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Messages - Madskillz
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31
« on: April 11, 2011, 01:37:49 pm »
Only thing that makes this a bit different than a standard website is that this is for a band.
Content-wise you are looking photos of the band, samples of their music. Be specific in the kind of content you are looking for. In all honesty though a band website isnt really all about the content, word-wise anyhow. Its about the music. They may have a point about the colors and layout because to them the look is the most important and they are your client. Again they may realize that they don't have a lot of content to give, simply because it isnt there. The most content word-wise I could see them needing is some sort of about the band page, the rest is all stuff like pictures and music samples. If they have albums that they released maybe some information about them. If they link off to the albums for purchase, make sure the links actually take you to the album. Their current links don't work.
Sounds like your making a mock-up that is a great idea, give them something to discuss and allow them the chance to give you feedback. Goodluck, you got some work ahead of you.
32
« on: April 10, 2011, 10:35:51 pm »
I don't think we could lose anymore activity DJ ha, we're pretty much at the low end of the spectrum already.
33
« on: April 10, 2011, 10:21:23 pm »
I have a bunch of old systems, NES, SNES, N64, Genesis, Atari 2600. I only had a NES system growing up with a bunch of games and then my mom gave everything away to a family. I was pissed. I had a lot of handheld systems, Game Gear, all the Gameboys, a ton of those LCD games. Anyhow when I started a job about 7 years ago the first thing I did was started collecting old systems and games. Growing up I never took care of the boxes/manuals with the NES games so I started buying all mint CIB games. I have quite the collection of near mint, complete with everything, classic games ranging from all those systems above.
I have a Chrono Trigger that I payed $50 bucks for, its in awesome shape but the box shows some wear. I go through my collection about 2-3 times a year and clean out all the games. It's cool looking through all those old manuals for like MegaMan even Super Mario Bros 3. Quantum Fighter and Metal Storm are still some of my favorite games.
34
« on: April 10, 2011, 10:10:21 pm »
I was just freeing up variables, no reason in particular. That's why I said you could keep the score variable that you had.
35
« on: April 10, 2011, 08:26:24 pm »
I know RS is done, has been like that since yesterday. I sent Kevin an email about paying the hosting, because I'm sure he forgot. But it's goofy because we didn't renew the hosting until August of last year so it should still be good until then. I'm looking into it, but for now any wabbit updates will be posted on codeplex. With the down time though I should be able to implement a new mainpage finally when we do come back up.
Sorry for the inconvenience for anybody that does visit the site! We are working to get it back up as soon as possible.
-Madskillz
36
« on: April 10, 2011, 08:20:49 pm »
It was slow as molasses when I posted in the java help section. Then you guys took down the IRC and it was/is fine.
37
« on: April 10, 2011, 08:16:03 pm »
You had low = lowest in the second if statement in the while loop. You actually wanted lowest = score. I think with having both a low and lowest variable you were confusing yourself. That's why I suggested keeping things simple and minimalistic. But yeah, I didn't right my own code, all that was you. I just modified it to fix your issues.
38
« on: April 10, 2011, 05:11:34 pm »
For one thing I would simplify all the variables you really only need 3 for this project. This should simplify your code and help you follow whats going on easier. I think you are getting some variables confused. Sum, lowest and number of entries.
In your code, it looks like lowest is never actually given a value, except for when you initialize it. That's your 0 as your first println. You have low = lowest, switch it to lowest = score;
Nemo really had it spot on in his thinking. By setting the lowest value to one greater than the highest possible answer, this automatically makes the first entry entered the first lowest number. Then you simply have to check the incoming score against the lowest and if it is lower than the lowest value set the lowest value to this new value. Which is along the same lines as I think you were thinking, but his saves you some code. I would just keep adding the scores to the total and then subtract the lowest when it comes to printing the results. But we all do stuff differently.
Edit: I modified your code, it's quick and dirty but it should fix your problems. Your score variable could be kept, I just took it out.
public class count { public static void main(String[] args) {
int lowest = 0; int total = 0; int numEntries = 0;
String tempScore = JOptionPane.showInputDialog("Enter your test score (negative to exit):"); lowest = Integer.parseInt(tempScore); total += Integer.parseInt(tempScore); numEntries++;
while (true) { tempScore = JOptionPane.showInputDialog("Enter your test score (enter a negative number to exit):"); if (Integer.parseInt(tempScore) < 0) { break; } else{ if (Integer.parseInt(tempScore) < lowest) { lowest = Integer.parseInt(tempScore); total += Integer.parseInt(tempScore); } else { total += Integer.parseInt(tempScore); } } numEntries++; } total = total-lowest; System.out.println("Lowest Score:" + lowest); System.out.println("Number of Total Entries: " + numEntries); System.out.println("Total:" + total); System.out.println("Average:" + (double)total/(numEntries-1));
// System.out.println("your average of the test scores minus the lowest score is: " + total); } }
39
« on: April 07, 2011, 03:25:07 pm »
Here is toad.
edit: As you can see in the picture the crouched smaller version of Toad is wrong. It's corrected in the zip file.
40
« on: April 06, 2011, 04:47:35 pm »
I agree that Sony took it too far. They are trying to set an example of what can happen if you hack their console. I also dont agree with the court system allowing for all this information to be handed over to Sony, over what seems to be rather vague arguments for doing so.
However as of late the Anonymous kiddies are getting to serious. They were asking for the kids names/information and addresses to Sony executives. The mentality that its ok to go after someone's kids is sick. Anonymous defending the people started out as a noble cause, now they seem to be taking stuff to far. A lack of maturity is evident and it's sad. I'm glad to see some of the older Anonymous people speaking up and going public with their distaste for recent acts.
41
« on: April 05, 2011, 12:20:52 pm »
Looks good, you don't want the colors to overload the user and yours dont. It's nice and organized. Nicely done for a personal site.
42
« on: April 04, 2011, 06:34:18 pm »
Here are the Mario sprites, obviously they look a lot like Luigi. Mario is actually a pixel smaller height wise. You could use the same death sprite for mario and luigi as well as the pulling sprites if you want to save some space.
43
« on: April 04, 2011, 01:31:14 pm »
Do you want me to make the other characters? If so did you say something about them being only 3-lvl greyscale or can I make them 4-lvl?
44
« on: April 01, 2011, 02:27:41 pm »
April fools...you guys almost had be going for a sec.
45
« on: March 31, 2011, 06:44:38 pm »
Ok I got all of luigi done, everything from throwing, climbing, small and large.
Enjoy.
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