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Messages - Madskillz

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271
Miscellaneous / Re: End of activity peak?
« on: May 22, 2010, 04:07:45 pm »
Im taking a summer class so I'm not as active as I was. I'll be a little more active in June.

272
Apparently 15 is the answer to everything huh?

273
News / Re: The end of Revsoft?
« on: May 14, 2010, 12:32:21 am »
Anyone looking for the linux version of wabbitcode...I was told that the linux version was pretty buggy and you are better off without a version. Sorry for the inconvenience but it looks like the most reliable update versions are only going to be maintained for the Mac OS/Window systems

274
Project M (Super Mario) / Re: Project M Reboot
« on: May 13, 2010, 02:49:50 am »
I think the cape is suitable, but yeah the raccoon outfit would be cool but not necessary.

275
Project M (Super Mario) / Re: Project M Reboot
« on: May 08, 2010, 07:52:23 pm »
It may/would be cool, but I agree it isnt necessary.

276
Wow..I didnt know Bwang was that far along. That is really impressive. I wish I had an Nspire now ha. Even though I have absolutely no need for it.

277
Project M (Super Mario) / Re: Project M Reboot
« on: May 06, 2010, 02:34:33 am »
Ha ha awesome. Is Yoshi in there for good or were you just messing around?

278
News / Re: The end of Revsoft?
« on: May 04, 2010, 09:06:59 pm »
Ha ha we aren't done...not yet anyhow. Me and Spencer have been actively talking here, and I cant promise when we'll be back up, it may be as late as August. However I will say that before we come back up we have a few surprises to be put into place. One thing that I want to get is some more staff, I will probably post some messages around for new staff in a bit.I would rather us stick with revsoft.org but if Jim never checks his email I wont be able to do anything about that. We may move to something temporarily at least I have board that we can use but I'm gonna talk to spencer first to see what he wants to do.
I'll keep you guys posted on any updates.

279
ASM / Re: Battery Routine
« on: April 30, 2010, 07:57:39 pm »
I got it ported over, however I have noticed a few things. He used the interrupts to get the battery level but I think he might be off on something though. I'll keep messing with it until I can get it to work. I see what he was doing, and the majority does look right. I just dont have a lot of experience with the interrupts. So I have been adding a lot of comments. I was busy with school earlier this week, but I just have one final next week so I think I could have it done by then.

280
When I mean working...I mean there where versions of it at RevSoft. It does work pretty well. It incorporated wabbitemu and spasm all into one package. But I definitely hear you on the Windows/Linux thing. However for the sake of the lessons, I would just mention these few different IDEs out there. But let them know that any text editor will work as long as you save the file with the proper extension. Focus mainly from that point on.

281
Will was working on wabbitcode for the mac. I have a version if you like since the RevSoft is no longer up. We will be bringing it back up this summer though with some new changes. So I'll keep you all posted.


282
Project M (Super Mario) / Re: Project M Reboot
« on: April 26, 2010, 04:25:57 pm »
I love how your tilemap is just a huge playground for all your features to test. With a little sample of everything. Awesome maniac keep it up.

283
ASM / Re: Battery Routine
« on: April 26, 2010, 04:24:04 pm »
Wasn't there a routine that told you if batteries were getting low shortly before the calc starts telling you on Startup, though? I recall it returning low batt code even if the startup msg didn't display anywhere yet (even on Garbage collections)
You have the interrupts to go by from and like calc said it's pretty inaccurate.
There seems to be something similar to what Omnimaga was talking about here:
http://www.ticalc.org/archives/files/fileinfo/358/35857.html

As well as something similar to what ACagliano was looking for here:
http://www.ticalc.org/archives/files/fileinfo/155/15595.html
However this is for the 83...but with the source included it should be a relatively easy thing to get working on an 83+/84+
I can look at it a little later tonight if you want.

284
Maybe you could just state that 1 is 'current' and 0 is 'no current', then explain that there are no 'other' possibilities, and therefore, numbers must be composed of 0 and 1.
Also, you could introduce hexadecimal as well, and add arithmetic exercises for both.
-I agree, I say you show some of the arithmetic things that you can do. Keep them brief and simple. Describe what the 1 and 0 represent and that they can correspond to graphics, but you'll touch on that later. I would say you devote a lesson discussing hexadecimal, decimal, binary conversion and perhaps the reasoning behind why you would use such things.


285
I've been doing assembly for a while now for a pretty decent amount of time. I think it is a great idea to have more help out there. You can never have enough examples/documentation out there to learn from. I constantly find myself learning something new every time I pick a project up again. We can always use some more great z80 projects out there. I am far from an expert on z80 so always like to see what else I can learn.

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