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Messages - MRide
Pages: 1 ... 45 46 [47] 48 49 ... 56
691
« on: August 16, 2010, 01:36:21 pm »
Thanks. I'll go with the first one then. I'll upload the newest version in the first post when I get something significant accomplished. I have a lot of reading to do the next few days, and school starts after that, but my Java teacher won't care if I work on this instead.
692
« on: August 16, 2010, 01:10:08 pm »
A quick graphics question: Which one of these looks more like a key? This is meant to replace the Greek characters. (Thanks to Builderboy for his Java program.) These are the two best ones I could find.
693
« on: August 15, 2010, 01:16:21 pm »
Thanks. I haven't thought too much about the battle engine yet. I wanted to make sure everything worked and looked good first.
694
« on: August 15, 2010, 11:55:50 am »
An even better one to top the Top Secret Folder trick.
Make a screenshot of the desktop, make it the desktop background, then uncheck "Show Desktop Icons" Every single icon looks like its there, but you can't do anything to them.
695
« on: August 15, 2010, 10:56:32 am »
I'm modifying this to reflect what's really going on. This a pure BASIC RPG. It is a work in progress, and the .zip file is just the skeleton of the game. The game is intended to be a quality BASIC game with decent graphics, so speed might be a little slow, but that sacrifice means cool animations, graphics, etc. Here are the features currently implemented: -All maps, character movement, etc. -Saving (at any location.) -Information boxes that drop down. -ability to pick up keys and gun. -Character appearance change when gun is picked up. -Title Screen Working on: -Battle System Screenshots: The key puzzle Title Screen
696
« on: August 14, 2010, 08:20:02 pm »
wow...
^This Is this guy serious, or is he just making fun of rappers?
697
« on: August 14, 2010, 12:11:08 pm »
Okay, thanks.
698
« on: August 13, 2010, 08:51:47 pm »
Thanks, I'll have to try that. Does anyone know how the maps are stored/displayed in Metroid Pi? As I recall, there were quite a few rooms in that game, and the display was decently fast.
699
« on: August 13, 2010, 08:38:44 pm »
I just experienced the severe slowdown in drawing the map when you get to room 15 (R=14). I wonder if it would be faster if I had two strings (one for each layer)? Also, thanks for the info, Hot Dog.
700
« on: August 13, 2010, 05:55:50 pm »
It is on the graph screen (and dual layers too). Everything is in one string, but the display routine isn't that difficult.
For(J,0,7 Text(-1,8J,0,sub(Str1,16J+1+256R,16 StorePic 6 Text(-1,8J,0,sub(Str1,16J+256R+129,16 RecallPic6 End StorePic 6
R is the room number, where the first room is room 0.
701
« on: August 13, 2010, 03:07:41 pm »
It should work for what I'm doing. It's not really a lot to rearrange, either. Thanks. Now I'm off to write more code.
702
« on: August 13, 2010, 02:50:39 pm »
I can upload the program if you like, but here is an outline of the code:
ClrDraw If not(L Then If not(M Then mapdata->Str1 mapdata->Str2 End If M=1 Then . . . End End display code
The problem isn't with the display code, that part runs plenty fast. When I run the program, it takes a second or two to begin displaying the map. Is there a way to speed this up? It doesn't matter which room I choose, it still displays slow. I have 15 rooms (so 30 8x16 strings).
703
« on: August 12, 2010, 06:36:08 pm »
oh yes, I forgot.
704
« on: August 12, 2010, 06:13:20 pm »
What is 42? (Besides a Coldplay song)
705
« on: August 11, 2010, 07:04:24 pm »
lol, I had an incident once with my age, so I'm not going to give my real age anymore. but for anyone who hasn't noticed: my "birth year" is 1337.
oh, and thaks for the hppy birthdays!
That might be the best year to be born. Of course, any year >9000 will be pretty cool, too. I wouldn't want to meet someone born in 666. Oh, yes, happy birthday!
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