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Messages - Madskillz

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211
Sweet Hot_Dog, I'll have to give them a read through. I got busy after I had read the first few and didn't see what other things you covered.

212
General Calculator Help / Re: map compression
« on: September 22, 2010, 01:16:51 am »
RLE can provide wonderful results on the right type of things. I know we used it in Sonic, at least I ran some tests with it and it had pretty decent results.

213
News / Re: Pyramid Solitaire for the TI-89
« on: September 21, 2010, 12:34:48 am »
Alright another great looking 68k game. I cant wait to check it out. I would also love a jumpman port or really just a port of any classic.

214
News / Re: A Tribute to Omnimaga's Ninth Anniversary
« on: September 16, 2010, 08:24:54 pm »
A little late guys but congrats, well deserved

215
TI Z80 / Re: Axe Minesweeper
« on: September 15, 2010, 06:46:36 pm »
Looks great good luck mate!

216
Art / Re: 16x16 spaceship
« on: September 15, 2010, 12:19:04 pm »
There are some really cool ships from everybody.

217
News / Re: Axe Contest ending soon!
« on: September 15, 2010, 12:14:34 pm »
Good luck to everyone who enters

218
TI Z80 / Re: Axe Minesweeper
« on: September 13, 2010, 08:32:13 pm »
modulus is a very useful in programming and is found in many other languages as well. It can be used for many applications like finding if a number is prime or for finding a row or many other uses. If you continue on programming, even in other languages it would be good to learn and the syntax is incredibly simple, after all it's just like all the other operators.

219
Art / Re: worm 8x8
« on: September 13, 2010, 02:23:04 am »
Well the bazooka is still being worked out but I thought I could show you the detail I could get with grayscale...so I made grayscale versions of all the previous sprites. The jetpack sprite has been altered from before but pretty similar. I scaled everything up so you could see them better.

220
Art / Re: worm 8x8
« on: September 12, 2010, 05:25:20 pm »
I started modifying Tr1ps original worm and then went from there. I added a rocket pack and then a jumping sprite. I'll mess around with the bazooka in a bit. Did you want grayscale in any of them or just stick with b&w?

221
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 12, 2010, 04:21:31 pm »
Looks great, love the font and the story thus far. Can't wait to see what you have in store!

222
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 06, 2010, 11:37:45 pm »
Looks great keep up the progress your entry is looking good.

223
TI Z80 / Re: Axe Minesweeper
« on: September 01, 2010, 03:59:57 pm »
Looks great, I like the sweeping effect whether it was intentional or not. :)

224
General Calculator Help / Re: Need Help to Choose a Sprite Design
« on: August 20, 2010, 08:55:57 pm »
I like the fourth one

225
TI Z80 / Re: Star Fox
« on: August 13, 2010, 10:56:34 pm »
Wow I just got caught up on the 6 pages of goodness and I'm impressed.

tloz128 and magic those sprites are fantastic. And penguin what you've done looks amazing. Keep it up I cant wait to see this all come together. In fact I might just fire up my snes and take star fox for a ride tonight.

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