes the mark a cross, which is what I use.

588
Serenity / Re: Screenshots
« on: September 06, 2010, 10:44:49 pm »
These look great!  Btw, how are you displaying the map? I know the layers are shifted, but I mean the actual routine.  It seems really fast.

589
TI-Nspire / Re: wacky fun random numbar generator for nspire! ;D
« on: September 06, 2010, 08:23:57 pm »
Now we just need a WFRNG OS for a calculator, to complement the one Michael Vincent wrote for the computer...

There's a WFRNG computer OS? :o I need to try that!
Does it actually work, etc.  I mean, is your computer remotely functional after installing the OS?

590
News / Re: Jailbreaking a PS3 using a TI-84 Plus?
« on: September 06, 2010, 08:22:13 pm »
Uh.....wow?  Nice job, BrandonW!

591
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 06, 2010, 05:54:50 pm »
Not to be impatient or triple post or anything, but...*bump*

592
TI-BASIC / Re: Dual Layers
« on: September 06, 2010, 05:19:55 pm »
So, dual-layers....has anyone made one of those huge and awesome charts for shifted dual-layers?

593
Art / Re: Sprites, Please?
« on: September 06, 2010, 12:19:53 pm »
Wow, shmibs, these are great.  Thanks!

594
Art / Re: Sprites, Please?
« on: September 05, 2010, 11:56:29 pm »
Thanks for the sprite, shmibs.  It looks great.  If I use the right line commands, it won't take too long, because, yes, I am just using them as stills.
Also, I'll take a look at that renderer, Finale TI.  Thanks

595
Art / Re: Sprites, Please?
« on: September 05, 2010, 10:00:52 pm »
I'm on my phone right now, so I can't see them, but I'll look when I get back home.  Thanks in advance. :P

596
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 05, 2010, 04:08:39 pm »
So, I'm going to attempt to add the ability to face right or left.  Unfortunately, this is a little difficult.

I have two options.  The first is to start with a regular X, and when the gun is picked up, do this for the flip:


Or, I can do this, where the first sprite is the original character, and the next two are after the gun is picked up.


Or, if you have any other ideas, I am open to suggestions.

597
Art / Re: Sprites, Please?
« on: September 05, 2010, 03:29:30 pm »
Oh, well, that's okay.  Thanks for the suggestion, DJ.  I look at those.  In the meantime, I'll work on the storyline and other little goodies.

598
Art / Re: Sprites, Please?
« on: September 05, 2010, 12:52:19 pm »
*bump*

599
General Discussion / Re: Watcha Been Listening Too?
« on: September 04, 2010, 11:05:28 pm »
Wow...I don't know any of the bands people mention on here.  Shows how much I know. :P

EDIT: 200th post!

600
Miscellaneous / Re: Pet Peeves-Post Here
« on: September 04, 2010, 11:02:36 pm »
Sometimes I coded/played calc RPGs typing in one hand, leaving the calc on the desk. Hence why I could make so much games in short amount of time in classes without getting caught ;D
Lol, I do that all the time.  I make sure not to make too much noise, though, it is suspicious if you are constantly typing on your calc in history. :P

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