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Axe / Re: New to Axe.
« on: December 09, 2010, 05:53:17 pm »
Thanks for your help all. All I need to do now is experiment and practice, making sure I get the codes down.
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Axe / Re: New to Axe.« on: December 09, 2010, 05:53:17 pm »
Thanks for your help all. All I need to do now is experiment and practice, making sure I get the codes down.
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Axe / Re: New to Axe.« on: December 09, 2010, 04:53:00 pm »
Thanks! Now I get it. I had understood the use of binary in assembly a while ago, but didn't make the connection. So when he stores a hexidecimal list to a picture, and then uses X,Y,Pic1 later, it turns on the specific points at x'y to match the hexidecimal?
And did you do the hexidecimal in your head? I'm not sure how the rows each equal, 66 per say. 33
Axe / Re: New to Axe.« on: December 09, 2010, 04:27:04 pm »
That helps. A lot.
So in An example program from the Axe download, called starship demo or something. I was messing around and the creator used hexadecimal to draw graphics. How. 34
Axe / Re: New to Axe.« on: December 09, 2010, 04:20:50 pm »
...I just feel more confused now.
So the back buffer holds a background perchance, that you don't want changed, while the regular buffer holds a character that changes as you press buttons? And I am still conffuzled by the whole 8-bit nibble thing. How is that useful when creating graphics, for example. 35
Axe / Re: New to Axe.« on: December 09, 2010, 03:53:31 pm »
So the buffer and back buffer are extra screens. And when you draw stuff to them, it doesn't appear on the screen until you use dispgraph^r?
And I was reading a guide by sircpm, and it said when I see something like [0a3ff0457f-pic1, its using hexadecimal? And is that making pic1 point somewhere, or is storing bytes to the area that pic1 already points to? 36
Axe / Re: New to Axe.« on: December 06, 2010, 11:39:43 pm »
Okay. So if I wanted to display a pic. I would have to draw it, store it, and then recall it based on the bytes?
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Axe / Re: New to Axe.« on: December 06, 2010, 11:34:05 pm »
So basically, it points to the byte where the pic is being stored?
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Axe / New to Axe.« on: December 06, 2010, 10:22:50 pm »
Okay, so I loosely understand most of the syntax, with some exceptions. I figure that experimenting will help me learn more.
What I am confused with is Pics and such. I read the read me's and stuff included, and don't get the syntax. I don't get the pointers, and how I will be able to use them. Furthermore, I am confused as to what the back buffer and what the buffer is, and how they are different. |
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