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Messages - Masinini

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16
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: December 29, 2010, 07:54:00 pm »
41. Make them eat or have human interaction.

17
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: December 28, 2010, 10:43:08 pm »
24. Infinit unbreakable loop of Hannah Montana.

18
Miscellaneous / Re: A Reflection on my Time Here
« on: December 14, 2010, 04:11:56 pm »
Where is the part about where you helped Masinini, the most handsome user to use this forum since Dj Omnimaga?

But in all seriousness, congrats. What contest did you win?

19
TI Z80 / Re: Powder Game
« on: December 13, 2010, 01:45:13 am »
So I have been playing the online powder and am wondering. Will you limit the amount of materials we can use? And are you going to attempt and little players?

20
TI Z80 / Re: Powder Game
« on: December 11, 2010, 10:21:31 am »
Sorry to hear that, looked good. One game you might want to look at is hell-of-falling sand. it's like the ones listed already, but minus wind, and stuff. Just gravity and etc.

21
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 08:50:35 pm »
Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.

22
TI Z80 / Re: Half Life 2: On-Calc
« on: December 09, 2010, 08:40:08 pm »
Did you plan to replicate the story of Half-Life 2 or take creative license and change it?

23
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 08:38:35 pm »
It's the same. The game play and mechanics were amazing, and something I can't hope to replicate.

But transitions were just text popping up on screen. There really wasn't any other choice I imagine, but when I say text, that is what I meant. i did like the scrolling his text did though.

24
Other Calculators / Re: Simple yet useful virus
« on: December 09, 2010, 08:36:15 pm »
My virus did the same thing, ate up time. But I had stuff on screen that made it look like it was trying to fix itself. I also had it say "Press On to remove memory and processes."  or something of the likes.

25
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 08:31:02 pm »
It was. Well, kudos then. But will this one have the same story, or will it be different?

26
Axe / Re: New to Axe.
« on: December 09, 2010, 08:19:22 pm »
When I say leave off part, i mean just make the Hexidecimal code for that area 00.

27
TI Z80 / Re: Half Life 2: On-Calc
« on: December 09, 2010, 08:17:30 pm »
This would take the cake for me. I am a huge fan of the real game.

Does the screenie represent the real fall time, or does the guy fall faster when using it on the calculator?

28
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 08:10:18 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

29
Miscellaneous / Re: Dragon Cave discussion
« on: December 09, 2010, 06:55:18 pm »
I was just browsing, reading different things. I had to stop and post to say that I just lost the game.

*Hangs head in shame.*

30
Axe / Re: New to Axe.
« on: December 09, 2010, 06:51:11 pm »
New Question.

So, If I wanted to draw an X, I could make an 8x8 sprite like

01000010
01000010
00100100
00011000
00100100
01000010
01000010
00000000   But say i wanted to make a box that could only fit in an 24x6 spreite sized box. Would I have to use 3 8x8 sprites and just leave off part?

That X in hexadecimal is 42, 42, 24, 18, 24, 42, 42, 00

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