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Messages - Madskillz

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241
Other Calculators / Re: 16-Level Grayscale
« on: July 10, 2010, 10:05:19 pm »
For REFRESH I got 142, and SPEDTEST gives me ~13991765 Hz for cpu speed, and 97 FPS for LCD speed.

Sorry I was stating when the lines completely disappeared. 168 is pretty close.

242
Other Calculators / Re: 16-Level Grayscale
« on: July 10, 2010, 09:07:55 pm »
I get the same results as calcdude

32 and 67

243
TI Z80 / Re: The Legend of Zelda
« on: July 10, 2010, 11:45:27 am »
Wow a ton of detail...I'm impressed. So are you working on this game then, or are these just mock ups for a potential game. Either way it is great and I hope you continue making more!

244
Other Calculators / Re: 16-Level Grayscale
« on: July 09, 2010, 07:59:27 pm »
hmm...I would be curious to see how that works as well. You would think it would look better because the lcd starts from the bottom left to right and continues the pattern of moving left to right.

245
Other Calculators / Re: 16-Level Grayscale
« on: July 09, 2010, 05:49:35 pm »
It definitely looks like the lcd updates from the bottom up. I'll try out your sample and let you know what I think.

246
Art / Re: Post your random sprites!
« on: July 09, 2010, 01:41:57 pm »
Yeah I did use that RD as an avatar on MC until I started using Jazz as my primary avatar everywhere.
Here are a few more. The duck hunt I made recently.

247
Portal X / Re: PortalX Screenshots
« on: July 09, 2010, 02:09:47 am »
That is pretty impressive...I cant wait to try this out

248
Art / Re: Post your random sprites!
« on: July 08, 2010, 05:19:57 pm »
Here are a bunch of random ones that I did a while ago.

249
TI Z80 / Re: Supersonic Ball (DJ's Platformer)
« on: July 06, 2010, 11:53:11 pm »
Looks great, glad to see you coding again. I like the name change as well. Keep it up DJ, I cant wait to see how it turns out!

250
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 06, 2010, 07:31:03 pm »
I always had problems with programs with goofy characters like theta in TI-Connect. I would get rid of them and use a character like 'a' in place of them.

251
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: July 06, 2010, 07:25:18 pm »
I'm impressed keep up the sweet work both of you guys.

Also:
Quote
Quote from: Quigibo on Sun  4 Jul, 10, 15:54:10
You were able to pull off chords using both channels, but by comparison, I am using the "guitar method" where all the notes are played together quickly to make the chord which allows for decent sounding chords up to around 8 notes at a time.
You mean it only plays a single note at a time? That's not how guitars work.
That is exactly how a guitar works...When your playing a chord you go from note to note in an instant but they are never played at the exact same moment in time, its impossible unless you were to pluck each string at the same time. Arpeggio fashion playing is still playing chords as well just the notes are hit using repeated up/down strokes.

252
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 03, 2010, 01:11:00 pm »
Impressive...I always like seeing the updates on this. It gets better and better. Keep it up Hot_Dog

253
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: July 02, 2010, 05:58:22 pm »
The new version works fine on my calc now. Everything seems fine now. Nicely done Ztrumpet!

254
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: July 02, 2010, 12:53:55 pm »
I used Axe Parser 0.3.1
I tried compiling without a shell and then with mirage and both provided the same results. I will try version 3.2

255
News / Re: The end of Revsoft?
« on: July 02, 2010, 12:47:22 pm »
I'll be done completely, I'll have my bachelors in Computer Science. I've been kicking around a project idea for a while now...but I really dont want to start something new. I'll probably finish one of my older projects.

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