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News / Re: Simplethinker joins staff
« on: December 12, 2008, 02:33:53 am »
congrats simplethinker on joining the staff...I think you'll be a fine addition! No get CC going!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 376
News / Re: Simplethinker joins staff« on: December 12, 2008, 02:33:53 am »
congrats simplethinker on joining the staff...I think you'll be a fine addition! No get CC going!
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TI Z80 / Re: Chip's Challenge« on: November 25, 2008, 10:53:24 pm »
hey looks great cant wait to see how everything turns out. Did you get the masked sprite thing to work?
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Miscellaneous / Re: How to work around Ebay autobidder bots?« on: November 06, 2008, 12:38:44 am »
It has been a while since I used ebay, but when I first found it and started using it I was hooked. With the economy crappy everywhere especially when it causes the currency difference to be big, I can understand your frustration. Like Art said I would wait if you could and try and get it at a low price
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News / Re: {AP} joins Omnimaga Staff ranks« on: November 04, 2008, 10:44:19 pm »
Congrats AP, I am sure you will be a valuable asset to Omnimaga staff!
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Miscellaneous / Re: How to work around Ebay autobidder bots?« on: November 04, 2008, 10:43:05 pm »
That's the max bid option...If I put in a max bid of say 200 and the bidding is only at 2 dollars and you bid 2.50 it automatically kicks it up just enough to beat you out say 3 dollars and so on and so forth until that 200 limit is reached. That's done right by ebay there is really nothing you can do except out bid the seller who has the max bid set
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Project M (Super Mario) / Re: Progress of "M"« on: November 02, 2008, 10:15:08 am »
I was gonna say...ducking and sliding should be fairly easy...ha ha
Great news to hear you seem to have it. 383
Project M (Super Mario) / Re: Progress of "M"« on: November 02, 2008, 12:56:04 am »
Looks great, this is really coming along fast! Check out my post a few things back I think i gave a pretty simple solution to the sliding implementation. Anyways keep it up calc, is this going to be another OTBP or are you flying solo now?
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CaDan SHMUP / Re: Yet another shooter« on: October 28, 2008, 08:10:27 pm »
well I'm out my 83+ doesn't work anymore...still keep up the progress I can always play it on an emu.
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TI Z80 / Re: Nyaar!« on: October 16, 2008, 08:26:10 pm »
Sweet looks good, I will have to check it out.
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CaDan SHMUP / Re: Yet another shooter« on: October 16, 2008, 02:16:59 pm »
looks good, man there is a lot of stuff going on. Cant wait to see more!
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Pokémon Purple / Re: Pokemon Purple« on: October 13, 2008, 04:18:33 pm »
I agree this is great, really like the stuff I've seen thus far.
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CaDan SHMUP / Re: Yet another shooter« on: October 12, 2008, 10:23:10 pm »
Looks great, I am really looking forward to seeing this.
By the way did you use one of my tiles from cubez? 389
Project M (Super Mario) / Re: Progress of "M"« on: October 11, 2008, 11:06:02 pm »
I assume you check above mario to see if he hit a tile right. (I suppose you check only when your jumping) Because you could just check when he is ducking if there is a tile above him or to the right and then if there is one above him, keep him sliding if one is to the right bounce him back.
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Project M (Super Mario) / Re: Progress of "M"« on: October 11, 2008, 10:55:13 am »
when using tiles, his hit detection would most likely pickup that there's a tile there and stop him. Just letting him go through walls is not a good thing, it could lead to a lot of issues in the future. So for ease of programming I would say just kick mario back out which ever way he came from you could have him slide until he hits a tile and then bounce him back. That would allow you to do some cool stuff with putting coins under the blocks and allowing mario to get them.
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