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It really is going to be a great game...plus he even reworked a bunch of the engine and it still isnt done. Spencer put in a lot of time, it truely is one of the best games to look forward too! :gah:
![fou.gif](http://209.85.48.10/6636/113/emo/fou.gif)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 467
TI Z80 / MLC - For the TI-83+« on: October 21, 2006, 06:10:00 am »
Ok guys I plan to work o this some more. I recently sent all my programming files up on my laptop as well as setting up my psp developing environment. Which took a good three hours to do by the way. I worked on it a bit about 2 weeks ago, I gotta fix up one bug before I can show you guys. As you saw in that screenshot for the mario deathmatch, it is an app. I'll update you guys shortly.
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News / Rivereye Studios to close its doors« on: October 05, 2006, 03:04:00 pm »
rivereye, See ya around man. I hope you stick around for a bit and continue to code. Or perhaps start coding for other platforms!
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Gaming Discussion / Nintendo Wii« on: October 01, 2006, 05:05:00 am »
over at revsoft...some of the staff a forum members have a thread up about DS online play. They are always looking for more people to play against!
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Gaming Discussion / Nintendo Wii« on: September 30, 2006, 07:46:00 am »
How I heard it was going to be was a download service. In the online market place you can download games to keep on your memory stick or for other titles you can rent them for a set period of time. There will be some games that you can download for like $1.99 and then have for keeps on your mem stick, others you can rent, they still go on your memstick though.
That is what I heard at least. I wish they could make an adaptor, then all my SNES/NES and all my other games would be playable and I wouldnt have to download and pay for them. 471
Gaming Discussion / Nintendo Wii« on: September 28, 2006, 10:11:00 am »
360 lacks anygood games out there right now. Wait until Gears of War comes out, then I can say get a 360. Until it isnt worth it.
The wii is a really nice system, 250 bucks isnt that bad. As for whoever asked if you should sell your second gamecube, I would do it now...chances of it being a classic like the NES are gonna be slim to none. You will make much more on it now! I really like red steel for the wii, smash bros will be sweet and since the development package isnt really that expensive I have some sweet ideas, so who knows! ![]() ![]() As for the PS3, it can be really interesting. Sony has introduced many new formats for devices and nearly all have failed thus far. I love my PS2 and PSP...and you can bet I will certainly be in line on launch day to get me a PS3. With their type of "arcade live" system anybody can make a game for it and submit to be playable. You just have to set up with sony ahead of time. It's free and all you do is go to a website and supply your info. So there could be some really interesting stuff coming that way too! As for 2D being dead...Metal Slug Anthology is coming out for the PSP and wii...I hope you guys have played a MS game, if not you gotta pick this one up! Oh and ah Alien Hominid came out and was remarkably good. 2D isnt dead and I dont think it will quite ever be! :king: ![]() 472
General Calculator Help / [83+/84+] Mario Deathmatch« on: September 23, 2006, 12:04:00 pm »
yes it is an MLCshell in that app...and for a second there when the screenshot seems to stop on it, you think I am gonna select it...but I dont!
![]() ![]() Once I can get some time to work on my projects I will updated the MLC thread as well as this one once I can narrow down the bugs. 473
General Calculator Help / [83+/84+] Mario Deathmatch« on: September 22, 2006, 03:57:00 pm »
well if I could get my ti-83+ to detect it being hooked up I would send it to my calc to try it out.
Let me see what I can do....and tell me if you can get it to work between 2 84+s! edit: Ok I got virtual linking to work in PTI...and I got the game to run. There seems to be some obvious issues though with the link play. Here is a screenshot of what I encountered. 474
Introduce Yourself! / I joined, sorry« on: September 22, 2006, 03:03:00 pm »
welcome, i hope you enjoy your time here and feel free to provide input on any of the projects/forum happenings that might interest you!
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General Calculator Help / [83+/84+] Mario Deathmatch« on: September 22, 2006, 07:51:00 am »
well that link is for an 83 asm game...so unless you have a link to the 83+ version it wont work on those calcs. However since the source is included one could always port it, if only we had the extras.inc file I would port it for you.
edit I lied...here I ported it for you, I cant say it works or not because I dont have two 83+ calcs. edit again: I updated the rar file, the level editor is now added. Enjoy and tell me how it works I am off to my job. I'll try everything out later tonight! :thumbup: ![]() 476
Miscellaneous / *Spellshaper waves goodbye...« on: September 22, 2006, 07:47:00 am »
hey fun...enjoy not having to bother with posting stuff all the time. Perfect break from the internet!
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TI Z80 / MLC - For the TI-83+« on: September 16, 2006, 03:09:00 pm »
Ok...I recently checkout out the 86 version of MLC again. I remember how we did it know there was a computer compiler right xlibman? I'm pretty sure an interpretor as well, because I remember making test programs. The code should be nearly universal right. The whole point of using the numbers was that. Thing is you cant put a AFX program on an 86. So it looks like I will be doing stuff by hand. Once we can get the 83+ version rolling and caught up to the 86. Along with all the games that burnt has included in the 86 version, we are going to have to talk to the casio guys and what exactly is the difference in the code. That way we can perhaps make a computer program that just lets us import a .8xp,86p,.cat(is that what the afx ext is?) file and then export it as a file that we can use for our model of calc.
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TI Z80 / MLC - For the TI-83+« on: September 16, 2006, 11:28:00 am »
-what...that is the whole point of MLC! The user shouldnt have any problem taking the file from his calc uploading it to a comp and then sending it the casio. If that isnt the case, we are going to have to change some things around. 479
TI Z80 / MLC - For the TI-83+« on: September 15, 2006, 04:45:00 pm »
Well burnt made his own greyscale routines to work with it, but do to the fact that the 86 and Casio calcs draw directly to the screen I cant use his routines exactly. I will see what I can do with that, but most likely RGP will play a vital role in MLC in the future. I have a version on my calc right now infact and bfr has a copy as well. But since then I have been adding alot of features to this app. This is much more than just a simple menu app...I added alot more features to this app to make it really accessible and provide a lot of information, but all easy on the eyes too!
![]() ![]() As for how it works I think the answer is a few posts up...well the general idea that is. Even more great news the program detect has 100 errors to go through and I get to see if it works! Which is way better than 200+ that I had to go through, I am done for tonight. All the features are added to the shell, once I get the program detect to work, I will post an animated screenshot of the current status of the shell...I will even make a basic program on the calc in action, you know with just the MLC: at the beginning to show you guys it works, then comes entering the routines! :thumbup: ![]() 480
TI Z80 / MLC - For the TI-83+« on: September 15, 2006, 09:38:00 am »
-I sent a pm to bfr about that. He seems to be more comfortable with the 68k calcs. Plus I seem to work better on my own. We could certainly bounce ideas off of each other though...and I can always use the help! App programing is a bit different than just a regular asm program, so with that element it might be difficult for somebody who isnt used to z80 calcs. |
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