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Messages - Magicflottant

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1
Introduce Yourself! / Re: Hello
« on: August 15, 2011, 02:19:39 am »
Thank all :)

2
Introduce Yourself! / Re: Hello
« on: August 13, 2011, 02:30:43 pm »
Heya and welcome here. :)

Your games looks pretty nice indeed. Will the MMORPG subscription be free by the way?

Also feel free to announce progress and updates about those RPGs in the computer section if you want to http://www.omnimaga.org/index.php?board=164.0 . I'm sure some people will be interested there too.
Yes, the mmorpg will be free (no money to play but the source code will not diffused). Yes, I will do a topic in this part ^^
Thank all :)

3
TI Z80 / Re: Powder Game
« on: August 13, 2011, 02:03:35 pm »
firstly, that was a bit of a necropost, and secondly, if you had read through the thread, you would have seen that the project has been discontinued.
6 days, necropost... mhm yes.
Sorry D:

4
Introduce Yourself! / Re: Hello
« on: August 13, 2011, 02:00:51 pm »
What library do you use, when you program games with C++ (SFML, SDL, Allegro, ...)?
When I program with C++ for do games I use SFML. But for game I also use MMF2.

5
TI Z80 / Re: Powder Game
« on: August 13, 2011, 08:40:28 am »
Wahou, very nice.
When a demo will be available ?

6
Axe / Re: Help to use a .8xp
« on: August 13, 2011, 05:16:48 am »
Thank you very much all :)
I have introduced myself.

7
Introduce Yourself! / Hello
« on: August 13, 2011, 05:16:20 am »
Hello,
Spoiler For En français:
Je suis magicflottant, je suis un jeune français, je programme en C++ (que j'aime beaucoup), j'apprends python et je vais bientôt commencer le Java. Ayant eu une Ti84+ (remplaçant ma vieille Ti82) je me suis intéressé au jeu sur calculatrice et à axe (que je vais étudier).
Je travail actuellement sur plusieurs projets:

Je suis le lead Game Designer sur Les rouages de Grinn, un mmorpg 2D iso programmé en C++, basé sur les choix des joueurs, qui font évolué le monde et leur personnages selon leurs actions. Plus d'info (car sinon ça me prendrai des centaines de pages sur notre site et notre page facebook.
Divers screens:
Spoiler For Spoiler:



Vidéo de l'éditeur de niveau:

Ici aussi.

Je suis aussi programmeur et game designer de DIE DIE SAMOURAI que je fais avec un ami graphiste. C'est un jeu de plateforme hardcore basé sur la mémoire et l'anticipation.
Spoiler For Spoiler:


Et divers autres projets:
Spoiler For Spoiler:






Spoiler For In english:
I'm magicflottant, I'm a teen french, je program whit C++ (I love this), I learn python and after I want learn Java. I have a  Ti84+ and I'm interested by the programmation with axe.
I work in a lot of projects:

I'm the lead Game Designer sur Les rouages de Grinn, a mmorpg 2D iso program in C++ more info in the web site and facebook page.
Divers screens:
Spoiler For Spoiler:



Movie of the editor make for the game

Ici aussi.

I'm the programmer and game designer of DIE DIE SAMOURAI a game do with a graphic friend. I's a hardcore plateforme game.
Spoiler For Spoiler:


Anothers projects:
Spoiler For Spoiler:




8
Axe / Re: Help to use a .8xp
« on: August 12, 2011, 01:10:26 pm »
I have "ERR:INVALID" when I do Asm(pgrmNYAN)' again....

9
Axe / Help to use a .8xp
« on: August 12, 2011, 12:50:07 pm »
Hello
(sorry for my english I'm french).
I'm new user of Ti  and Axe. I have download Nyan cat (http://ourl.ca/12215), and I have put the file NYAN.8xp in my Ti84+. But when I do "Asm(prgmNYAN) I have "ERR: archived. And in axe, in the tab "compile", there isn't nyan. I have the same problem with Tag. How I do ?
Thank you.

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