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TI Z80 / Re: Project Feedback - Imagination Quest
« on: August 20, 2010, 09:23:00 pm »
Wow, that looks great. thanks again, meishe.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 676
TI Z80 / Re: Project Feedback - Imagination Quest« on: August 20, 2010, 09:23:00 pm »
Wow, that looks great. thanks again, meishe.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: August 20, 2010, 09:10:16 pm »
Oh, cool. thanks.
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Humour and Jokes / Re: My first attempt at a live rickroll!« on: August 20, 2010, 09:07:15 pm »
I wish I had the audacity (and creativity) to do something like this.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: August 20, 2010, 09:05:53 pm »
Really, any gun shape will do. I'm not quite that picky.
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General Calculator Help / Re: Need Help to Choose a Sprite Design« on: August 20, 2010, 09:04:48 pm »
Hmm. 4 might be confusing with the pixels that are diagonal to each other. (arms and legs). I'd have to see it on calc first. Otherwise, I'd go with four.
I voted for two, though, because of the above reason. 681
TI Z80 / Re: Project Feedback - Imagination Quest« on: August 20, 2010, 08:59:38 pm »
All right. After the first two days of school (and cross country practice) I'll start working more on this. I've got the pxl-offs implemented for the keys, but it makes the blaster handle look too short. Does anyone have a better idea for a sprite for a blaster?
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 20, 2010, 07:00:22 pm »
550. You use your computer to emulate a TI-84+SE, and use the emulated calc to emulate a Gameboy
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TI Z80 / Re: Project Feedback - Imagination Quest« on: August 17, 2010, 09:04:07 pm »
This won't be severe as that (I don't think), but it should blow your mind.
Yes, but I'm displaying the keys and blaster separate from the map, so they won't display if you've already picked them up. (This isn't implemented yet, though)Oh, ok. Then it should be fine from a speed standpoint. Good luck getting that implemented! Thanks. Yeah, speed is one reason why I tried to not make the map too big. The other is that 15 rooms is all I could fit on one sheet of graph paper. 684
News / Re: Radio offline & upcoming site updates« on: August 17, 2010, 12:47:17 pm »
Question about the Image Uploader:
Is there a way to get the link after you've uploaded the image? (Let's say you already closed the page that gives you the link.) 685
TI Z80 / Re: Supersonic Ball (DJ's Platformer)« on: August 17, 2010, 12:05:49 pm »
Wow. I can't believe I didn't see this before. This looks great, DJ. Way to go!
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TI Z80 / Re: Project Feedback - Imagination Quest« on: August 17, 2010, 10:51:44 am »
Yes, but I'm displaying the keys and blaster separate from the map, so they won't display if you've already picked them up. (This isn't implemented yet, though)
One pxl-off shouldn't take that much longer. 687
TI Z80 / Re: Project Feedback - Imagination Quest« on: August 17, 2010, 10:40:32 am »
I've got three stasis chambers, where the user can save their progress. You start out in a stasis chamber
I'm considering moving the second one closer. And yes, the flag shaped character is the blaster. I think I'll use the pxl-off to make the handle shorter. 688
TI Z80 / Re: Project Feedback - Imagination Quest« on: August 16, 2010, 09:50:44 pm »
Two strings, and one is reversed (I think that was your suggestion)
The characters you can walk over will eventually disappear after you pick them up. Three are keys and one is a blaster. Most of the information box stuff is just to make it easier on me later. Saving will be implemented. Speaking of saving, do you think I should rearrange the stasis chambers? The gap between the first and second seems a little spread out. 689
TI Z80 / Re: Project Feedback - Imagination Quest« on: August 16, 2010, 08:37:33 pm »
You mean the Greek characters? They were just stand in until I found a good character (they are replaced by the key character in the update I just uploaded.)
I'm using strings to store the map data and collision. 690
TI Z80 / Re: Project Feedback« on: August 16, 2010, 06:47:12 pm »
Yes, how'd you guess?
The name refers to a surprise twist I have planned for the ending. |
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