136
Art / Re: Can I have Cherries?
« on: November 08, 2010, 02:15:23 pm »
Pacman!
Heres my attempt at a few different versions.
Heres my attempt at a few different versions.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
Art / Re: Can I have Cherries?« on: November 08, 2010, 02:15:23 pm »
Pacman!
Heres my attempt at a few different versions. 137
TI Z80 / Re: Sonic Physics« on: November 07, 2010, 09:07:07 pm »
I think it was 4 no matter how many you had...I think digi had Sonic dropping the actual number of rings you had. As a test he had 100 dropping and bouncing around it was pretty crazy. I think we decided on 4 or 5...I dont think we went with 10 but of course I know we talked about it at one time.
After seeing that speed of Runer's tilemapper and Builderboys physics...I definitely think an Axe version of Sonic can be done. However I know of a few things that we had planned for the ASM Sonic and a few ideas that I know I would like to see, that just wouldnt be possible with Axe. Right now at least. It is a huge project, but I think there are a ton of talented people that are extremely talented with Axe that could definitely pull off a version. 138
Computer Projects and Ideas / Re: Collision Detection-Less Snake« on: November 07, 2010, 06:49:49 pm »
Add a menu and some scoring and you pretty much got it. A few times it was an instant death because it just started and then crashed into the wall.
139
Axe / Re: Smoothscrolling tilemapper« on: November 07, 2010, 06:45:29 pm »
That is awesome Runer, incredibly fast.
140
TI Z80 / Re: Sonic Physics« on: November 07, 2010, 06:42:29 pm »
Yeah that might be possible, we went the similar route I think.
141
TI Z80 / Re: Sonic Physics« on: November 07, 2010, 04:08:40 pm »
Gotta remember though that there is a lot going on. That sense of speed has to be there. There are other things going on in Sonic as well. The ring loss when you hit a spike or run into an enemy. You could make it that if sonic gets hit he doesnt lose any rings or like one I suppose. But like I said if the speed isnt there, you're just making a platformer with a hedgehog.
142
Art / Re: worm 8x8« on: November 07, 2010, 12:17:07 am »
Kindermoumoute looks great. Keep up the great work!
143
Gaming Discussion / Re: Westwood Monopoly« on: November 07, 2010, 12:15:17 am »
Never knew they made a monopoly game for the PC. Westwood was one of my favorite studios back in the day. C&C was/is one of my favorite RTS series.
144
Other Calc-Related Projects and Ideas / Re: [IDEA] backround« on: November 06, 2010, 12:13:18 am »
Yeah Ben made it. Cant remember where the program is but heres a picture of it:
145
TI Z80 / Re: Sonic Physics« on: November 05, 2010, 06:10:04 pm »
Wow looks great builderboy. I'll have to see what Digi used for his physics, but yours definitely looks smooth. I assume it's made with Axe? At least the idea could be ported over to ASM.
Somebody should definitely use this, if not for a Sonic game, perhaps a sidescrolling platformer type of game. 146
Art / Re: Mario Sprites« on: November 05, 2010, 04:18:48 am »
Those look great.
@Magic Banana:All of the Contra games on the NES were brutal that and Mega Man 147
News / Re: Official Release of Hot Dog's Ti-83+ ASM Tutorials for the Absolute Beginner« on: November 04, 2010, 10:48:45 pm »
First off let me say nice work Hot_Dog. I read through them all and if this doesnt help people ease into ASM I really dont know what else can be done. You provided a great knowledge base of information in an easy to read manner. I liked how you described stacks, my favorite was always a stack of books or dishes but visually I think the pez dispenser works very well if not better.
I found a few grammatical errors and discrepancies. Quote lesson 2 page 5 "Because now it is time to *take* about a very important part of ASM 148
Other Calc-Related Projects and Ideas / Re: Atari emulator on the nspire, is it possible?« on: November 04, 2010, 04:53:49 pm »
Hmm I hadn't seen Stella before...I wish I had an nSpire. I definitely think it would be possible to make a Stella port for the nSpire.
149
Other Calculators / Re: If you joined the community after 2007, this will give you an heart attack« on: November 04, 2010, 04:47:03 pm »
Ticalc should really have a subcategory for Axe. I always think there is a new ASM game and it turns out its for Axe. Which great but if I was looking for pure ASM source I'm stuck searching through all these Axe projects as well.
150
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 04, 2010, 04:43:56 pm »
Wow ASHBAD looks great, really pumped out that engine fast. Oh and I second the awesomeness of those directional tiles
|
|