This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Madskillz
Pages: 1 ... 4 5 [6] 7 8 ... 34
76
« on: March 02, 2011, 09:24:37 pm »
Well a lot of the staff at UTI, MC and RS are over or pretty close to that age. However don't let the age restriction stop anyone. The other prizes are good too.
77
« on: March 02, 2011, 08:35:17 pm »
I have added RPG to the poll now
78
« on: March 02, 2011, 06:34:12 pm »
Actually there is an age restriction...but I think pretty much everybody here is safe. The contest is only open to people 25 and under. We wanted a contest where a student or a person of student age could participate and get a useful prize.
79
« on: March 02, 2011, 02:16:52 am »
Sure I'll go and post more there, but I'll post it here first.
The contest is going to go from March 7th until June 6th. Contestants are allowed one entry for the contest, but can enter at any time before June 1st.
There will be rules posted as well as some prize info on Monday.
80
« on: March 01, 2011, 10:55:52 pm »
I was an ACM member, in my last few years of college. Nice thing to be a part of for sure.
81
« on: March 01, 2011, 09:31:29 pm »
I like the ability to move while I'm jumping, but that's just me
82
« on: March 01, 2011, 09:16:40 pm »
Hey Omnimaga crew, UTI, MC and Revolution Software have teamed up for a Spring coding competition. A poll is up at UTI for the people interested in participating or just those that are wanting cool projects. Let your voice be heard for a contest for you. Here's the link: http://www.unitedti.org/forum/index.php?showtopic=9675&pid=143558&st=0&#entry143558We'll keep you posted here, revsoft, and UTI as well. -Madskillz
83
« on: February 26, 2011, 08:26:09 pm »
Poke men...at least that's what it says when you listen to it ha.
84
« on: February 26, 2011, 08:22:47 pm »
Much better on those letters. I still think the bottom of the Z's point should be moved over one pixel or at least filled in more on the left side to give it a similar look to the point at the top of the Z.
85
« on: February 25, 2011, 06:32:57 pm »
mods can be really helpful sometimes.
86
« on: February 24, 2011, 03:02:33 am »
That is a sweet picture...I mean I hope everything is still going good with the recovery.
87
« on: February 24, 2011, 03:00:40 am »
I could never figure out what was going on at the side of the screen. I just knew what I was playing was fun ha.
88
« on: February 24, 2011, 02:59:26 am »
Ah true DJ, it was raycasting.
89
« on: February 23, 2011, 02:47:42 pm »
To get a shadow complex look, you would have to have some 3d graphic library. I'm not sure what Android uses, I know the iPhone uses openGL. I've been doing a lot of iPhone work lately but I have been doing Java for over 3 years. Maybe once I get an Android phone I would be willing to help out. As of now it is kinda tough to help coding/testing, especially with tilt to move because the emu wont be able to do that.
If you're going for a more parallax scrolling type of 2D game, you're going to need someone with some drawing ability to draw up tiles.
I'm willing to help out looking at any code that has issues, it's just that I don't yet know the Android sdk so anything specific to that I probably don't know.
90
« on: February 23, 2011, 02:34:41 pm »
Runer that is the craziest looking tunnel game I have ever seen.
Pages: 1 ... 4 5 [6] 7 8 ... 34
|