This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - MRide
Pages: 1 ... 42 43 [44] 45 46 ... 56
646
« on: August 28, 2010, 06:42:46 pm »
I came up with a cool animation for the "Do you want to save?" screen that fits with the computerized theme. It's nothing special, I was just happy that it worked.
647
« on: August 28, 2010, 05:42:06 pm »
Wow, DJ, that's a lot of music. My favorite band is Coldplay, but I also like classic rock (REO Speedwagon, Styx, Journey, etc.)
648
« on: August 28, 2010, 01:59:25 pm »
Yeah, the image itself isn't actually that small, it just looks like it compared to the big ones above it.
649
« on: August 28, 2010, 01:57:22 pm »
Lol I wonder what would happen if someone wrote a program that loads about 2000 programs in your RAM and 7001 others in archive.
>9000 programs! the calc would probably explode.
650
« on: August 28, 2010, 01:49:09 pm »
Yeah, that's probably a good idea. I've got my thoughts together about what to do for the key puzzle, and it shouldn't be too slow. I'm also thinking about making a title screen for the next update, too.
Side note: Is it possible to make a bigger animated screen shot in Wabbit? I finally managed to get my ROM image onto the computer, so I haven't used Wabbit that much.
651
« on: August 28, 2010, 08:39:59 am »
Thanks. I'm rethinking the save zone idea. I'm thinking if the user quits the game, it will save where they are. If they die in battle, however, they will be brought back to the last save zone they used.
652
« on: August 28, 2010, 12:52:20 am »
I just uploaded the next update, with an animated screenshot showing the new features. I had a little trouble with DCS 7, but everything's fixed now. * MRide goes off to brainstorm about the key puzzle
653
« on: August 26, 2010, 09:21:14 pm »
Congrats to all! And I like the new level system.
654
« on: August 26, 2010, 09:16:24 pm »
Wow, this looks great. Can't wait to see it finished.
655
« on: August 26, 2010, 09:10:22 pm »
Agreed. The calcs we have now are already bulky at five keys across. more would make it difficult to carry around.
656
« on: August 26, 2010, 09:05:29 pm »
Ah, that explains it. That game does indeed look interesting, though.
658
« on: August 26, 2010, 08:01:51 pm »
Well, I was going to have a random encounter system and turn by turn battles.
Thanks for the tip about the info boxes.
659
« on: August 26, 2010, 07:00:42 pm »
@DJ: about the controls. the arrow keys will do most stuff. 2nd will be the menu, and clear will exit.
660
« on: August 26, 2010, 08:03:33 am »
@MRide: Had you had an older/previous beta on it?
Yeah, but I deleted all Doors stuff before installing this one.
Pages: 1 ... 42 43 [44] 45 46 ... 56
|